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(Created page with "It is said that the Skavri are born with axes in hand and sent to battle fell beasts by their second birthday. A cold, hard nation of cold, hard people, Skavr sprawls across the northwest forests of the Inner Sea. The Skavri stretch of forest is old and steeped in ancient legend. The boreal trees themselves seem to whisper of the many monsters, battles, and feats of heroism that they have witnessed over the generations. Skavr has chilly summers and icy winters. As bruta...") |
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=== Quest Ideas === | === Quest Ideas === | ||
* Renden has invaded Skavr, and they have some kind of terrible new weapon. The High King calls on the heroes to discover what the Renden are using and eliminate it. Maybe it’s a terrible monster they have tamed, or maybe it’s an artifact they plundered from a merchant [[vessel]]. | |||
* Skavr and Eryndor mounted a joint quest into the heart of Nachtskog a year ago, but nobody ever returned. The heroes must venture into the Black Wood and determine what became of them. | |||
* Skavr and Eryndor pushed too far into the Black Wood and awakened some eldritch [[terror]] from its eternal slumber. Now it threatens to destroy vast swathes of Gathandia if the heroes cannot find a way to stop it. | |||