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| colspan="3" |'''[[Armor]] Rating''' 13 | | colspan="3" |'''[[Armor]] Rating''' 13 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Low-Light Vision 90 ft | ||
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| colspan="3" |'''Hit Points''' 72 | | colspan="3" |'''Hit Points''' 72 | ||
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| colspan="3" |'''Speed''' 5 ft, Fly 35 ft | | colspan="3" |'''Speed''' 5 ft, Fly 35 ft | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Lepidloth can move up to its speed. | | colspan="6" |'''Move.''' The Lepidloth can move up to its speed. | ||
'''Piercing Proboscis.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make another attack: +2 vs FORT. '''Hit:''' 3 (1d6) | '''Piercing Proboscis.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make another attack: +2 vs FORT. '''Hit:''' 3 (1d6) toxic and the creature is Sickened for 1 hour. | ||
'''Hypnotic Pattern.''' ''Ranged | '''Hypnotic Pattern.''' ''Ranged 60 ft Natural Weapon.'' +4 vs WILL. '''Hit:''' Stunned for 1 minute. A creature can make a DC 14 CHA check at the end of each of its turns, ending the condition on a success. | ||
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