Assassin: Difference between revisions

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| colspan="6" |
| colspan="6" |
|-
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| colspan="3" |'''[[Armor]] Rating''' 14 (Evasive)
| colspan="3" |'''Resist''' Toxic 3
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| colspan="3" |'''Hit Points''' 55
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
|-
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| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''Speed''' 30 ft, Climb 30 ft
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Senses''' Darkvision 30 ft
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (DEX) Balancing +6, Contorting +4, Sneaking +8; (AWR) Eavesdropping +4, Investigating +2, Perceiving +6, Tracking +4
| colspan="3" |'''Immune''' Info
|-
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| colspan="3" |'''Speed''' 30ft
! colspan="6" |Features
| colspan="3" |'''Senses''' Info
|-
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| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''Sneak Attack.''' When the Assassin has TA against a target, it deal 14 (4d6) additional [[damage]].
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
| colspan="6" |'''Ambusher.''' The Assassin has +8 [[Initiative]] rolls. When it hits a creature that has not yet acted in Initiative, it counts as a crit.
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| colspan="6" |'''Feature.''' Info
|-
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Assassin can take THREE of the following actions, or take the same action '''three times.''''' ====
|-
| colspan="6" |'''Move.''' The Assassin can move up to its speed
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| colspan="6" |'''Dagger.''' ''Thrown (20 ft) One-handed Weapon.'' +6 vs AR. '''Hit''': 8 (1d4+6) sharp.
|-
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Aim.''' The Assassin give itself TA against a target it can see within 60 ft of it.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Assassin can take '''ONE''' of the following actions...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Assassin can move up to its speed
|-
| colspan="6" |'''Dagger.''' The Assassin makes a Dagger attack
|-
| colspan="6" |'''Aim.''' The Assassin uses its Aim ability
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|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Heavy Crossbow.''' ''Ranged (500 ft) Two-handed Weapon.'' +6 vs AR. '''Hit''': 11 (1d10+6) sharp.
|-
| colspan="6" |'''[[Poison]].''' The Assassin coats a dagger or crossbow bolt with poison. The next time it hits with an attack, it deals an additional 7 (2d6) toxic damage.
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== ''OR the Assassin can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Heavy Crossbow.''' The Assassin makes a Heavy Crossbow attack.
|-
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Poison.''' The Assassin uses its Poison ability.
|-
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! colspan="6" |Reactions
! colspan="6" |Reactions
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|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Retreat (1/Round).''' When a creature misses the Assassin with an attack, the Assassin can move up to its speed
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=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Revision as of 17:50, 4 February 2024

[Back to creatures]


Info

Name

Monster Level:
Size. Type
STR DEX END AWR INT CHA
2 6 2 5 3 0
Ref: 16 Fort: 12 Ant: 15 Log: 13 Will: 10
Armor Rating 14 (Evasive) Resist Toxic 3
Hit Points 55
Speed 30 ft, Climb 30 ft Senses Darkvision 30 ft
Skills (STR) Sprinting +4; (DEX) Balancing +6, Contorting +4, Sneaking +8; (AWR) Eavesdropping +4, Investigating +2, Perceiving +6, Tracking +4
Features
Sneak Attack. When the Assassin has TA against a target, it deal 14 (4d6) additional damage.
Ambusher. The Assassin has +8 Initiative rolls. When it hits a creature that has not yet acted in Initiative, it counts as a crit.
Actions

The Assassin can take THREE of the following actions, or take the same action three times.

Move. The Assassin can move up to its speed
Dagger. Thrown (20 ft) One-handed Weapon. +6 vs AR. Hit: 8 (1d4+6) sharp.
Aim. The Assassin give itself TA against a target it can see within 60 ft of it.

OR the Assassin can take ONE of the following actions...

Move. The Assassin can move up to its speed
Dagger. The Assassin makes a Dagger attack
Aim. The Assassin uses its Aim ability

...AND take ONE of the following actions.

Heavy Crossbow. Ranged (500 ft) Two-handed Weapon. +6 vs AR. Hit: 11 (1d10+6) sharp.
Poison. The Assassin coats a dagger or crossbow bolt with poison. The next time it hits with an attack, it deals an additional 7 (2d6) toxic damage.

OR the Assassin can take TWO of the following actions, or take the same action twice.

Heavy Crossbow. The Assassin makes a Heavy Crossbow attack.
Poison. The Assassin uses its Poison ability.
Reactions
Retreat (1/Round). When a creature misses the Assassin with an attack, the Assassin can move up to its speed