7,689
edits
(Created page with "__NOAUTOLINKS__ In addition to fighting monsters and exploring wondrous locales, adventurers will need to maintain and cultivate their reputation in the various towns and cities that they frequent. Goodwill is a mechanic that tracks a community’s sentiment towards an individual. Any action a party or player takes may generate positive or negative Goodwill. Professions have a particularly strong effect on Goodwill. Goodwill is tracked across several spheres of the com...") |
No edit summary |
||
| Line 89: | Line 89: | ||
'''Gaining Goodwill''' | '''Gaining Goodwill''' | ||
{| class="wikitable" | |||
|+ | |||
!Event | |||
!Goodwill Gained | |||
|- | |||
|Clearing fallen trees from an important trade route could improve your Mercantile or Wandering Goodwill. | |||
| +1 or +1d4 | |||
|- | |||
|Stopping a bandit threat from plaguing a small town might improve your Mercantile or Militant Goodwill. | |||
| +2 or +1d4 | |||
|- | |||
|If a noble was kidnapped and you safely recovered them, you could gain Aristocratic Goodwill. | |||
| +3 or +1d6 | |||
|- | |||
|Preventing a well-organized attempt to tarnish a temple’s reputation could improve your Religious Goodwill. | |||
| +4 or +1d6 | |||
|- | |||
|Orchestrating a well-organized attempt to tarnish a temple’s reputation might improve your Underworld Goodwill. | |||
| +5 or +1d8 | |||
|- | |||
|Warding off a significant attack from a rival town or mercenary group might tremendously improve your Goodwill in virtually any occupation. | |||
| +10 or +2d8 | |||
|} | |||