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''[[Primal]] Invocation, Enchanting, Intrinsic, Emotion'' | __NOAUTOLINKS__ | ||
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'''Casting Time:''' 1 hour, which can be part of a Recoup | == <big>'''Reorient'''</big> == | ||
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'''Range:''' 30 ft | |''[[Primal]] Invocation, Enchanting, Intrinsic, Emotion'' | ||
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'''Materials:''' A willing wild animal that serves as a therapy pet for the duration | |''Prerequisites: Primal Tier 3'' | ||
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'''Duration:''' Instantaneous | |'''Casting Time:''' 1 hour, which can be part of a Recoup | ||
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Upon completing the Invocation, choose a number of willing creatures equal to or less than your Primal Tier (you can choose yourself). Those creatures remove any Broken, Charmed, Demoralized, Enthralled, Frightened, or Shaken | |'''Range:''' 30 ft | ||
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|'''Materials:''' A willing wild animal that serves as a therapy pet for the duration | |||
[[Primal Spells|[Back to Primal Spells]]] | |- | ||
|'''Requires:''' Gesture | |||
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|'''Duration:''' Instantaneous | |||
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!Spell Description | |||
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|Upon completing the Invocation, choose a number of willing creatures equal to or less than your Primal Tier (you can choose yourself). Those creatures remove any Broken, Charmed, Demoralized, Enthralled, Frightened, or Shaken conditions that were affecting them. Affected creatures that have the Phobic condition can ignore the effects of that condition for the next 24 hours. | |||
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[[Primal Spells|[Back to Primal Spells]]]<br> | |||
Revision as of 19:01, 5 July 2024
Reorient |
| Primal Invocation, Enchanting, Intrinsic, Emotion |
| Prerequisites: Primal Tier 3 |
| Casting Time: 1 hour, which can be part of a Recoup |
| Range: 30 ft |
| Materials: A willing wild animal that serves as a therapy pet for the duration |
| Requires: Gesture |
| Duration: Instantaneous |
| Spell Description |
|---|
| Upon completing the Invocation, choose a number of willing creatures equal to or less than your Primal Tier (you can choose yourself). Those creatures remove any Broken, Charmed, Demoralized, Enthralled, Frightened, or Shaken conditions that were affecting them. Affected creatures that have the Phobic condition can ignore the effects of that condition for the next 24 hours. |