M'l'ykkri Flesh Swarm: Difference between revisions
mNo edit summary |
No edit summary |
||
| Line 38: | Line 38: | ||
!Will: 15 | !Will: 15 | ||
|- | |- | ||
| colspan=" | | colspan="3" | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 11 | | colspan="3" |'''[[Armor]] Rating''' 11 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 133 | | colspan="3" |'''Hit Points''' 133 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Corrosive 3; '''DR''' 7/Corrosive | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30 ft, Climb 20 ft | | colspan="3" |'''Speed''' 30 ft, Climb 20 ft | ||
| Line 56: | Line 59: | ||
'''Absorb.''' The M'l'ykkri Flesh Swarm can absorb a M’l’ykkri Fleshling into itself. The M'l'ykkri Flesh Swarm regains 11 (2d10) HP, or half that if the M’l’ykkri Fleshling was Bloodied. If a M'l'ykkri Flesh Swarm absorbs sixteen M’l’ykkri Fleshlings, it becomes Gargantuan and its STR increases to 7 (increasing its Bite attack and damage rolls by +2). | '''Absorb.''' The M'l'ykkri Flesh Swarm can absorb a M’l’ykkri Fleshling into itself. The M'l'ykkri Flesh Swarm regains 11 (2d10) HP, or half that if the M’l’ykkri Fleshling was Bloodied. If a M'l'ykkri Flesh Swarm absorbs sixteen M’l’ykkri Fleshlings, it becomes Gargantuan and its STR increases to 7 (increasing its Bite attack and damage rolls by +2). | ||
'''Progeny.''' When the M'l'ykkri Flesh Swarm is Bloodied, and when it dies, it sheds 5 (2d4) M’l’ykkri Flesh | '''Progeny.''' When the M'l'ykkri Flesh Swarm is Bloodied, and when it dies, it sheds 5 (2d4) [[M’l’ykkri Flesh Worm]]<nowiki/>s. | ||
'''[[Fleshling Fever]].''' Whenever the M’l’ykkri Flesh Swarm starts its turn and has Restrained a creature with Oozing Embrace, it makes a special attack: +5 vs FORT. '''Hit:''' The creature contracts Fleshling Fever | '''[[Fleshling Fever]].''' Whenever the M’l’ykkri Flesh Swarm starts its turn and has Restrained a creature with Oozing Embrace, it makes a special attack: +5 vs FORT. '''Hit:''' The creature contracts [[Fleshling Fever]]. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
| Line 74: | Line 77: | ||
|- | |- | ||
| colspan="6" |'''Move.''' The M'l'ykkri Flesh Swarm moves up to its speed. | | colspan="6" |'''Move.''' The M'l'ykkri Flesh Swarm moves up to its speed. | ||
'''Bite.''' | '''Bite.''' ''Reach 5 ft, Natural Weapon.'' +5 vs AR. '''Hit:''' 12 (2d6+5) sharp. | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
Revision as of 19:12, 17 April 2024
An untold abomination of the universe, the M’l’ykkri Fleshling looks like an inside out humanoid torso with teeth that can burrow, combine, and rearrange within itself. When enough fleshlings amalgamate together, they create a terrifying M’l’ykkri Flesh Swarm.
Once per year, M’l’ykkri will shed bits of flesh about as long as a human’s forearm. These Flesh Worms will seek out humanoids and burrow into them. This usually kills the humanoid, but if it does not, then the worm will secrete fluids that corrode the humanoid’s entrails and transform it into a new Fleshling.
Eventually, M’l’ykkri Fleshlings will grow so old and large that they become true M’l’ykkri, which are so enormous that whole patches of forest or jungle can grow on top of it while it burrows into the ground to await unsuspecting prey. When a creature nears it, a M’l’ykkri will open its enormous maw and swallow creatures even as large as elephants whole.
M'l'ykkri Flesh Swarm | |||||
|---|---|---|---|---|---|
| Monster Level: 12 | |||||
| Huge. Abonimable, Eldritch (Swarm) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | -2 | 5 | 0 | 0 | 5 |
| Ref: 8 | Fort: 15 | Ant: 10 | Log: 10 | Will: 15 | |
| Armor Rating 11 | Immune Psychic | ||||
| Hit Points 133 | Vulnerable Corrosive 3; DR 7/Corrosive | ||||
| Speed 30 ft, Climb 20 ft | Traits Immutable, Iron Will, Steel Mind | ||||
| Features | |||||
| Swarm. The M'l'ykkri Flesh Swarm deals ½ damage when Bloodied.
Horrifying Appearance. When a creature starts its turn within 30 ft of the M'l'ykkri Flesh Swarm, the M'l'ykkri Flesh Swarm automatically makes an attack against it: +3 vs WILL. Hit: Target gains the Frightened condition. Miss: Target is no longer Frightened and becomes immune to this feature for 1 hour. Absorb. The M'l'ykkri Flesh Swarm can absorb a M’l’ykkri Fleshling into itself. The M'l'ykkri Flesh Swarm regains 11 (2d10) HP, or half that if the M’l’ykkri Fleshling was Bloodied. If a M'l'ykkri Flesh Swarm absorbs sixteen M’l’ykkri Fleshlings, it becomes Gargantuan and its STR increases to 7 (increasing its Bite attack and damage rolls by +2). Progeny. When the M'l'ykkri Flesh Swarm is Bloodied, and when it dies, it sheds 5 (2d4) M’l’ykkri Flesh Worms. Fleshling Fever. Whenever the M’l’ykkri Flesh Swarm starts its turn and has Restrained a creature with Oozing Embrace, it makes a special attack: +5 vs FORT. Hit: The creature contracts Fleshling Fever. | |||||
| Actions | |||||
The M'l'ykkri Flesh Swarm can MOVE and take THREE of the following actions, or take the same action three times. | |||||
| Move. The M'l'ykkri Flesh Swarm moves up to its speed.
Bite. Reach 5 ft, Natural Weapon. +5 vs AR. Hit: 12 (2d6+5) sharp. | |||||
OR the M'l'ykkri Flesh Swarm can take ONE of the following actions... | |||||
| Move. The M'l'ykkri Flesh Swarm moves up to its speed.
Bite. Reach 5 ft, Natural Weapon. +5 vs AR. Hit: 12 (2d6+5) sharp. | |||||
...AND take ONE of the following actions. | |||||
| Grinding Teeth. 30 ft Radius Natural Weapon. +5 vs WILL of each creature in the radius. Hit: 12 (2d6+5) psychic.
Oozing Embrace (Recharge 6). Reach 5 ft, Natural Weapon. +5 vs REF. Hit: Target is Restrained. The M'l'ykkri Flesh Swarm can Restrain up to three Medium or smaller creatures in this way. | |||||