Dwarf Navigator: Difference between revisions
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| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
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! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
Latest revision as of 13:07, 4 September 2025
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| Monster Level: 2 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 0 | 2 | 2 | 0 | 0 |
| Ref: 10 | Fort: 12 | Ant: 12 | Log: 10 | Will: 10 | |
| Armor Rating 14 (half plate) | Senses Darkvision 30 ft | ||||
| Hit Points 20 | |||||
| Speed 25 ft, Climb 25 ft | |||||
| Skills (DEX) Balancing +4; (END) Forced March +4; (AWR) Perceiving +2, Sheltering +4; (INT) Dungeoneering +4, Medicine +2, Navigating +6 | |||||
| Features | |||||
| Stalwart. When making checks to avoid Fatigue from weather phenomena, the Dwarf Navigator rolls 2d20 and uses the higher. | |||||
| Actions | |||||
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| Move. The Dwarf Navigator can move up to its speed.
Battle Axe. Reach 5 ft Hand-and-a-Half Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp, or 7 (1d10+2) if using two hands. Throwing Axe. Thrown 30 ft One-Handed Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp. Brace. The Dwarf Navigator assumes a stance that allows it to make an attack reactively when a creature moves into reach of its weapon. | |||||
| Reactions | |||||
| Brace (1/Round). If the Dwarf Navigator used Brace on its last turn, then when a creature enters the reach of its Battle Axe, it may make a Battle Axe attack. | |||||