Minotaur: Difference between revisions
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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
__NOTOC__ | Half humanoid, half bull, minotaurs usually look rather menacing. While many lean into their savage appearance and seek employ as mercenaries or bouncers, other Minotaurs pursue their more intuitive side. Minotaurs have an uncanny sense of direction, so they are highly valuable in confusing underground tunnels and are often welcome aboard ships as chief navigators.__NOTOC__ | ||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Minotaur === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 3'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid, Monstrosity'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 19: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !2 | ||
! | !1 | ||
! | !2 | ||
! | !2 | ||
!0 | !0 | ||
!0 | !0 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 11 | ||
!Fort: | !Fort: 12 | ||
!Ant: | !Ant: 12 | ||
!Log: 10 | !Log: 10 | ||
!Will: 10 | !Will: 10 | ||
| Line 38: | Line 36: | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 30 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 40 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' | | colspan="3" |'''[[Skills]]''' (STR) Applied Force +5, Menacing +3; (INT) Navigating +10 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Bull Rush.''' If the Minotaur moved at least 10 ft towards a hostile creature that is Large or smaller before making a Gore attack, and hit with the attack, the Minotaur deals 3 (1d6) additional sharp [[damage]]. | ||
'''Maze-Dweller.''' While on land, the Minotaur cannot become lost, except by magical means. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Minotaur can '''MOVE''' and take '''ONE''' of the following actions'''.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Minotaur can move up to its speed. | ||
'''Gore.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 5 (1d6+2) sharp. | |||
'''Battle Axe.''' ''Reach 5 ft, Hand-and-a-Half Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp, or 7 (1d10+2) sharp if using two hands. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' The Minotaur can Exploit. | ||
|} | |} | ||
Revision as of 10:23, 9 April 2024
Half humanoid, half bull, minotaurs usually look rather menacing. While many lean into their savage appearance and seek employ as mercenaries or bouncers, other Minotaurs pursue their more intuitive side. Minotaurs have an uncanny sense of direction, so they are highly valuable in confusing underground tunnels and are often welcome aboard ships as chief navigators.
Minotaur | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid, Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 1 | 2 | 2 | 0 | 0 |
| Ref: 11 | Fort: 12 | Ant: 12 | Log: 10 | Will: 10 | |
| Armor Rating 12 | |||||
| Hit Points 30 | |||||
| Speed 40 ft | |||||
| Skills (STR) Applied Force +5, Menacing +3; (INT) Navigating +10 | |||||
| Features | |||||
| Bull Rush. If the Minotaur moved at least 10 ft towards a hostile creature that is Large or smaller before making a Gore attack, and hit with the attack, the Minotaur deals 3 (1d6) additional sharp damage.
Maze-Dweller. While on land, the Minotaur cannot become lost, except by magical means. | |||||
| Actions | |||||
The Minotaur can MOVE and take ONE of the following actions. | |||||
| Move. The Minotaur can move up to its speed.
Gore. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp. Battle Axe. Reach 5 ft, Hand-and-a-Half Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp, or 7 (1d10+2) sharp if using two hands. | |||||
| Reactions | |||||
| Exploit (1/Round). The Minotaur can Exploit. | |||||