Scourge Steed: Difference between revisions

1,464 bytes added ,  9 February 2024
Imported monster stat block
(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
(Imported monster stat block)
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Info
Resembling something between a horse and a gorilla with the head of a raptor and a long, venomous tail, the Scourge Steeds of Cholereth are used as warhorses. Cholereth War Bands often keep Scourge Steeds on hand, and Raiders will commonly tide these beasts into battle.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Scourge Steed ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 12''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Huge. Monstrosity Fiend''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!0
!5
!0
!4
!0
!5
!0
!2
!0
!-2
!0
!-1
|-
|-
|
|
!Ref: 10
!Ref: 14
!Fort: 10
!Fort: 15
!Ant: 10
!Ant: 12
!Log: 10
!Log: 8
!Will: 10
!Will: 9
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |'''Resist''' Fire 5
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''DR''' 5/Radiant
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 120
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Immune''' Toxic
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 60ft, Climb 40ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' s Low-Light Vision 120ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |'''[[Skills]]''' (STR) Sprinting +10; (END) Distance Running +20;
(AWR) Tracking +4
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Methane Cloud (1/Recoup).''' When the Scourge Steed is Bloodied, it releases noxious fumes that heavily obscure the area in a 20ft radius around its corpse. These fumes remain for 1 minute or until dispelled by wind blowing at a force of 10 mph or greater. When a creature starts its turn in the fumes and the creature is not a Fiend, it must make a DC 15 END check. On a fail, it takes 4 (1d8) toxic [[damage]].
'''Mount.''' A creature riding the Scourge Steed has 2 MCAP, or 3 MCAP if it is a Fiend. If the mounted creature is a Fiend, it can use 1 MCAP each round to direct the Scourage Steed to make a Stinger attack.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Scourge Steed can take THREE of the following actions, or take the same action three times.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Scourge Steed can move up to its speed.
'''Stinger.''' Reach 20ft Natural Weapon. +4 vs REF. Hit: 4 (1d8) toxic, and make a secondary attack: +5 vs FORT. Hit: The creature is Slowed until the end of its next turn.
'''Claws.''' Reach 10ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp.
'''Weapon.''' Reach 5ft Natural Weapon. +0 vs AR. Hit: 6 (1d6+3) sharp.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== ''OR the Scourge Steed can MOVE and take ONE of the following actions'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Chitter''' (Recharge 6). 60ft Radius Natural Weapon. +5 vs WILL of each hostile creature in the radius. Hit: A creature is Frightened and Demoralized for 1 minute. Miss: A creature is Frightened and Demoralized until the end of their next turn.  
|-
'''Beak'''. Reach 5ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp, and make a secondary attack: +5 vs FORT. Hit: 9 (2d8) toxic and the creature is Slowed until the end of its next turn.
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Stabbing Stinger (1/Round).''' When a creature moves from into reach of the Scourge Steed’s stinger, it can reactively make a Stinger attack.
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info
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