Saltwater Crocodile: Difference between revisions
Jump to navigation
Jump to search
(Information filled in.) |
No edit summary |
||
| Line 41: | Line 41: | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 15 | | colspan="3" |'''[[Armor]] Rating''' 15 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Low-Light Vision 30 ft | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 60 | | colspan="3" |'''Hit Points''' 60 | ||
| Line 47: | Line 47: | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30 ft, Swim 40 ft | | colspan="3" |'''Speed''' 30 ft, Swim 40 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (DEX) Sneaking +6; (INT) Disguising +6, Evading +6 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
Revision as of 19:29, 29 April 2024
Crocodilians are large lizards that dwell in swamps and similar environments that offer a mixture of both water to hide in and land for its prey to live on.
Saltwater Crocodile | |||||
|---|---|---|---|---|---|
| Monster Level: 8 | |||||
| Huge. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 1 | 4 | 4 | -3 | -3 |
| Ref: 11 | Fort: 14 | Ant: 14 | Log: 7 | Will: 7 | |
| Armor Rating 15 | Senses Low-Light Vision 30 ft | ||||
| Hit Points 60 | |||||
| Speed 30 ft, Swim 40 ft | |||||
| Skills (DEX) Sneaking +6; (INT) Disguising +6, Evading +6 | |||||
| Features | |||||
| Natural Disguise. The Saltwater Crocodile does not need tools to make INT/Disguising checks. It can disguise itself as scummy, barnacle-covered rocks and detritus typical of coastlines.
Ambush Predator. The Saltwater Crocodile gains +8 on Initiative rolls. On the first round of combat, the Saltwater Crocodile targets a creature’s ANT instead of their AR. If it hits a creature that has not acted yet in combat, it counts as a crit. | |||||
| Actions | |||||
The Saltwater Crocodile can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Saltwater Crocodile can move up to its speed.
Bite. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) sharp, and the creature is Grappled if it is Large or smaller. | |||||
OR the Saltwater Crocodile MOVE and take the following action. | |||||
| Death Roll. The Saltwater Crocodile deals 13 (2d8+4) sharp damage to a creature that it has grappled. That creature is Sickened and Staggered until the start of the Saltwater Crocodile’s next turn. | |||||