Goodwill for MCs: Difference between revisions

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If your MC wants to streamline this process, they can simply track Goodwill per town or city, instead of tracking Goodwill for individual community spheres in each urban area. If they do this, then any feature that gives you +1 Goodwill in a particular sphere gives you +1 Goodwill overall.
If your MC wants to streamline this process, they can simply track Goodwill per town or city, instead of tracking Goodwill for individual community spheres in each urban area. If they do this, then any feature that gives you +1 Goodwill in a particular sphere gives you +1 Goodwill overall.


Goodwill is tracked privately by your MC and can range anywhere on a scale from -20 to +20.<blockquote>'''Private and Public Goodwill'''
Goodwill is tracked privately by your MC and can range anywhere on a scale from -20 to +20.<blockquote>'''Private and Public Goodwill.''' Jake is MCing for Nathan, Andi, and Grant, who respectively play Charlie, Ingrid, and Marcus. If Jake has notated that Marcus has 6 Goodwill in an area, then Grant would not know that Marcus has exactly 6 Goodwill, but he would know that Marcus is well liked</blockquote>
 
Jake is MCing for Nathan, Andi, and Grant, who respectively play Charlie, Ingrid, and Marcus. If Jake has notated that Marcus has 6 Goodwill in an area, then Grant would not know that Marcus has exactly 6 Goodwill, but he would know that Marcus is well liked</blockquote>
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|'''Hero.''' You are idolized by your community and can get virtually any good or service for free. Local authorities will overlook minor crimes that you commit and will help you when they reasonably can.
|'''Hero.''' You are idolized by your community and can get virtually any good or service for free. Local authorities will overlook minor crimes that you commit and will help you when they reasonably can.
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You can track your adventurers’ Goodwill in a handful of different ways. If you want to be very granular, use the table below for each town that the heroes spend time in. If you don’t want to emphasize Goodwill as much in your game, then just use the “Overall Goodwill” column and only track your heroes’ Goodwill in each region or even in each nation, rather than in individual towns.
You can track your adventurers’ Goodwill in a handful of different ways. If you want to be very granular, use the following table for each town that the heroes spend time in.
 
If you do not want to emphasize Goodwill as much in your game, then just use the “Overall Goodwill” column and only track your heroes’ Goodwill in each region or even in each nation, rather than in individual towns.
 
Because MythCraft campaigns typically span several years, tracking Goodwill on a granular level can be more rewarding for the adventurers as they see their reputations change and (ideally) improve over the course of the story.


Because MythCraft campaigns typically span several years, tracking Goodwill on a granular level can be more rewarding for the adventurers as they see their reputations change and (ideally) improve over the course of the story. This is especially relevant if you run a campaign rife with political intrigue, skullduggery, and villains that wield the soft power of influence as deftly as a cutpurse wields a knife. Tracking Goodwill more closely can lead to rewarding narratives as your players might become discredited in one area and spend an entire adventure arc reestablishing their credibility.
This is especially relevant if you run a campaign rife with political intrigue, skulduggery, and villains that wield the soft power of influence as deftly as a cutpurse wields a knife. Tracking Goodwill more closely can lead to rewarding narratives as your players might become discredited in one area and spend an entire adventure arc reestablishing their credibility.  


Tracking a hero’s Goodwill across individual occupations will also naturally lead to different heroes becoming the face of the party in different circumstances.
Tracking a hero’s Goodwill across individual occupations will also naturally lead to different heroes becoming the face of the party in different circumstances.

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