Animal Bond: Difference between revisions

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|By lacing your soft words with subtle magic, you endear a creature to you.
|By lacing your soft words with subtle magic, you endear a creature to you.
Choose one beast within range. Provided that the creature is not hostile towards you, it becomes Charmed by you and will follow you for the duration. It will not follow you into obviously dangerous territory, nor will it fight on your behalf. The creature can communicate rudimentary ideas to you by using body language, growls, chirps, and the like. It will warn you if you are headed into a dangerous area, show you where you might find food, and offer you other basic advice while it is in its natural habitat.
Choose one beast. Provided that the creature is not hostile towards you, it becomes Charmed by you and will follow you for the duration. It will not follow you into obviously dangerous territory, nor will it fight on your behalf. The creature can communicate rudimentary ideas to you by using body language, growls, chirps, and the like. It will warn you if you are headed into a dangerous area, show you where you might find food, and offer you other basic advice while it is in its natural habitat.


You may bond multiple animals in this way, but the SPC doubles for each additional animal that you bond while you already have at least one bonded animal (the 2nd bond has SPC 6, the 3rd has SPC 12, etc).
You may bond multiple animals in this way, but the SPC doubles for each additional animal that you bond while you already have at least one bonded animal (the 2nd bond has SPC 6, the 3rd has SPC 12, etc.).
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!Upcharge  
!Upcharge  

Latest revision as of 15:41, 1 August 2025


Animal Bond

Primal Spell, Enchanting, Intrinsic, Nature
APC: 5
SPC: 3
Range: 30 ft
Requires: Gesture, Verbal, Visual
Duration: 24 hours
Spell Description
By lacing your soft words with subtle magic, you endear a creature to you.

Choose one beast. Provided that the creature is not hostile towards you, it becomes Charmed by you and will follow you for the duration. It will not follow you into obviously dangerous territory, nor will it fight on your behalf. The creature can communicate rudimentary ideas to you by using body language, growls, chirps, and the like. It will warn you if you are headed into a dangerous area, show you where you might find food, and offer you other basic advice while it is in its natural habitat.

You may bond multiple animals in this way, but the SPC doubles for each additional animal that you bond while you already have at least one bonded animal (the 2nd bond has SPC 6, the 3rd has SPC 12, etc.).

Upcharge
Upcharge: By spending +3 SP on this spell, you can magically link with the creature. For the duration of the spell, you can close your eyes and see through the bonded animal’s senses. You can communicate telepathically with the creature, though it becomes no more capable of highly intelligent thought than it was prior to the casting of this spell.

[Back to Primal Spells]