Cetus: Difference between revisions
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| colspan="6" |''Monster Level: 20'' | | colspan="6" |''Monster Level: 20'' | ||
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| colspan="6" |''Gargantuan (Long). Monstrosity'' | | colspan="6" |''Gargantuan (Long). [[Giant]] Monstrosity'' | ||
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!'''STR''' | !'''STR''' | ||
Revision as of 22:53, 14 February 2024
A fearsome ocean predator, the Cetus is an enormous creature with the head of a boar, a long, serpentine neck, and the body of a whale. It is generally a deep-sea creature, hunting large prey like dolphins or groupers. Cetuses are known to ram into boats that they believe to be potential prey. If this causes the boat to sink or capsize, a Cetus very well may feast on the frantic crew as they struggle to reach safety.
Cetus | |||||
|---|---|---|---|---|---|
| Monster Level: 20 | |||||
| Gargantuan (Long). Giant Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 0 | 5 | 2 | -2 | -1 |
| Ref: 10 | Fort: 15 | Ant: 12 | Log: 8 | Will: 9 | |
| Armor Rating 15 | Resist Cold 6 | ||||
| Hit Points 230 | Vulnerable Lightning 1 | ||||
| Speed 5ft, Swim 60ft | DR 6/Magical Weapons | ||||
| Traits Immutable | |||||
| Features | |||||
| Apex Predator. The Cetus is always aware of creatures and objects that are Huge or larger within 1 mile of it. | |||||
| Actions | |||||
The Cetus can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Bite. Reach 10ft Natural Weapon. +6 vs AR. Hit: 22 (3d10+6) sharp.
Gore. Reach 10ft Natural Weapon. +6 vs AR. Hit: 16 (3d6+6) sharp and the creature gains Bleeding 1d6. If this attack hits a structure, subtract 5 from the structure’s DT. If this Bloodies the structure, it punctures a 1ft diameter hole in the structure. Ram. Reach 10ft Natural Weapon. +6 vs REF. Hit: 16 (3d6+6) blunt and the creature is Dazed. | |||||
Features
Apex Predator. The Cetus is always aware of creatures and objects that are Huge or larger within 1 mile of it.
Actions
The Cetus can MOVE and take TWO of the following actions, or take the same action twice.
Bite. Reach 10ft Natural Weapon. +6 vs AR. Hit: 22 (3d10+6) sharp.
Gore. Reach 10ft Natural Weapon. +6 vs AR. Hit: 16 (3d6+6) sharp and the creature gains Bleeding 1d6. If this attack hits a structure, subtract 5 from the structure’s DT. If this Bloodies the structure, it punctures a 1ft diameter hole in the structure.
Ram. Reach 10ft Natural Weapon. +6 vs REF. Hit: 16 (3d6+6) blunt and the creature is Dazed.