Tsunamus: Difference between revisions

1,598 bytes added ,  12 February 2024
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'''[[Regeneration]].''' The Tsunamus’s legs may use their Regen ability even once dead, unless the whole Tsunamus is dead.
'''[[Regeneration]].''' The Tsunamus’s legs may use their Regen ability even once dead, unless the whole Tsunamus is dead.
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! colspan="6" |Tail
! colspan="6" |Claw
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| colspan="3" |'''[[Armor]] Rating''' 20
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''Immune''' Psychic
| colspan="3" |'''Immune''' Psychic
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| colspan="3" |'''Hit Points''' 180
| colspan="3" |'''Hit Points''' 200
| colspan="3" |'''DT''' 10
| colspan="3" |'''DT''' 25
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| colspan="3" |
| colspan="3" |
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind, Regen 5
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The Tarrasque can take FOUR of the following actions or take the same action four times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.'' ====
==== ''The Tsunamus can take FOUR of the following actions or take the same action four times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.'' ====
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| colspan="6" |'''Move (Legs).''' The Tsunamus can move up to its speed.
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'''Slam (Claws).''' ''Reach 30 ft Natural Weapon.'' +8 vs REF. '''Hit:''' 15 (2d6+8) blunt.
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'''Spit (Head).''' ''Ranged (120 ft) Natural Weapon.'' +8 vs REF. '''Hit:''' 15 (2d6+8) corrosive.
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==== ''OR the Tarrasque can take TWO of the following actions or take the same action twice...'' ====
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==== ''...AND take ONE of the following actions.'' ====
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==== ''OR the Tarrasque can take ONE of the following actions.'' ====
==== ''OR the Tsunamus can MOVE and take ONE of the following actions.'' ====
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| colspan="6" |'''Bite (Head).''' ''Reach 20 ft Natural Weapon.'' +8 vs REF. '''Hit''': 55 (6d12+16) sharp and the creature is swallowed if it is Huge or smaller. A swallowed creature is Restrained, Blinded, and takes 28 (8d6) corrosive damage at the start of each of its turns.
'''Grab (Claws).''' ''Reach 30 ft Natural Weapon.'' +8 vs REF. '''Hit:''' the creature is Grappled. A Tsunamus can only Grapple one creature at a time in this way
'''Throw (Claws).''' ''Ranged (600 ft) Natural Weapon.'' +8 vs REF. '''Hit:''' 65 (10d12) blunt and the creature falls Prone. If the Tsunamus makes this attack by throwing a creature it had Grappled, this attack also targets that creature’s FORT. If the thrown creature lands on a solid surface, it deals the same damage if it hits the thrown creature as if it hits the primary target creature, and ½ damage if it misses the creature. Either way, the thrown creature falls Prone.
 
'''Crush (Claws).''' The Tsunamus deals 65 (10d12) blunt damage to a creature that it has Grappled. That creature becomes Dazed until the end of its next turn.
'''Tidal Wave (1/Rest).'''  ''600 ft Cone Natural Weapon.'' +8 vs FORT of each creature and object in the cone. '''Hit''': 65 (10d12) blunt and the creature or object moves to the edge of the cone, falls Prone, and is Stunned for 1 minute. A creature may make a DC 18 END check at the end of each of its turns, ending the effect early on a success. '''Miss:''' ½ damage and the creature or object moves halfway to the edge of the cone, falls Prone, and is Dazed for 1 minute, ending the effects early if successful on the same check.
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