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[[File:Cleric(copy).png|thumb|Marcus Luxxor, disciple of Tovare]] | |||
''<big>"Each soul is a unique thread in a divine tapestry. It is my sacred duty to nourish these threads, as they are gifts given by the gods themselves. I tend especially to those threads that are frayed and in need of repairs." - [[Marcus Luxxor]], disciple of Tovare</big>'' | |||
Having been raised in the orbit of a great religious order, piety is in your blood. As a child you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and clergy in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you. | |||
You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your divine icon at your side, a holy depiction of your god or your tenets. Your divine icon both | You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your divine icon at your side, a holy depiction of your god or your tenets. Your divine icon serves both as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority. | ||
'''<u><big>Cleric Tracks</big></u>''' | |||
''' | |||
'''[[Cleric#Divine Icon Track|Divine Icons.]]''' You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship. | |||
''' | '''[[Cleric#Exorcist Track|Exorcist.]]''' Stronger of will than your average clergyperson or preacher, you might make it your life’s mission to stare down the darkest demons of humanity and draw them out of unfortunate souls. | ||
'''[[Cleric#Piety Track|Piety.]]''' You work small miracles, healing injury and disease with a mere touch, or invigorating a season’s crops to bounty. | |||
'''Theologian | '''[[Cleric#Theologian Track|Theologian.]]''' You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith. | ||
'''[[Cleric#Mythological Domain Track|Mythological Domain.]]''' ''Harker's Guide to Vampire Hunting.'' You have the ability to summon creatures of a mythological nature with your soul’s Essence, granting you extraordinary skills. You are a vessel for these entities, carrying them inside of you wherever you go. | |||
== Core Subclass Tracks == | |||
=== Cleric Entry Talent === | |||
After gaining the Cleric Entry Talent, you can take talents from any of the Cleric tracks. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | |||
! | |||
!PreReq | !PreReq | ||
! | !Description | ||
!Tags | |||
|- | |- | ||
| | |'''Cleric Entry''' | ||
|Character Level 2 | |Character Level 2 | ||
|When you take this entry talent, you gain the following | |When you take this entry talent, you gain the following benefits. | ||
'''Devotee.''' Gain the Disciple of the Divine talent if you did not already have it. If you already have it, gain +1 Divine Power and +5 SP instead. CHA is your magic attribute. | |||
'''Divine Ward.''' Gain the Divine Ward ability. | |||
* '''Divine Ward.''' Spend 1 Reactive AP when an ally within 30 ft of you is attacked to increase that ally’s AR by +2 until the start of that ally’s next turn. | |||
'''Divine Icon.''' You gain a special Divine Icon depicting a deity or moment of religious significance. Choose one deity and gain access to their three Icons. Gain one Icon ability whose prerequisite is only that you have access to that Icon. | |||
''' | '''Divine Power.''' Each time you level up and spend your talent point on a Cleric talent, you gain +5 SP and +1 Divine Power. | ||
|''Class Entry, Cleric'' | |||
|} | |||
''' | '''<u>Note on Divine Icons</u>''' | ||
Gaining a deity’s Divine Icon is considered an enforceable contract with that deity. You are expected to uphold that deity’s ideals and conduct yourself in a fashion that the deity would find commendable. At your MC’s discretion, failure to obey your deity’s tenets might cause your deity to revoke access to their Icons. | |||
If you are using homebrew deities, work with your MC to choose three Icons for which that deity will grant you access. | |||
=== | === Exorcist Track === | ||
[[File:PietyExorcistTrack.png|center|frameless|417x417px|Exorcist Track Progression]] | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | |||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
|Sense Planar | |'''Sense Planar''' | ||
| | |Cleric Entry | ||
|Gain the Sense Planar ability. | |Gain the Sense Planar ability. | ||
'''Sense Planar''' You sense the presence of avadri, celestial, eldritch, fae, | |||
* '''Sense Planar''' '''(2/Rest).''' You sense the presence of creatures with the avadri, celestial, eldritch, fae, or fiends tag within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 minutes if you do nothing else other than non-strenuous walking, talking, or light activity. | |||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Divine Ward II | |'''Divine Ward II''' | ||
|Sense Planar, Holy Support | |Sense Planar, Holy Support | ||
|Your Divine Ward boosts your ally’s AR and | |Your Divine Ward now boosts your ally’s AR and physical defenses for the duration. | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Distant Ward | |'''Distant Ward''' | ||
|Divine Ward II | |Divine Ward II | ||
Incompatible: Divine Shield | <u>Incompatible</u>: Divine Shield | ||
|The range of your Divine Ward increases by +30 ft. | |The range of your Divine Ward increases by +30 ft. | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Divine Shield | |'''Divine Shield''' | ||
|Divine Ward II | |Divine Ward II | ||
Incompatible: Distant Ward | <u>Incompatible</u>: Distant Ward | ||
| | |Divine Ward now increases your ally’s AR and physical defenses by +3 for the duration. | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Sense Planar II | |'''Sense Planar II''' | ||
|Exorcist 3 | |Exorcist 3 | ||
|Sense | |Sense Planar recharges upon Recouping. | ||
'''Identify Planar''' When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). | Gain the Identify Planar ability. | ||
* '''Identify Planar (2/Rest).''' When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). | |||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Abjure Unholy | |'''Abjure Unholy''' | ||
|Sense Planar II, Holy Support II | |||
|Gain the Abjure Unholy divine spell. You can innately cast this unique spell 2/Rest. | |||
{| class="wikitable" | |||
|+ | |||
|'''Abjure Unholy''' | |||
<u>Tags</u>: ''Divine, Spell, Warding'' | |||
<u>APC</u>: 5 | |||
<u>Range</u>: 60 ft | |||
<u>Requires</u>: Verbal, Gesture | |||
<u>Duration</u>: 10 mins | |||
Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block Line of Sight but does block Line of Effect. The cylinder is solid to the touch, preventing passage into or out of the circle. Spells, effects, and abilities that include a physical source of damage (such as arrows, fire, or acid) cannot penetrate this barrier. | |||
A creature within the barrier can attempt to escape as part of their move by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. | |||
When you cast this spell, choose a creature tag: avadri, celestial, eldritch, fae, or fiend. Creatures with that tag that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and take the lower when trying to escape. | |||
You may choose to end the spell early for 0 AP. | |||
|} | |||
|''Cleric, Exorcist'' | |||
Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block | |||
A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. When you cast this spell, choose a creature | |||
|- | |- | ||
| | |'''Distant Ward II''' | ||
|Abjure Unholy, Distant Ward | |Abjure Unholy, Distant Ward | ||
|The range of your Divine Ward increases by +30 ft. | |The range of your Divine Ward increases by +30 ft. | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Divine Shield II | |'''Divine Shield II''' | ||
|Abjure Unholy, Divine Shield | |Abjure Unholy, Divine Shield | ||
| | |Divine Ward now increases your ally’s AR and physical defenses by +4 for the duration. | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Divine Ward III | |'''Divine Ward III''' | ||
|Exorcist 6 | |Exorcist 6 | ||
|Divine Ward | |Divine Ward now applies to all defenses (AR, physical, and mental). | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Expert Exorcist | |'''Expert Exorcist''' | ||
|Divine Ward III, Holy Support III | |Divine Ward III, Holy Support III | ||
|You learn the Exorcism ritual if you did not already know it. Gain the Exorcist ability. | |You learn the [[Exorcism]] divine ritual if you did not already know it. Gain the Exorcist ability. | ||
'''Exorcist''' When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table. | |||
* '''Exorcist (1/Rest).''' When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table. | |||
|''Cleric, Exorcist'' | |||
|- | |- | ||
| | |'''Distant Ward III''' | ||
|Expert Exorcist, Distant Ward II | |||
|Expert Exorcist, | |||
|The range of your Divine Ward increases by +30 ft. | |The range of your Divine Ward increases by +30 ft. | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Divine Shield | |'''Divine Shield III''' | ||
|Expert Exorcist, Divine Shield II | |Expert Exorcist, Divine Shield II | ||
| | |Divine Ward now increases your ally’s defenses by +5 for the duration. | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Abjure Unholy II | |'''Abjure Unholy II''' | ||
|Exorcist 9 | |Exorcist 9 | ||
|Abjure Unholy can be a 10 ft radius (choose each time you cast it) | |Abjure Unholy can be a 10 ft radius (choose each time you cast it) and becomes 1⁄2 CHA/Rest. | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Sense Planar | |'''Sense Planar III''' | ||
|Abjure Unholy II | |Abjure Unholy II | ||
|Sense Planar has a range of 5 miles.When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend | |Sense Planar has a range of 5 miles. When you deal radiant damage to a creature with the avadri, celestial, eldritch, fae, or fiend tags, add your CHA to the damage. | ||
|''Cleric, Exorcist'' | |||
|- | |- | ||
|Unholy Scourge | |'''Unholy Scourge''' | ||
|Sense Planar III | |Sense Planar III | ||
|Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist.When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to | |Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist. | ||
Unholy Scourge. | When you use the Exorcism ritual, you never have to roll on the side effect table unless you upcharge. If you choose to upcharge the exorcism, roll 2 times, instead of 4 times. | ||
'''Unholy Scourge''' All creatures in your circle take 4d10 radiant damage at the start of each of their turns. | |||
Level 30: | When you use your Abjure Unholy spell, you may use Unholy Scourge. | ||
* '''Unholy Scourge''' '''(1/Rest).''' All creatures in your Abjure Unholy circle take 4d10 radiant damage at the start of each of their turns. | |||
* '''''Level 30:''''' You can choose any creature tag for Abjure Unholy. | |||
|''Cleric, Exorcist, '''Capstone''''' | |||
|} | |} | ||
=== | === Piety Track === | ||
[[File:PietyExorcistTrack.png|center|frameless|417x417px|Exorcist Track Progression]] | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | |||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Healing Hands''' | ||
|Cleric Entry | |Cleric Entry | ||
|Gain | |Gain the Healing Hands ability. | ||
''' | |||
* '''Healing Hands (CHA/Rest).''' Spend 2 AP to touch a creature and restore 3 HP to that creature. | |||
|''Cleric, Piety'' | |||
|- | |- | ||
|Monastic | |'''Monastic Horticulturist''' | ||
|Healing Hands, Holy Support | |||
| | |Gain +2 Nature. | ||
|By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability. | By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability. | ||
'''Monastic Horticulture''' Select a field of crops | * '''Monastic Horticulture (1/Month).''' Select a field of crops up to 2.5 acres. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious. | ||
|''Cleric, Piety'' | |||
|- | |- | ||
| | |'''Holy Touch''' | ||
|Monastic Horticulturist | |Monastic Horticulturist | ||
|While Recouping, you can use | |Gain the Holy Touch ability. | ||
* '''Holy Touch (1/Rest).''' While Recouping, you can use Healing Hands one time without expending a use. | |||
|''Cleric, Piety'' | |||
|- | |- | ||
|Piety | |'''Piety''' | ||
| | |Holy Touch | ||
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | |||
|Gain +4 Skill Points that you can spend on | Gain the Piety ability. | ||
'''Piety''' You may touch a creature suffering from a common poison and instantaneously cure it. | * '''Piety''' '''(1/Week).''' You may touch a creature suffering from a common poison and instantaneously cure it. | ||
|''Cleric, Piety'' | |||
|- | |- | ||
| | |'''Divine Hands''' | ||
|Piety, Holy Support II | |Piety, Holy Support II | ||
|Your | |Your Healing Hands ability now restores 5 HP. | ||
|''Cleric, Piety'' | |||
|- | |- | ||
|Wellspring of Health | |'''Wellspring of Health''' | ||
| | |Divine Hands | ||
|When you cast a divine spell that restores HP to a single target, add your CHA to the amount healed. | |||
|When you cast a divine spell that restores HP to a target, add your CHA to the amount healed. | |''Cleric, Piety'' | ||
|- | |- | ||
|Piety II | |'''Piety II''' | ||
|Wellspring of Health | |Wellspring of Health | ||
|Piety | |Piety also cures common diseases. | ||
|''Cleric, Piety'' | |||
|- | |- | ||
|Monastic Horticulturist II | |'''Monastic Horticulturist II''' | ||
|Piety II, Holy Support III | |Piety II, Holy Support III | ||
|Gain the Horticultural Blessing ability. | |Gain +2 Nature and the Horticultural Blessing ability. | ||
'''Horticultural Blessing''' When you spend at least 1 week | * '''Horticultural Blessing''' '''(1/Week).''' When you spend at least 1 week in a settlement, and you have used Monastic Horticulture on a field that will produce crops, you can bless the crops. The crops will produce an extra 2d10 rations’ worth of food each day for the next week. Rations produced in this way become spoiled after 24 hours. | ||
in a settlement, and you have used Monastic Horticulture on a field that will produce crops, you can bless the crops. The crops will produce 2d10 | |''Cleric, Piety'' | ||
|- | |- | ||
|Piety III | |'''Piety III''' | ||
|Monastic Horticulturist II | |Monastic Horticulturist II | ||
Incompatible: Battle Medic | <u>Incompatible</u>: Battle Medic | ||
|Gain +4 Skill Points that you can spend on | |Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | ||
Piety becomes 2/Week. | |||
|''Cleric, Piety'' | |||
|- | |- | ||
|Piety IV | |'''Piety IV''' | ||
|Piety III | |Piety III | ||
| | |Piety also cures uncommon poisons and diseases. | ||
|''Cleric, Piety'' | |||
|- | |- | ||
|Piety V | |'''Piety V''' | ||
|Piety IV | |Piety IV | ||
|Gain +4 Skill Points that you can spend on | |Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | ||
Piety becomes 3/Week. | |||
|''Cleric, Piety'' | |||
|- | |- | ||
|Miracle Worker | |'''Miracle Worker''' | ||
|Piety V | |Piety V | ||
|You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work | |You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work divine healing on behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles. | ||
'''Miracle Worker''' | Gain the Miracle Worker ability. | ||
Level 30: Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes. | * '''Miracle Worker''' '''(1/Rest).''' You may touch a creature suffering from any poison or disease and instantaneously cure them, if the poison or disease was magical you become Sickened for 24 hours. Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you. Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and have the stats of any NPC of ML 3 or lower. You may have a number of apostles up to your Cleric level. | ||
* '''''Level 30:''''' Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes. | |||
|''Cleric, Piety, '''Capstone''''' | |||
|- | |- | ||
|Battle Medic | |'''Battle Medic''' | ||
|Monastic Horticulturist II | |Monastic Horticulturist II | ||
Incompatible: Piety III | <u>Incompatible</u>: Piety III | ||
| | |If the recipient of your healing from Healing Hands is Bloodied, they gain +3 HP. Also, you may now use Healing Hands as a reactive action. | ||
|''Cleric, Piety'' | |||
|- | |- | ||
|Battle Medic II | |'''Battle Medic II''' | ||
|Battle Medic | |Battle Medic | ||
| | |Healing Hands becomes 1 AP to use. Also, if the recipient of your healing from Healing Hands is Bloodied, they now gain +4 HP. | ||
|''Cleric, Piety'' | |||
|- | |- | ||
|Battle Medic III | |'''Battle Medic III''' | ||
|Battle Medic II | |Battle Medic II | ||
|If target has 0 HP, your | |If a target has 0 HP, your Healing Hands restores double the HP. | ||
If you roll Initiative and have no uses of Healing Hands, regain one use of Healing Hands. | |||
|''Cleric, Piety'' | |||
|- | |- | ||
| | |'''Savior''' | ||
|Battle Medic III | |Battle Medic III | ||
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and | |You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause. | ||
'''Ambient Divinity''' When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP | You gain two abilities: Ambient Divinity and Divine Salvation. | ||
'''Divine Salvation''' When a creature within 60 ft of you is | * '''Ambient Divinity (CHA/Rest).''' When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you spent on that spell. | ||
Level 30: Divine Salvation becomes 1/Recoup and you are | * '''Divine Salvation''' '''(1/Rest).''' When a creature within 60 ft of you is reduced to 0 HP, you may spend 1 Reactive AP to heal them for 100 HP. You become Helpless until the end of your next turn after doing this. | ||
* '''''Level 30:''''' Divine Salvation becomes 1/Recoup and you are only Helpless until the start of your next turn. | |||
|''Cleric, Piety, '''Capstone''''' | |||
|} | |} | ||
=== | === Support Talents === | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | |||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |||
|'''Holy Support''' | |||
|Cleric 2 | |||
|When you end your turn with 0 AP, gain 1 special Holy Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. | |||
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | |||
|''Cleric, Support, Special AP'' | |||
|- | |||
|'''Holy Support II''' | |||
|Holy Support, Cleric 5 | |||
|Gain +1 Holy Support AP. | |||
|''Cleric, Support, Special AP'' | |||
|- | |||
|'''Holy Support III''' | |||
|Holy Support II, Cleric 8 | |||
|Gain +1 Holy Support AP. | |||
|''Cleric, Support, Special AP'' | |||
|} | |||
=== Theologian Track === | |||
[[File:TheologianTrack.png|center|frameless|512x512px|Theologian Track Progression]] | |||
{| class="wikitable" | |||
!Talent | |||
!PreReq | !PreReq | ||
! | !Description | ||
!Tags | |||
|- | |- | ||
|Ardent | |'''Ardent''' | ||
|Cleric Entry | |Cleric Entry | ||
|Gain +6 Skill Points | |Gain +6 Skill Points that you can spend on any skills with the knowledge tag. When you spend time researching in a well-resourced library or religious center, you uncover whatever information you are capable of learning in half the time it would normally take. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Apocrypha | |'''Apocrypha''' | ||
|Ardent | |Ardent | ||
|Choose an icon for which you have access. Gain additional | |Choose an icon for which you have access. Gain an additional magical ability based on that choice. This ability counts as divine when you cast it. | ||
Refer to the ''Apocrypha List'' section for the Icons and their corresponding magic. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Scriptorium | |'''Scriptorium''' | ||
|Apocrypha | |Apocrypha | ||
|Gain the Scriptorium ability. | |Gain the Scriptorium ability. | ||
'''Scriptorium''' | |||
* '''Scriptorium''' '''(1/Month).''' Given 24 hours in a well-equipped religious center with a library, you can reselect which divine spells you know. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Iconographer | |'''Iconographer''' | ||
|Scriptorium | |Scriptorium | ||
Incompatible: Scrivener | <u>Incompatible</u>: Scrivener | ||
|Gain the Iconographer ability. | |Gain the Iconographer ability. | ||
'''Iconographer''' When you finish Taking a Rest, you can | |||
* '''Iconographer.''' When you finish Taking a Rest, you can duplicate a Divine Icon. Pick a Divine Icon that you know which has a recharge and has the level 1 icon tag. You write a duplicate of that icon. Choose one ally to bond with the Icon. That creature gains one use of that icon and it recharges as normal. You may only create one icon in this way. Using this ability again renders previous icons impotent. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Iconographer II | |'''Iconographer II''' | ||
|Iconographer | |Iconographer | ||
|When you create an Icon using your Iconographer ability, | |When you create an Icon using your Iconographer ability, you may now create icons with the level 2 icon tag. The creature can still only use the icon one time until it recharges, unless the Icon’s improved ability adds +1 usage of the Icon, in which case the creature can use it twice before needing to recharge it. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Scrivener | |'''Scrivener''' | ||
|Scriptorium | |Scriptorium | ||
Incompatible: Iconographer | <u>Incompatible</u>: Iconographer | ||
|Gain the Scrivener ability. | |Gain the Scrivener ability. | ||
'''Scrivener''' When you finish Taking a Rest, you can create a spell scroll out of a prayer or divine spell that you know. This consumes valuable inks and gold leaf - the cost in sc is | |||
* '''Scrivener (1/Rest).''' When you finish Taking a Rest, you can create a spell scroll out of a prayer or divine spell that you know. This consumes valuable inks and gold leaf - the cost in sc is the spell’s SPC x10, treating a prayer as having an SPC of 1. You also must spend the normal amount of SP as if casting the spell when you scribe it and cannot scribe a spell with an SPC greater than your Divine Power. Once you have scribed a spell onto a scroll, you or any creature that possesses the scroll can cast it by spending the normal APC using your CHA as the magic attribute. The magic fades from the scroll once used or after 24 hours if unused. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Scrivener II | |'''Scrivener II''' | ||
|Scrivener | |Scrivener | ||
|You have grown more skilled at scribing your spell scrolls. It only costs you 1⁄2 the spell’s SPC to scribe it. | |You have grown more skilled at scribing your spell scrolls. It only costs you 1⁄2 the spell’s SPC to scribe it. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Apocrypha II | |'''Apocrypha II''' | ||
|Theologian 5 | |Theologian 5 | ||
| | |Gain another magical ability off the Apocrypha list for an icon you have access to. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Scriptorium II | |'''Scriptorium II''' | ||
|Apocrypha II | |Apocrypha II | ||
| | |You can now also reselect which divine prayers you know with your Scriptorium ability. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Scriptorium III | |'''Scriptorium III''' | ||
|Scriptorium II | |Scriptorium II | ||
| | |You can now also reselect which divine rituals you know with your Scriptorium ability. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Apprenticeship | |'''Apprenticeship''' | ||
|Scriptorium III, Iconographer II | |Scriptorium III, Iconographer II | ||
|Gain +4 Skill Points that you can spend on skills with the | |Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. | ||
'''Apprenticeship''' When Recouping, you | Gain the Apprenticeship ability. | ||
* '''Apprenticeship (1/Recoup).''' When Recouping, you use your Iconographer ability again on the same creature, replacing their previous Icon with a new one. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Iconographer III | |'''Iconographer III''' | ||
|Apprenticeship | |Apprenticeship | ||
|Iconographer now allows you to create two Icons, bonding them to the same creature or different ones. One icon must | |Iconographer now allows you to create two Icons, bonding them to the same creature or different ones. One icon must have the level 1 icon tag, while the other can have the level 2 icon tag. | ||
Apprenticeship only works on one creature each time you Recoup. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Iconographer IV | |'''Iconographer IV''' | ||
|Iconographer III | |Iconographer III | ||
|Both Icons created by your Iconographer ability can | |Both Icons created by your Iconographer ability can have the level 2 icon tag. If you have bonded two creatures, they can trade or give one another the Icons at will by physically handing one another the separate Icons. | ||
When you use Apprenticeship, both creatures can benefit from the ability. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Sola Scriptura | |'''Sola Scriptura''' | ||
|Scriptorium III, Scrivener II | |Scriptorium III, Scrivener II | ||
|When | |Gain the Sola Scriptura ability. | ||
* '''Sola Scriptura (1/Recoup).''' When casting a spell from a scroll you have scribed, you can ignore all other Gesture, Verbal, and Visual requirements. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Scrivener III | |'''Scrivener III''' | ||
|Sola Scriptura | |Sola Scriptura | ||
|Thanks to careful gilding and embossing techniques, | |Thanks to careful gilding and embossing techniques, your Scrivener ability now costs sc equal to the spell’s SPC x5. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
| | |'''Scrivener IV''' | ||
|Scrivener III | |Scrivener III | ||
|By spending the necessary SP and material costs, you can scribe two scrolls. | |By spending the necessary SP and material costs, you can now scribe two scrolls with Scrivener. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Illuminated Manuscript | |'''Illuminated Manuscript''' | ||
|Theologian 11 | |Theologian 11 | ||
|When in a well-equipped religious center or library you can spend 1 hour to make one additional scroll or icon. | |Gain the Illuminated Manuscript ability. | ||
* '''Illuminated Manuscript (1/Week).''' When in a well- equipped religious center or library you can spend 1 hour to make one additional scroll or icon. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Scriptorium IV | |'''Scriptorium IV''' | ||
|Illuminated Manuscript | |Illuminated Manuscript | ||
| | |You can now also reselect which Cleric talents you know with your Scriptorium ability. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Apocrypha III | |'''Apocrypha III''' | ||
|Scriptorium IV | |Scriptorium IV | ||
| | |''Repeatable.'' Gain another magical ability off the Apocrypha list for an icon you have access to. | ||
|''Cleric, Theologian, Repeatable'' | |||
|- | |- | ||
|Iconographer V | |'''Iconographer V''' | ||
|Apocrypha III, Iconographer IV | |Apocrypha III, Iconographer IV | ||
|Your Iconographer ability allows you to create three Icons now, none of which can be stronger than an Icon with the | |Your Iconographer ability allows you to create three Icons now, none of which can be stronger than an Icon with the level 2 icon tag. You can bond them all to one creature, to two creatures, or to three creatures. Any bonded creatures can trade or give their icons to other bonded creatures at any point by physically handing them the Icon. | ||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Iconic Covenant | |'''Iconic Covenant''' | ||
|Iconographer V | |Iconographer V | ||
|You are revered as a legendary scholarly theologian who writes excellent icons that tell compelling stories deeply wrought with spiritual significance. Your work decorates many houses of prayer and many pious nobles proudly display your | |You are revered as a legendary scholarly theologian who writes excellent icons that tell compelling stories deeply wrought with spiritual significance. Your work decorates many houses of prayer and many pious nobles proudly display your Icons in their homes. | ||
'''Iconic Covenant''' If you create the same | Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. | ||
Level 30: You can now create three permanent | |||
Gain the Iconic Covenant ability. | |||
* '''Iconic Covenant.''' If you create the same Icon every day for 1 month, then the icon becomes permanent. Permanent Icons are uncommon magical items that cost 10 Essence Points. You cannot prevent a creature that possesses one of your permanent icons from bonding to it and gaining its benefits. You can only create one permanent Icon per year. | |||
* '''''Level 30:''''' You can now create three permanent Icons per year. | |||
|''Cleric, Theologian, '''Capstone''''' | |||
|- | |- | ||
|Scrivener V | |'''Scrivener V''' | ||
|Apocrypha III, Scrivener IV | |Apocrypha III, Scrivener IV | ||
|Gain +4 Skill Points that you can spend on skills with the | |Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. | ||
Your spell scrolls no longer require you to expend any SP. | |||
|''Cleric, Theologian'' | |||
|- | |- | ||
|Holy Lectionary | |'''Holy Lectionary''' | ||
|Scrivener V | |Scrivener V | ||
|You are renowned as a tremendous scrivener who creates beautiful illuminated manuscripts and is deeply knowledgeable in religious matters. Your texts are often used in liturgical ceremonies throughout the land. Your Scrivener scrolls last for 48 hours before losing magic. When you use your Scrivener ability, you can also use your Holy Lectionary ability. | |You are renowned as a tremendous scrivener who creates beautiful illuminated manuscripts and is deeply knowledgeable in religious matters. Your texts are often used in liturgical ceremonies throughout the land. | ||
Holy Lectionary. Create one special | Your Scrivener scrolls last for 48 hours before losing magic. | ||
Level 30: Your Holy Lectionary retains its magical potency until you use this ability again. Increase all of your mental | |||
defenses by +2. | When you use your Scrivener ability, you can also use your Holy Lectionary ability. | ||
* '''Holy Lectionary''' '''(1/Week).''' Create one special scroll, your Holy Lectionary. This scroll can have an SPC equal to or less than your Divine Level x2, and does not lose magical potency for 1 month or until you use this ability again. | |||
* '''''Level 30:''''' Your Holy Lectionary retains its magical potency until you use this ability again. Increase all of your mental defenses by +2. | |||
|''Cleric, Theologian, '''Capstone''''' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
|+Apocrypha List | |||
{| class="wikitable" | !Divine Icon | ||
|+ | |||
!Icon | |||
!Magic | !Magic | ||
|- | |- | ||
|Ambition | |'''Ambition''' | ||
|Sonorous Voice (occult chant) | |[[Sonorous Voice]] (occult chant) | ||
|- | |- | ||
|Austerity | |'''Austerity''' | ||
|Ignore Pain (psionic spell) | |[[Ignore Pain]] (psionic spell) | ||
|- | |- | ||
|Bravery | |'''Bravery''' | ||
|Cornered Frenzy (primal spell) | |[[Cornered Frenzy]] (primal spell) | ||
|- | |- | ||
|Cultivation | |'''Cultivation''' | ||
|Nature’s Bounty (primal spell) | |[[Nature's Bounty|Nature’s Bounty]] (primal spell) | ||
|- | |- | ||
|Darkness | |'''Darkness''' | ||
|Darkness (occult spell) | |[[Darkness]] (occult spell) | ||
|- | |- | ||
|Death | |'''Death''' | ||
|Grave Whisper (arcane cantrip) | |[[Grave Whisper]] (arcane cantrip) | ||
|- | |- | ||
|Decay | |'''Decay''' | ||
|Decay (arcane spell) | |[[Decay]] (arcane spell) | ||
|- | |- | ||
|Fate | |'''Fate''' | ||
|Sense Danger (psionic spell) | |[[Sense Danger]] (psionic spell) | ||
|- | |- | ||
|Freedom | |'''Freedom''' | ||
|Levitate (psionic spell) | |[[Levitate]] (psionic spell) | ||
|- | |- | ||
|Hedonism | |'''Hedonism''' | ||
|Bountiful Joy (primal chant) | |[[Bountiful Joy]] (primal chant) | ||
|- | |- | ||
|Honor | |'''Honor''' | ||
|Circle of Power (arcane spell) | |[[Circle of Power]] (arcane spell) | ||
|- | |- | ||
|Knowledge | |'''Knowledge''' | ||
|Scry (occult ritual) | |[[Scry]] (occult ritual) | ||
|- | |- | ||
|Light | |'''Light''' | ||
|Glimmer (primal chant) | |[[Glimmer]] (primal chant) | ||
|- | |- | ||
|Love | |'''Love''' | ||
|Charm Person (psionic spell) | |[[Charm Person]] (psionic spell) | ||
|- | |- | ||
|Nature | |'''Nature''' | ||
|Summon Beast (primal spell) | |[[Summon Beast]] (primal spell) | ||
|- | |- | ||
|Order | |'''Order''' | ||
|Arcane Swap (arcane spell) | |[[Arcane Swap]] (arcane spell) | ||
|- | |- | ||
|Redemption | |'''Redemption''' | ||
| | |[[Relaxing Presence]] (primal spell) | ||
|- | |- | ||
|Revenge | |'''Revenge''' | ||
|Cultic Revenge (occult chant) | |[[Cultic Revenge]] (occult chant) | ||
|- | |- | ||
|Salvation | |'''Salvation''' | ||
|[[Mage]] | |[[Mage Armor]] (arcane spell) | ||
|- | |- | ||
|Serenity | |'''Serenity''' | ||
|Silence (occult spell) | |[[Silence]] (occult spell) | ||
|- | |- | ||
|Wisdom | |'''Wisdom''' | ||
|Detect Truth (psionic spell) | |[[Detect Truth]] (psionic spell) | ||
|- | |- | ||
|Wrath | |'''Wrath''' | ||
|Boarish Savagery (primal spell) | |[[Boarish Savagery]] (primal spell) | ||
|} | |} | ||
=== | === Divine Icon Track === | ||
[[File:DivineIconTrack.png|thumb|667x667px|Divine Icon Track Progression]] | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | |||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Icons''' | ||
|Cleric | |Cleric Entry or [[Vessel]] Entry | ||
| | |''Repeatable.'' Gain access to two additional Divine Icon abilities, choosing from Icons that you already have access to. | ||
|''Divine Icon, Repeatable'' | |||
|- | |- | ||
| | |'''Polytheism''' | ||
|Cleric | |Cleric Entry | ||
| | |''Repeatable.'' Choose one deity and gain access to their three Icons. Gain one Icon ability whose prerequisite is only that you have access to that Icon. | ||
| | |''Cleric, Divine Icon, Repeatable'' | ||
|- | |- | ||
| | |'''Siphon Divinity''' | ||
| | |Vessel Entry | ||
| | |''Repeatable.'' Choose one new Divine Icon. You gain access to that Icon and get one of its abilities. | ||
| | |''Vessel, Divine Icon, Repeatable'' | ||
|} | |} | ||
=== Divine Icon Abilities List === | |||
{| class="wikitable mw-collapsible" | |||
|+Divine Icon: Ambition | |||
{| class="wikitable" | !Ability | ||
|+ | |||
! | |||
!PreReq | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
|Ambition: Silver Tongue | |'''Ambition: Silver Tongue''' | ||
| | | | ||
| | |Gain the Silver Tongue ability. | ||
'''Silver Tongue''' When making a | |||
* '''Silver Tongue''' '''(1/ Recoup).''' When making a CHA check, add a bonus equal to 1⁄2 CHA. | |||
|''Divine Icon - Ambition, Level 1 Icon'' | |||
|- | |- | ||
|Ambition: Silver Tongue II | |'''Ambition: Silver Tongue II''' | ||
| | |Silver Tongue | ||
|The bonus from Silver Tongue now equals CHA. | |||
|The bonus from Silver Tongue equals | |''Divine Icon - Ambition, Level 2 Icon'' | ||
|- | |- | ||
|Ambition: Vendetta | |'''Ambition: Vendetta''' | ||
| | | | ||
| | |Gain the Vendetta ability. | ||
'''Vendetta''' By spending 1 minute talking with a creature or meditating, give a creature you touch | |||
* '''Vendetta''' '''(2/Recoup).''' By spending 1 minute talking with a creature or meditating, give a creature you touch +2 damage for the next 10 minutes. The extra damage is +4 if the recipient is Bloodied. | |||
|''Divine Icon - Ambition, Level 1 Icon'' | |||
|- | |- | ||
|Ambition: Vendetta II | |'''Ambition: Vendetta II''' | ||
|Vendetta | |Vendetta | ||
|Vendetta becomes CHA/Recoup. | |Vendetta becomes CHA/Recoup. | ||
|''Divine Icon - Ambition, Level 2 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
|+Divine Icon: Austerity | |||
{| class="wikitable" | !Ability | ||
|+ | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
|Austerity: Fasting | |'''Austerity: Fasting''' | ||
| | | | ||
|You or one creature that you touch does not gain Fatigue for neglecting to eat or drink for the next 24 hours. Regardless of how many times you use this ability on the same target, any creature affected by this ability must eat and drink at least once per week in order to survive. | |Gain the Fasting ability. | ||
* '''Fasting (1/Rest).''' You or one creature that you touch does not gain Fatigue for neglecting to eat or drink for the next 24 hours. Regardless of how many times you use this ability on the same target, any creature affected by this ability must eat and drink at least once per week in order to survive. | |||
|''Divine Icon - Austerity, Level 1 Icon'' | |||
|- | |- | ||
|Austerity: Provision | |'''Austerity: Provision''' | ||
| | | | ||
| | |Gain the Provision ability. | ||
'''Provision''' When making a LUCK check, add your CHA to the roll. | |||
* '''Provision''' '''(1/Recoup).''' When making a LUCK check, add your CHA to the roll. | |||
|''Divine Icon - Austerity, Level 1 Icon'' | |||
|- | |- | ||
|Austerity: Provision II | |'''Austerity: Provision II''' | ||
|Provision | |Provision | ||
|Provision becomes 2/Recoup. | |Provision becomes 2/Recoup. | ||
|''Divine Icon - Austerity, Level 2 Icon'' | |||
|- | |- | ||
|Austerity: Provision III | |'''Austerity: Provision III''' | ||
|Provision II | |Provision II | ||
|Provision becomes CHA/Recoup. | |Provision becomes CHA/Recoup. | ||
|''Divine Icon - Austerity, Level 3 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
|+Divine Icon: Bravery | |||
{| class="wikitable" | !Ability | ||
|+ | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
|Bravery: Courage | |'''Bravery: Courage''' | ||
| | | | ||
| | |Gain the Courage ability. | ||
'''Courage''' | |||
* '''Courage''' '''(2/Rest).''' Spend 3 AP to touch one creature and insulate it to horrors that would cause most to tremble. For 1 minute, that creature cannot be Shaken. | |||
|''Divine Icon - Bravery, Level 1 Icon'' | |||
|- | |- | ||
|Bravery: Courage II | |'''Bravery: Courage II''' | ||
|Courage | |Courage | ||
|Courage becomes 2/Recoup. | |Courage becomes 2/Recoup. | ||
|''Divine Icon - Bravery, Level 2 Icon'' | |||
|- | |- | ||
|Bravery: Courage III | |'''Bravery: Courage III''' | ||
|Courage II | |Courage II | ||
|Courage becomes 2/Catch Breath. | |Courage becomes 2/Catch Breath. | ||
|''Divine Icon - Bravery, Level 3 Icon'' | |||
|- | |- | ||
|Bravery: Courage IV | |'''Bravery: Courage IV''' | ||
|Courage III | |Courage III | ||
|Courage becomes CHA/Catch Breath. | |Courage becomes CHA/Catch Breath. | ||
|''Divine Icon - Bravery, Level 4 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
|+Divine Icon: Cultivation | |||
{| class="wikitable" | !Ability | ||
|+ | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Cultivation: Legacy''' | ||
| | | | ||
|When you leave a settlement and have one or more | |Gain the Legacy ability. | ||
* '''Legacy (1/Week).''' When you leave a settlement and have one or more Goodwill there, immediately gain +1 Goodwill. | |||
|''Divine Icon - Cultivation, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Cultivation: Nurturance''' | ||
| | | | ||
|Gain the Nurturance ability. | |Gain the Nurturance ability. | ||
'''Nurturance''' | |||
* '''Nurturance''' '''(2/Rest).''' Spend 1 AP to touch one willing creature. They regain 1 HP at the start of each of their turns for the next 1d6 rounds. | |||
|''Divine Icon - Cultivation, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Cultivation: Nurturance II''' | ||
|Nurturance | |Nurturance | ||
|Nurturance lasts for 2d6 rounds. | |Nurturance lasts for 2d6 rounds. | ||
|''Divine Icon - Cultivation, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Cultivation: Nurturance III''' | ||
|Nurturance II | |Nurturance II | ||
|Nurturance becomes 2/Recoup. | |Nurturance becomes 2/Recoup. | ||
|''Divine Icon - Cultivation, Level 3 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
|+Divine Icon: Darkness | |||
{| class="wikitable" | !Ability | ||
|+ | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Darkness: Blinding Dark''' | ||
| | | | ||
|Gain the Blinding Dark ability. | |Gain the Blinding Dark ability. | ||
'''Blinding Dark''' | |||
* '''Blinding Dark''' '''(2/Rest).''' You can cast the Blind occult chant. It counts as divine when cast by you and has a range of 80 ft. | |||
|''Divine Icon - Darkness, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Darkness: Blinding Dark II''' | ||
|Blinding Dark | |Blinding Dark | ||
|Blinding Dark becomes 2/Recoup. | |Blinding Dark becomes 2/Recoup. | ||
|''Divine Icon - Darkness, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Darkness: Blinding Dark III''' | ||
| | |Blinding Dark II | ||
|Blinding Dark lasts until the end of your next turn. | |Blinding Dark lasts until the end of your next turn. | ||
|''Divine Icon - Darkness, Level 3 Icon'' | |||
|- | |- | ||
| | |'''Darkness: Blinding Dark IV''' | ||
|Blinding Dark III | |Blinding Dark III | ||
|Blinding Dark becomes CHA/Recoup. | |Blinding Dark becomes CHA/Recoup. | ||
|''Divine Icon - Darkness, Level 4 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
|+Divine Icon: Death | |||
{| class="wikitable" | !Ability | ||
|+ | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Death: Last Rites''' | ||
| | | | ||
|Gain the Last Rites ability. | |Gain the Last Rites ability. | ||
'''Last Rites''' When a creature dies, you may briefly commune with its soul to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA. | |||
* '''Last Rites.''' When a creature dies, you may briefly commune with its soul for a minimum of 2 minutes to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA. | |||
|''Divine Icon - Death, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Death: Last Rites II''' | ||
| | |Last Rites | ||
|One willing creature you touch also gains the Shield HP. | |||
|One willing creature you touch also gains the | |''Divine Icon - Death, Level 2 Icon'' | ||
|- | |- | ||
| | |'''Death: Gravemaster''' | ||
| | | | ||
|Gain the Gravemaster ability. | |Gain the Gravemaster ability. | ||
'''Gravemaster''' When you finish Taking a Rest, you may touch one | |||
* '''Gravemaster.''' When you finish Taking a Rest, you may touch one ally. For that creature to die, it must gain one more Death Point than normal until you use this ability again. | |||
|''Divine Icon - Death, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Death: Gravemaster II''' | ||
| | |Gravemaster | ||
| | |You may now target two allies with Gravemaster. | ||
| | |''Divine Icon - Death, Level 2 Icon'' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
|+Divine Icon: Decay | |||
{| class="wikitable" | !Ability | ||
|+ | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Decay: Withering''' | ||
| | | | ||
|Gain the Withering ability. | |Gain the Withering ability. | ||
'''Withering''' By spending 3 AP, a creature that you touch takes 1 necrotic damage at the start of each of its turns for 1d6 turns. | |||
* '''Withering''' '''(2/Rest).''' By spending 3 AP, a creature that you touch takes 1 necrotic damage at the start of each of its turns for 1d6 turns. | |||
|''Divine Icon - Decay, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Decay: Withering II''' | ||
|Withering | |Withering | ||
|Withering becomes 2/Recoup. | |Withering becomes 2/Recoup. | ||
|''Divine Icon - Decay, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Decay: Trembling''' | ||
| | | | ||
|Gain the Trembling ability. | |Gain the Trembling ability. | ||
'''Trembling''' By spending 2 AP, a creature that you touch is Shaken until the end of their next turn. | |||
* '''Trembling''' '''(2/Rest).''' By spending 2 AP, a creature that you touch is Shaken until the end of their next turn. | |||
|''Divine Icon - Decay, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Decay: Trembling II''' | ||
|Trembling | |Trembling | ||
|Trembling becomes 2/Recoup. | |Trembling becomes 2/Recoup. | ||
|''Divine Icon - Decay, Level 2 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
|+Divine Icon: Fate | |||
{| class="wikitable" | !Ability | ||
|+ | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Fate: Minor Weal''' | ||
| | | | ||
|When you roll a crit on a spell, regain 1 SP. This cannot exceed your | |When you roll a crit on a spell, regain 1 SP. This cannot exceed your max SP. | ||
|''Divine Icon - Fate, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Fate: Destiny's Touch''' | ||
| | | | ||
|You may reroll one of your d20s, using the second result, | |Gain the Destiny’s Touch ability. | ||
* '''Destiny’s Touch (1/Rest).''' You may reroll one of your d20s, using the second result. | |||
|''Divine Icon - Fate, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Fate: Prophetic Glimpse''' | ||
| | | | ||
|When you finish Taking a Rest, choose a number between 1 and 20. The first time you roll that number on a d20 roll, gain 1d4 Shield HP. | |When you finish Taking a Rest, choose a number between 1 and 20. The first time you roll that number on a d20 roll, gain 1d4 Shield HP. | ||
|''Divine Icon - Fate, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Fate: Prophetic Glimpse II''' | ||
|Prophetic Glimpse | |Prophetic Glimpse | ||
| | |When you finish Recouping, you may pick an additional number to activate Prophetic Glimpse. | ||
|''Divine Icon - Fate, Level 2 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
|+Divine Icon: Freedom | |||
{| class="wikitable" | !Ability | ||
|+ | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Freedom: Uncontainable''' | ||
| | | | ||
| | |Gain the Uncontainable ability. | ||
'''Uncontainable''' You or one creature of your choice within 30 ft of you ignores the Slowed condition until the end of the target creature’s next turn. This | |||
* '''Uncontainable (CHA/Rest).''' You or one creature of your choice within 30 ft of you ignores the Slowed condition until the end of the target creature’s next turn. This can be used as a reactive action for 0 Reactive AP. | |||
|''Divine Icon - Freedom, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Freedom: Uncontainable II''' | ||
|Uncontainable | |Uncontainable | ||
|Uncontainable becomes CHA/Recoup. | |Uncontainable becomes CHA/Recoup. | ||
|''Divine Icon - Freedom, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Freedom: Unstoppable''' | ||
| | | | ||
| | |Gain the Unstoppable ability. | ||
'''Unstoppable''' You or one creature of your choice within 10 ft of you that just became Dazed | |||
* '''Unstoppable''' '''(CHA/Rest).''' You or one creature of your choice within 10 ft of you that just became Dazed removes that condition. This can be used as a reactive action for 0 Reactive AP. | |||
|''Divine Icon - Freedom, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Freedom: Unstoppable II''' | ||
|Unstoppable | |Unstoppable | ||
|Unstoppable also allows you to cancel Staggered. | |Unstoppable also allows you to cancel Staggered. | ||
|''Divine Icon - Freedom, Level 2 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Hedonism | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Hedonism: Gluttony''' | ||
| | | | ||
| | |Gain the Gluttony ability. | ||
'''Gluttony''' Spend 1 AP to | |||
* '''Gluttony (CHA/Rest).''' Spend 1 AP to Taunt a creature within 40 ft of you for 1 minute. | |||
|''Divine Icon - Hedonism, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Hedonism: Gluttony II''' | ||
|Gluttony | |Gluttony | ||
|Gluttony becomes CHA/Catch Breath. | |Gluttony becomes CHA/Catch Breath. | ||
|''Divine Icon - Hedonism, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Hedonism: Bloodlust''' | ||
| | | | ||
| | |Gain the Bloodlust ability. | ||
'''Bloodlust''' Gain +1 on | |||
* '''Bloodlust (2/Rest).''' Gain +1 on attack rolls and damage, and +5 ft speed, until the end of your current turn. | |||
|''Divine Icon - Hedonism, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Hedonism: Bloodlust II''' | ||
|Bloodlust | |Bloodlust | ||
|Bloodlust becomes 2/Recoup. | |Bloodlust becomes 2/Recoup. | ||
|''Divine Icon - Hedonism, Level 2 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Honor | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Honor: Vow of Enmity''' | ||
| | | | ||
| | |Gain the Vow of Enmity ability. | ||
'''Vow of Enmity''' Spend 1 AP to choose one hostile creature within 40 ft of you. That creature Taunts you or a willing creature of your choice within 30 ft of you. | |||
* '''Vow of Enmity''' '''(2/Recoup).''' Spend 1 AP to choose one hostile creature within 40 ft of you. That creature Taunts you or a willing creature of your choice within 30 ft of you. | |||
|''Divine Icon - Honor, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Honor: Binding Oath''' | ||
| | | | ||
| | |Gain the Binding Oath ability. | ||
'''Binding Oath''' Spend 3 AP and choose one creature within 60 ft of you. Make a | |||
* '''Binding Oath''' '''(2/Recoup).''' Spend 3 AP and choose one creature within 60 ft of you. Make a magic attack against that creature’s WILL. On a hit, you and that creature both become Charmed by one another for 1 minute. This ends if either creature damages the other. | |||
|''Divine Icon - Honor, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Honor: Binding Oath II''' | ||
|Binding Oath | |Binding Oath | ||
|You | |You no longer gain the Charmed condition from Binding Oath. | ||
|''Divine Icon - Honor, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Honor: Binding Oath III''' | ||
|Binding Oath II | |Binding Oath II | ||
|Binding Oath becomes CHA/Recoup. | |Binding Oath becomes CHA/Recoup. | ||
|''Divine Icon - Honor, Level 3 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Knowledge | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Knowledge: Debate''' | ||
| | | | ||
| | |Gain the Debate ability. | ||
'''Debate''' Spend 4 AP and choose one creature of your choice within 60 ft of you. It cannot use magic with verbal requirements until the start of your next turn. | |||
* '''Debate (2/Rest).''' Spend 4 AP and choose one creature of your choice within 60 ft of you. It cannot use magic with verbal requirements until the start of your next turn. | |||
|''Divine Icon - Knowledge, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Knowledge: Debate II''' | ||
|Debate | |Debate | ||
|Debate becomes CHA/Rest. | |Debate becomes CHA/Rest. | ||
|''Divine Icon - Knowledge, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Knowledge: Divine Recollection''' | ||
| | | | ||
|Gain the Divine Recollection ability. | |Gain the Divine Recollection ability. | ||
'''Divine Recollection''' When you or an allied creature within 10 ft of you makes | |||
* '''Divine Recollection''' '''(2/Rest).''' When you or an allied creature within 10 ft of you makes an INT check, add a +3 bonus. | |||
|''Divine Icon - Knowledge, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Knowledge: Divine Recollection II''' | ||
|Divine Recollection | |Divine Recollection | ||
|Divine Recollection becomes 2/Recoup. | |Divine Recollection becomes 2/Recoup. | ||
|''Divine Icon - Knowledge, Level 2 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Light | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Light: Clear Eye''' | ||
| | | | ||
|Gain the | |Gain the Clear Eye ability. | ||
''' | |||
* '''Clear Eye''' '''(2/Rest).''' For 1 Reactive AP, when you or an allied creature within 30 ft of you becomes Blinded, remove the condition. | |||
|''Divine Icon - Light, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Light: Reveal''' | ||
| | | | ||
|Gain the Reveal ability. | |Gain the Reveal ability. | ||
'''Reveal''' | |||
* '''Reveal''' '''(2/Rest).''' Spend 3 AP to remove the Unseen condition from creatures within 15 ft of you. | |||
|''Divine Icon - Light, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Light: Reveal II''' | ||
|Reveal | |Reveal | ||
|Reveal becomes 2/Recoup. | |Reveal becomes 2/Recoup. | ||
|''Divine Icon - Light, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Light: Illumine''' | ||
| | | | ||
|Gain the Illumine ability. | |Gain the Illumine ability. | ||
'''Illumine''' | |||
* '''Illumine.''' Spend 1 AP to light a nonmagical torch, lantern, or the like. | |||
|''Divine Icon - Light, Level 1 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Love | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Love: Sacrificial''' | ||
| | | | ||
|Gain the Sacrificial ability. | |Gain the Sacrificial ability. | ||
'''Sacrificial''' When a creature within 5 ft of you takes damage, you may take the damage instead by spending 1 Reactive AP. | |||
* '''Sacrificial.''' When a creature within 5 ft of you takes damage, you may take the damage instead by spending 1 Reactive AP. | |||
|''Divine Icon - Love, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Love: Enrapture''' | ||
| | | | ||
|Gain the Enrapture ability. | |Gain the Enrapture ability. | ||
'''Enrapture''' | |||
* '''Enrapture''' '''(1/Rest)'''. Spend 3 AP to Charm a creature within 40 ft of you for 1 minute. This creature cannot be overtly hostile to you and knows that it was magically Charmed at the end of the duration. | |||
|''Divine Icon - Love, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Love: Enrapture II''' | ||
|Enrapture | |Enrapture | ||
|Enrapture becomes 2/Rest. | |Enrapture becomes 2/Rest. | ||
|''Divine Icon - Love, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Love: Enrapture III''' | ||
|Enrapture II | |Enrapture II | ||
|Enrapture causes a target creature to become Enthralled, instead of Charmed. | |Enrapture causes a target creature to become Enthralled, instead of Charmed. | ||
|''Divine Icon - Love, Level 3 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Nature | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Nature: Blossom''' | ||
| | | | ||
|You | |You learn the [[Bloom]] primal chant. It counts as divine when cast by you. | ||
|''Divine Icon - Nature, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Nature: Blossom II''' | ||
|Blossom | |Blossom | ||
|You can cast the Nature’s Bounty primal spell without spending SP. | |Gain the Blossom ability. | ||
* '''Blossom (1/Rest).''' You can cast the [[Nature’s Bounty]] primal spell without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it. | |||
|''Divine Icon - Nature, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Nature: Survivor''' | ||
| | | | ||
|Gain the Survivor ability. | |Gain the Survivor ability. | ||
'''Survivor''' When you or an allied creature within 10 ft of you makes a skill check with the | |||
* '''Survivor''' '''(2/Rest).''' When you or an allied creature within 10 ft of you makes a skill check with the survival tag, add +3. | |||
|''Divine Icon - Nature, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Nature: Survivor II''' | ||
|Survivor | |Survivor | ||
|Survivor becomes 2/Recoup. | |Survivor becomes 2/Recoup. | ||
|''Divine Icon - Nature, Level 2 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Order | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Order: Even the Scales''' | ||
| | | | ||
| | |Gain the Even the Scales ability. | ||
'''Even the Scales''' | |||
* '''Even the Scales''' '''(1/Recoup).''' Spend 3 AP to choose yourself or an allied creature within 30 ft of you that is suffering from Charmed, Demoralized, Frightened, Shaken, Sickened, or Slowed. Choose a hostile creature within 30 ft of you that is also suffering from one or more of those conditions. Both creatures remove one of those conditions of their choice. | |||
|''Divine Icon - Order, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Order: Even the Scales II''' | ||
|Even the Scales | |Even the Scales | ||
|You may choose which | |You may now choose which condition each creature removes when using Balance the Scales. | ||
|''Divine Icon - Order, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Order: Rebalance''' | ||
| | | | ||
| | |Gain the Rebalance ability. | ||
'''Rebalance''' | |||
* '''Rebalance''' '''(2/Recoup).''' Spend 1 AP and touch a willing creature; you and that creature each adjust your HP to be the average of each other’s HP (this cannot exceed max HP). | |||
|''Divine Icon - Order, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Order: Rebalance II''' | ||
|Rebalance | |Rebalance | ||
|When you use Rebalance, you can touch two willing creatures to let them take the average of their HP | |When you use Rebalance, you can touch two willing creatures to let them take the average of their HP. | ||
|''Divine Icon - Order, Level 2 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Redemption | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Redemption: Repentance''' | ||
| | | | ||
| | |Gain the Repentance ability. | ||
* '''Repentance''' '''(2/Rest).''' By spending 1 AP, you or an allied creature within 30 ft of you that is Charmed or Frightened loses its turn and regains 1d4 HP. | |||
|''Divine Icon - Redemption, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Redemption: Redeeming Fervor''' | ||
| | | | ||
| | |Gain the Redeeming Fervor ability. | ||
'''Redeeming Fervor''' Spend 1 AP | |||
* '''Redeeming Fervor''' '''(2/Rest).''' Spend 1 AP to touch a creature that was Charmed or Frightened in the past 10 minutes and is not any longer. That creature gains +2 to mental defenses for the next 10 minutes. | |||
|''Divine Icon - Redemption, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Redemption: Redeeming Fervor II''' | ||
|Redeeming Fervor | |Redeeming Fervor | ||
|When you use Redeeming Fervor, the creature also gains +1 | |When you use Redeeming Fervor, the creature also gains +1 TA and +1 damage for the duration. | ||
|''Divine Icon - Redemption, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Redemption: Redeeming Fervor III''' | ||
|Redeeming Fervor II | |Redeeming Fervor II | ||
|Redeeming Fervor becomes 2/Recoup. | |Redeeming Fervor becomes 2/Recoup. | ||
|''Divine Icon - Redemption, Level 3 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Revenge | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Revenge: Aggressive Taunt''' | ||
| | | | ||
|Gain the Aggressive Taunt ability. | |Gain the Aggressive Taunt ability. | ||
'''Aggressive Taunt''' | |||
* '''Aggressive Taunt''' '''(2/Recoup).''' Spend 1 AP to Taunt a creature within 60 ft. Your crit ranges increase by +1 against each other. This lasts for 1 minute or until you use this again. | |||
|''Divine Icon - Revenge, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Revenge: Vengeful''' | ||
| | | | ||
|Gain the Vengeful ability. | |Gain the Vengeful ability. | ||
'''Vengeful''' When you take damage from a creature that you can see within 60 ft of you, you can spend 1 Reactive AP to deal +1d6 damage (of the same damage type) against it the first time you hit it before the end of your next turn. | |||
* '''Vengeful''' '''(2/Recoup).''' When you take damage from a creature that you can see within 60 ft of you, you can spend 1 Reactive AP to deal +1d6 damage (of the same damage type) against it the first time you hit it before the end of your next turn. | |||
|''Divine Icon - Revenge, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Revenge: Vengeful II''' | ||
|Vengeful | |Vengeful | ||
|Vengeful becomes “Each time you hit it before the end of your next turn.” | |Vengeful becomes “Each time you hit it before the end of your next turn.” | ||
|''Divine Icon - Revenge, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Revenge: Vengeful III''' | ||
|Vengeful II | |Vengeful II | ||
|Vengeful costs 0 Reactive AP. | |Vengeful costs 0 Reactive AP. | ||
|''Divine Icon - Revenge, Level 3 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Salvation | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Salvation: Rescue''' | ||
| | | | ||
|Gain the Rescue ability. | |Gain the Rescue ability. | ||
'''Rescue''' When you or an allied creature within 30 ft of you takes damage, spend 1 Reactive AP to heal that creature for HP equal to your CHA. | |||
* '''Rescue''' '''(2/Rest)'''. When you or an allied creature within 30 ft of you takes damage, spend 1 Reactive AP to heal that creature for HP equal to your CHA. | |||
|''Divine Icon - Salvation, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Salvation: Rescue II''' | ||
|Rescue | |Rescue | ||
|Rescue becomes 2/Recoup. | |Rescue becomes 2/Recoup. | ||
|''Divine Icon - Salvation, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Salvation: Rescue III''' | ||
|Rescue II | |Rescue II | ||
|Rescue’s range increases by 30 ft. | |Rescue’s range increases by +30 ft. | ||
|''Divine Icon - Salvation, Level 3 Icon'' | |||
|- | |- | ||
| | |'''Salvation: Rescue IV''' | ||
|Rescue III | |Rescue III | ||
|Rescue becomes CHA/Recoup. | |Rescue becomes CHA/Recoup. | ||
|''Divine Icon - Salvation, Level 4 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Serenity | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Serenity: Levelheaded''' | ||
| | | | ||
| | |Gain the Levelheaded ability. | ||
'''Levelheaded''' | |||
* '''Levelheaded''' '''(2/Rest).''' Spend 1 AP to touch a creature and remove the Charmed and Frightened conditions. | |||
|''Divine Icon - Serenity, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Serenity: Levelheaded II''' | ||
|Levelheaded | |Levelheaded | ||
|Levelheaded becomes CHA/Rest. | |Levelheaded becomes CHA/Rest. | ||
|''Divine Icon - Serenity, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Serenity: Keep your Wit''' | ||
| | | | ||
|Gain the Keep Your Wit ability. | |Gain the Keep Your Wit ability. | ||
'''Keep Your Wit''' By spending 10 minutes | |||
* '''Keep Your Wit''' '''(2/Rest).''' By spending 10 minutes touching an ally, they cannot be Charmed for the next 30 minutes. | |||
|''Divine Icon - Serenity, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Serenity: Keep your Wit II''' | ||
|Keep your Wit | |Keep your Wit | ||
|Keep Your Wit becomes 2/Recoup. | |Keep Your Wit becomes 2/Recoup. | ||
|''Divine Icon - Serenity, Level 2 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Wisdom | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Wisdom: Aphobia''' | ||
| | | | ||
|Gain the Aphobia ability. | |Gain the Aphobia ability. | ||
'''Aphobia''' By spending 1 hour concentrating on | |||
* '''Aphobia''' '''(1/Rest).''' By spending 1 hour concentrating on a creature that you touch, you may remove one instance of the Phobic condition from that creature. | |||
|''Divine Icon - Wisdom, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Wisdom: Astute''' | ||
| | | | ||
|Gain the Astute ability. | |Gain the Astute ability. | ||
'''Astute''' When you or an allied creature within 10 ft of you makes | |||
* '''Astute''' '''(2/Rest).''' When you or an allied creature within 10 ft of you makes an AWR skill, add +3. | |||
|''Divine Icon - Wisdom, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Wisdom: Astute II''' | ||
|Astute | |Astute | ||
|Astute becomes CHA/Rest. | |Astute becomes CHA/Rest. | ||
|''Divine Icon - Wisdom, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Wisdom: Astute III''' | ||
|Astute II | |Astute II | ||
|The bonus from Astute becomes +5. | |The bonus from Astute becomes +5. | ||
|''Divine Icon - Wisdom, Level 3 Icon'' | |||
|} | |} | ||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |+Divine Icon: Wrath | ||
|+ | !Ability | ||
! | !PreReq | ||
!Description | |||
!Tags | !Tags | ||
|- | |- | ||
| | |'''Wrath: Rage''' | ||
| | | | ||
|Gain the Rage ability. | |Gain the Rage ability. | ||
'''Rage''' Deal +2 damage on all attacks for the next 1 minute. | |||
* '''Rage''' '''(2/Recoup).''' Deal +2 damage on all attacks for the next 1 minute. | |||
|''Divine Icon - Wrath, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Wrath: Rage II''' | ||
|Rage | |Rage | ||
|The damage from your Rage ability becomes +4. | |The damage from your Rage ability becomes +4. | ||
|''Divine Icon - Wrath, Level 2 Icon'' | |||
|- | |- | ||
| | |'''Wrath: War Cry''' | ||
| | | | ||
|Gain the War Cry ability. | |Gain the War Cry ability. | ||
'''War Cry''' You and allies within 10 ft of you gain Focused against a hostile creature of your choice within 60 ft of you | |||
for 1 minute. | * '''War Cry''' '''(2/Rest).''' You and allies within 10 ft of you gain Focused against a hostile creature of your choice within 60 ft of you for 1 minute. | ||
|''Divine Icon - Wrath, Level 1 Icon'' | |||
|- | |- | ||
| | |'''Wrath: War Cry II''' | ||
|War Cry | |War Cry | ||
|War Cry becomes 2/Recoup. | |War Cry becomes 2/Recoup. | ||
|''Divine Icon - Wrath, Level 2 Icon'' | |||
|} | |||
''*Updated to v1.2'' | |||
== Additional Subclass Tracks == | |||
[[File:Mythology Domain.png|thumb|521x521px|Mythology Domain Progression]] | |||
=== Mythological Domain Track === | |||
''Source: Harker's Guide to Vampire Hunting'' | |||
Woven within the tales of the gods are mentions of mythological beasts aiding them on their endeavors. As a cleric of the mythological domain, you have been gifted similar aid. You have the ability to summon creatures of a mythological nature with your soul’s Essence, granting you extraordinary skills. You are a vessel for these entities, carrying them inside of you wherever you go. Summoning them means laying your soul bare, making you more vulnerable, but in return you gain divine gifts that will aid you on your journey. It’s a symbiotic relationship, mutually beneficial for both parties. You can take comfort in knowing that you will never be truly alone as long as you keep your faith. | |||
Inside you are four different mythological entities: A falcon (Avian), a wolf (Predator), a beetle (Insect), and a snake (Reptile). You may discuss with your DM to change the animals to suit your character, as long as they fit the category. Avians, Predators, and Reptiles are the size of the animal they represent, while Insects range in size from that of a large beetle to a housecat. A creature’s specific appearance is up to you, and may even change each time it is called forth. | |||
'''Avian:''' The Avian is generally perceptive, level-headed, and disciplined. They follow orders well and do not make rash decisions, even under pressure. They keep their judgment to themselves, though if you have bonded with your Avian properly, you will be able to tell when they’re silently judging something or someone. | |||
'''Predator:''' The Predator is generally protective, assertive, and loyal. They put other people’s safety first and are often eager to jump into combat. They are friendly towards you and anyone you deem an ally, but will need a little while to trust them, worried that they might hurt you somehow. Occasionally they might let their guard down and demand some affection. | |||
'''Insect:''' The Insect is generally crafty, curious, and eager. They don’t easily back away from new things and if you’re someone who likes to take a risk with creative solutions, your Insect companion will likely be happy to assist. | |||
'''Reptile:''' The Reptile is generally confident, surreptitious, and clever. They like to glean information about others by watching them or by eavesdropping. They’re not as action- oriented as the other entities and prefer to watch and wait, thinking things through more properly. They often act a little cold, but if you choose to bond with them more, they will develop a soft spot for you. | |||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
|- | |||
|'''Animal Spirit''' | |||
|Cleric Entry | |||
|You may spend 2 AP to call forth one of the four spirits that dwells within you. This spirit takes on a corporeal form within 5 ft of you. It remains for 2 minutes or until you dismiss it early for 1 AP. It also vanishes if you die. Spirits summoned in this way have no HP and cannot be targeted by attacks. | |||
On each of your turns, the spirit may act; this may be at the start of your turn, end of your turn, or during your turn. When it acts, it may move up to its speed, then take one action of its choice. Any number of times on your turn while the spirit is within 120 ft of you, you may spend 1 AP to allow the spirit to act again, choosing from any of its actions that do not make an attack roll against another creature. | |||
You may only have one spirit active at a time. You may summon spirits in this way 2/Recoup. In the animal spirit stat blocks, X = your magic attribute. | |||
|''Cleric, Mythological Domain'' | |||
|} | |||
{| class="wikitable" | |||
|'''Avian''' | |||
''Tiny, Small, or Medium. Celestial'' | |||
'''Speed''' 10 ft, Fly 30 ft | |||
'''<big>Actions</big>''' | |||
'''Move.''' The Avian can move up to its speed. | |||
'''Talons.''' ''Reach 5 ft Natural Weapon.'' +X vs REF. '''Hit:''' 1d4+X sharp | |||
'''Airlift.''' The Avian picks you or a willing creature within 5 ft of it. The Avian then moves up to its speed, carrying the target creature with it and dropping it at the end of this movement. | |||
|} | |||
{| class="wikitable" | |||
|'''Insect''' | |||
''Diminutive, Tiny, or Small. Celestial'' | |||
'''Speed''' 20 ft, Climb 20 ft, Fly 20 ft | |||
<big>'''Actions'''</big> | |||
'''Move.''' The Insect can move up to its speed. | |||
'''Swarm.''' ''Reach 5 ft Natural Weapon.'' +X vs WILL. '''Hit:''' Target creature is Shaken until the end of its next turn. | |||
'''Hivemind.''' The Insect telepathically sends you a brief mental image of what it can see based on its current location. | |||
|} | |||
{| class="wikitable" | |||
|'''Predator''' | |||
''Medium or Large. Celestial'' | |||
'''Speed''' 40 ft | |||
<big>'''Actions'''</big> | |||
'''Move.''' The Predator can move up to its speed. | |||
'''Pounce.''' ''Reach 5 ft Natural Weapon.'' +X vs AR. '''Hit:''' 1d6+X sharp, then make a secondary attack: +X vs FORT. '''Hit:''' Target creature falls Prone. | |||
|} | |||
{| class="wikitable" | |||
|'''Reptile''' | |||
''Small, Medium or Large. Celestial'' | |||
'''Speed''' 20 ft, Swim 20 ft | |||
<big>'''Actions'''</big> | |||
'''Move.''' The Reptile can move up to its speed. | |||
'''Savage Bite.''' ''Reach 5 ft Natural Weapon.'' +X vs AR. '''Hit:''' 1d8+X sharp | |||
'''Intercede.''' The Reptile chooses one creature within 5 ft of it. The next time that creature is the target of an attack roll before the end of your next turn, the attacker suffers 3 TD. | |||
|} | |||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
|- | |||
|'''Primal Affinity''' | |||
|Animal Spirit | |||
|''Repeatable.'' Gain two chants, invocations, and/or spells from the following list of primal magic. This talent gives you +1 Primal Power each time you take it. | |||
'''Chants:''' [[Bloom]], [[Catclaw]], [[Commune with Beast]], [[Fleetfoot]], [[Instinctive Attack]], [[Springstep]] | |||
'''Invocations:''' [[Photosynthesis]], [[Predict Weather]], [[Reorient]], [[Warden’s Navigation]] | |||
'''Spells:''' [[Animal Bond]], [[Avianism]], [[Boarish Savagery]], [[Bullish Strength]], [[Hunter’s Quarry]], [[Nighteye]], [[Padfoot]], [[Piscism]], [[Polymorph]], [[Summon Beast]], [[Summon Monster]] | |||
|''Cleric, Mythological Domain, Repeatable'' | |||
|- | |||
|'''Spirit Enhancement''' | |||
|Animal Spirit | |||
|''Repeatable.'' Gain one enhancement for an animal spirit from the following list. Each enhancement can be gained by each creature type only once. | |||
'''''Beacon:''''' The spirit type that you chose gains the Beacon action, allowing it to shed dim light for 10 ft, or bright light for 10 ft and dim light for 10 ft, or to stop shedding any light. | |||
'''''Pack Tactics:''''' The spirit type that you chose grants +1 TA to you and your allies whenever attacking a creature within 5 ft of your spirit. | |||
'''''Protective:''''' The spirit type that you chose may spend its action to give +1 AR to one creature of its choice within 5 ft of it. | |||
'''''Radiant Strikes:''''' The spirit type that you chose adds +1d4 radiant damage to its attacks. | |||
'''''Speedy:''''' The spirit type that you chose increases each of its speeds by +5 ft. | |||
|''Cleric, Mythological Domain, Repeatable'' | |||
|- | |||
|'''Manifest Mythology''' | |||
|Animal Spirit | |||
|When you finish Taking a Rest, choose one of your four animal spirits. That spirit is especially watchful over you. Until you use this feature again, you gain +2 Skill Points in three skills, based on the spirit you selected. | |||
'''Avian:''' Appraising, Intuiting, Perceiving | |||
'''Insect:''' Any one crafting skill, Foraging, Forced March | |||
'''Predator:''' Nature, Sneaking, Tracking | |||
'''Reptile:''' Deceiving, Intimidating, Savoir Faire | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Spiritual Summons''' | |||
|Manifest Mythology | |||
|Gain the Spiritual Summons ability. | |||
* '''Spiritual Summons (1/Rest).''' You may spend 10 minutes summoning one of your animal spirits, rather than the normal 2 AP summoning time. When you summon a spirit in this way, it remains with you for 1 hour, or until you summon more spirits than you can maintain, dismiss this spirit for 1 AP, or die. You may telepathically communicate with a creature summoned in this way up to a range of 1 mile. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Spell Link''' | |||
|Spiritual Summons | |||
|You may cast prayers and spells as though they originate from your animal spirit, provided that your animal spirit is within 120 ft of you. This costs the animal spirit’s action in addition to the magic ability’s normal APC. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Morph''' | |||
|Spell Link | |||
|Gain the Morph ability. | |||
* '''Morph.''' Spend 1 AP for your animal spirit to take on a new form, choosing from any of the other animal spirit forms. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Animal Spirit II''' | |||
|Morph | |||
|You may have two animal spirits active at one time, and they may be the same or different types. If you would summon a third animal spirit, choose which previous spirit disappears. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Manifest Mythology II''' | |||
|Animal Spirit II | |||
|You may use Manifest Mythology upon completing a Recoup. The bonus to your skills increases to +4. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Bestial Awareness''' | |||
|Manifest Mythology II | |||
|When you Catch your Breath, you may spend 5 SP to become supernaturally aware of the natural world around you. You learn if the number of creatures with the abominable, beast, fiend, monstrosity, and/or undead tags within a 2 mile radius of you is less than typical, more than typical, or typical. | |||
Additionally, gain +4 Skill Points that you may spend on any skills with the observation or survival tag. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Team Effort''' | |||
|Bestial Awareness | |||
|When you have multiple animal spirits active and you spend 1 AP to command a spirit to use one of its actions, each other spirit may use its Move action. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Overwhelm''' | |||
|Team Effort | |||
|Gain the Overwhelm ability. | |||
* '''Overwhelm (2/Rest).''' Your animal spirit gains a new action. | |||
Your Overwhelm ability’s range, target defense, and damage depends on which animal spirit is active. The Overwhelm ability originates from you or your animal spirit. X = your magic attribute. | |||
'''Avian:''' ''15 ft Cone Natural Weapon:'' +X vs REF. '''Hit:''' 6d4 radiant damage. '''Miss:''' ½ damage | |||
'''Insect:''' ''10 ft Radius Natural Weapon:'' +X vs WILL. '''Hit:''' 6d4 radiant damage. '''Miss:''' ½ damage | |||
'''Predator:''' ''30 ft Line Natural Weapon:'' +X vs FORT. '''Hit:''' 6d6 radiant damage. '''Miss:''' ½ damage | |||
'''Reptile:''' ''Reach 5 ft Natural Weapon:'' +X vs ANT. 6d8 radiant damage. '''Miss:''' ½ damage | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Spiritual Summons II''' | |||
|Overwhelm | |||
|Spiritual Summons becomes 1⁄2 CHA/Rest. When you use Spiritual Summons, you or a creature that you touch gains Shield HP equal to the number of talents you have with the mythological domain tag. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Manifest Mythology III''' | |||
|Spiritual Summons II | |||
|You may use Manifest Mythology upon a Recoup. The bonus to your skills increases to +6 and can now exceed your +20 skill cap. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Animal Spirit III''' | |||
|Manifest Mythology III | |||
|Animal Spirit becomes 1⁄2 CHA/Recoup (min 2). | |||
You may have three animal spirits active at one time, and they may be the same or different types. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Team Effort II''' | |||
|Animal Spirit III | |||
|Team Effort becomes: When you have multiple animal spirits active and you spend 1 AP to command a spirit to use one of its actions, each other spirit may use one of its actions that does not involve making an attack roll. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Mythological Myriad''' | |||
|Team Effort II | |||
|Your connection with mythological animals is unparalleled. You are almost never seen without one. | |||
You may now spend 1 AP to allow your animal spirit to make its attack. You may have a number of animal spirits active at one time equal to 1⁄2 your CHA. | |||
* '''''Level 30:''''' Animal Spirit becomes CHA/Recoup. | |||
|''Cleric, Mythological Domain, '''Capstone''''' | |||
|} | |} | ||
Latest revision as of 22:56, 13 February 2026
"Each soul is a unique thread in a divine tapestry. It is my sacred duty to nourish these threads, as they are gifts given by the gods themselves. I tend especially to those threads that are frayed and in need of repairs." - Marcus Luxxor, disciple of Tovare

Having been raised in the orbit of a great religious order, piety is in your blood. As a child you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and clergy in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you.
You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your divine icon at your side, a holy depiction of your god or your tenets. Your divine icon serves both as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority.
Cleric Tracks
Divine Icons. You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship.
Exorcist. Stronger of will than your average clergyperson or preacher, you might make it your life’s mission to stare down the darkest demons of humanity and draw them out of unfortunate souls.
Piety. You work small miracles, healing injury and disease with a mere touch, or invigorating a season’s crops to bounty.
Theologian. You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith.
Mythological Domain. Harker's Guide to Vampire Hunting. You have the ability to summon creatures of a mythological nature with your soul’s Essence, granting you extraordinary skills. You are a vessel for these entities, carrying them inside of you wherever you go.
Core Subclass Tracks
Cleric Entry Talent
After gaining the Cleric Entry Talent, you can take talents from any of the Cleric tracks.
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Cleric Entry | Character Level 2 | When you take this entry talent, you gain the following benefits.
Devotee. Gain the Disciple of the Divine talent if you did not already have it. If you already have it, gain +1 Divine Power and +5 SP instead. CHA is your magic attribute. Divine Ward. Gain the Divine Ward ability.
Divine Icon. You gain a special Divine Icon depicting a deity or moment of religious significance. Choose one deity and gain access to their three Icons. Gain one Icon ability whose prerequisite is only that you have access to that Icon. Divine Power. Each time you level up and spend your talent point on a Cleric talent, you gain +5 SP and +1 Divine Power. |
Class Entry, Cleric |
Note on Divine Icons
Gaining a deity’s Divine Icon is considered an enforceable contract with that deity. You are expected to uphold that deity’s ideals and conduct yourself in a fashion that the deity would find commendable. At your MC’s discretion, failure to obey your deity’s tenets might cause your deity to revoke access to their Icons.
If you are using homebrew deities, work with your MC to choose three Icons for which that deity will grant you access.
Exorcist Track
| Talent | PreReq | Description | Tags | |
|---|---|---|---|---|
| Sense Planar | Cleric Entry | Gain the Sense Planar ability.
|
Cleric, Exorcist | |
| Divine Ward II | Sense Planar, Holy Support | Your Divine Ward now boosts your ally’s AR and physical defenses for the duration. | Cleric, Exorcist | |
| Distant Ward | Divine Ward II
Incompatible: Divine Shield |
The range of your Divine Ward increases by +30 ft. | Cleric, Exorcist | |
| Divine Shield | Divine Ward II
Incompatible: Distant Ward |
Divine Ward now increases your ally’s AR and physical defenses by +3 for the duration. | Cleric, Exorcist | |
| Sense Planar II | Exorcist 3 | Sense Planar recharges upon Recouping.
Gain the Identify Planar ability.
|
Cleric, Exorcist | |
| Abjure Unholy | Sense Planar II, Holy Support II | Gain the Abjure Unholy divine spell. You can innately cast this unique spell 2/Rest.
|
Cleric, Exorcist | |
| Distant Ward II | Abjure Unholy, Distant Ward | The range of your Divine Ward increases by +30 ft. | Cleric, Exorcist | |
| Divine Shield II | Abjure Unholy, Divine Shield | Divine Ward now increases your ally’s AR and physical defenses by +4 for the duration. | Cleric, Exorcist | |
| Divine Ward III | Exorcist 6 | Divine Ward now applies to all defenses (AR, physical, and mental). | Cleric, Exorcist | |
| Expert Exorcist | Divine Ward III, Holy Support III | You learn the Exorcism divine ritual if you did not already know it. Gain the Exorcist ability.
|
Cleric, Exorcist | |
| Distant Ward III | Expert Exorcist, Distant Ward II | The range of your Divine Ward increases by +30 ft. | Cleric, Exorcist | |
| Divine Shield III | Expert Exorcist, Divine Shield II | Divine Ward now increases your ally’s defenses by +5 for the duration. | Cleric, Exorcist | |
| Abjure Unholy II | Exorcist 9 | Abjure Unholy can be a 10 ft radius (choose each time you cast it) and becomes 1⁄2 CHA/Rest. | Cleric, Exorcist | |
| Sense Planar III | Abjure Unholy II | Sense Planar has a range of 5 miles. When you deal radiant damage to a creature with the avadri, celestial, eldritch, fae, or fiend tags, add your CHA to the damage. | Cleric, Exorcist | |
| Unholy Scourge | Sense Planar III | Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist.
When you use the Exorcism ritual, you never have to roll on the side effect table unless you upcharge. If you choose to upcharge the exorcism, roll 2 times, instead of 4 times. When you use your Abjure Unholy spell, you may use Unholy Scourge.
|
Cleric, Exorcist, Capstone |
Piety Track
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Healing Hands | Cleric Entry | Gain the Healing Hands ability.
|
Cleric, Piety |
| Monastic Horticulturist | Healing Hands, Holy Support | Gain +2 Nature.
By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability.
|
Cleric, Piety |
| Holy Touch | Monastic Horticulturist | Gain the Holy Touch ability.
|
Cleric, Piety |
| Piety | Holy Touch | Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag.
Gain the Piety ability.
|
Cleric, Piety |
| Divine Hands | Piety, Holy Support II | Your Healing Hands ability now restores 5 HP. | Cleric, Piety |
| Wellspring of Health | Divine Hands | When you cast a divine spell that restores HP to a single target, add your CHA to the amount healed. | Cleric, Piety |
| Piety II | Wellspring of Health | Piety also cures common diseases. | Cleric, Piety |
| Monastic Horticulturist II | Piety II, Holy Support III | Gain +2 Nature and the Horticultural Blessing ability.
|
Cleric, Piety |
| Piety III | Monastic Horticulturist II
Incompatible: Battle Medic |
Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag.
Piety becomes 2/Week. |
Cleric, Piety |
| Piety IV | Piety III | Piety also cures uncommon poisons and diseases. | Cleric, Piety |
| Piety V | Piety IV | Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag.
Piety becomes 3/Week. |
Cleric, Piety |
| Miracle Worker | Piety V | You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work divine healing on behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles.
Gain the Miracle Worker ability.
|
Cleric, Piety, Capstone |
| Battle Medic | Monastic Horticulturist II
Incompatible: Piety III |
If the recipient of your healing from Healing Hands is Bloodied, they gain +3 HP. Also, you may now use Healing Hands as a reactive action. | Cleric, Piety |
| Battle Medic II | Battle Medic | Healing Hands becomes 1 AP to use. Also, if the recipient of your healing from Healing Hands is Bloodied, they now gain +4 HP. | Cleric, Piety |
| Battle Medic III | Battle Medic II | If a target has 0 HP, your Healing Hands restores double the HP.
If you roll Initiative and have no uses of Healing Hands, regain one use of Healing Hands. |
Cleric, Piety |
| Savior | Battle Medic III | You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause.
You gain two abilities: Ambient Divinity and Divine Salvation.
|
Cleric, Piety, Capstone |
Support Talents
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Holy Support | Cleric 2 | When you end your turn with 0 AP, gain 1 special Holy Support AP that acts as Reactive AP. You lose this AP at the start of your next turn.
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source. |
Cleric, Support, Special AP |
| Holy Support II | Holy Support, Cleric 5 | Gain +1 Holy Support AP. | Cleric, Support, Special AP |
| Holy Support III | Holy Support II, Cleric 8 | Gain +1 Holy Support AP. | Cleric, Support, Special AP |
Theologian Track
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Ardent | Cleric Entry | Gain +6 Skill Points that you can spend on any skills with the knowledge tag. When you spend time researching in a well-resourced library or religious center, you uncover whatever information you are capable of learning in half the time it would normally take. | Cleric, Theologian |
| Apocrypha | Ardent | Choose an icon for which you have access. Gain an additional magical ability based on that choice. This ability counts as divine when you cast it.
Refer to the Apocrypha List section for the Icons and their corresponding magic. |
Cleric, Theologian |
| Scriptorium | Apocrypha | Gain the Scriptorium ability.
|
Cleric, Theologian |
| Iconographer | Scriptorium
Incompatible: Scrivener |
Gain the Iconographer ability.
|
Cleric, Theologian |
| Iconographer II | Iconographer | When you create an Icon using your Iconographer ability, you may now create icons with the level 2 icon tag. The creature can still only use the icon one time until it recharges, unless the Icon’s improved ability adds +1 usage of the Icon, in which case the creature can use it twice before needing to recharge it. | Cleric, Theologian |
| Scrivener | Scriptorium
Incompatible: Iconographer |
Gain the Scrivener ability.
|
Cleric, Theologian |
| Scrivener II | Scrivener | You have grown more skilled at scribing your spell scrolls. It only costs you 1⁄2 the spell’s SPC to scribe it. | Cleric, Theologian |
| Apocrypha II | Theologian 5 | Gain another magical ability off the Apocrypha list for an icon you have access to. | Cleric, Theologian |
| Scriptorium II | Apocrypha II | You can now also reselect which divine prayers you know with your Scriptorium ability. | Cleric, Theologian |
| Scriptorium III | Scriptorium II | You can now also reselect which divine rituals you know with your Scriptorium ability. | Cleric, Theologian |
| Apprenticeship | Scriptorium III, Iconographer II | Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag.
Gain the Apprenticeship ability.
|
Cleric, Theologian |
| Iconographer III | Apprenticeship | Iconographer now allows you to create two Icons, bonding them to the same creature or different ones. One icon must have the level 1 icon tag, while the other can have the level 2 icon tag.
Apprenticeship only works on one creature each time you Recoup. |
Cleric, Theologian |
| Iconographer IV | Iconographer III | Both Icons created by your Iconographer ability can have the level 2 icon tag. If you have bonded two creatures, they can trade or give one another the Icons at will by physically handing one another the separate Icons.
When you use Apprenticeship, both creatures can benefit from the ability. |
Cleric, Theologian |
| Sola Scriptura | Scriptorium III, Scrivener II | Gain the Sola Scriptura ability.
|
Cleric, Theologian |
| Scrivener III | Sola Scriptura | Thanks to careful gilding and embossing techniques, your Scrivener ability now costs sc equal to the spell’s SPC x5. | Cleric, Theologian |
| Scrivener IV | Scrivener III | By spending the necessary SP and material costs, you can now scribe two scrolls with Scrivener. | Cleric, Theologian |
| Illuminated Manuscript | Theologian 11 | Gain the Illuminated Manuscript ability.
|
Cleric, Theologian |
| Scriptorium IV | Illuminated Manuscript | You can now also reselect which Cleric talents you know with your Scriptorium ability. | Cleric, Theologian |
| Apocrypha III | Scriptorium IV | Repeatable. Gain another magical ability off the Apocrypha list for an icon you have access to. | Cleric, Theologian, Repeatable |
| Iconographer V | Apocrypha III, Iconographer IV | Your Iconographer ability allows you to create three Icons now, none of which can be stronger than an Icon with the level 2 icon tag. You can bond them all to one creature, to two creatures, or to three creatures. Any bonded creatures can trade or give their icons to other bonded creatures at any point by physically handing them the Icon. | Cleric, Theologian |
| Iconic Covenant | Iconographer V | You are revered as a legendary scholarly theologian who writes excellent icons that tell compelling stories deeply wrought with spiritual significance. Your work decorates many houses of prayer and many pious nobles proudly display your Icons in their homes.
Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. Gain the Iconic Covenant ability.
|
Cleric, Theologian, Capstone |
| Scrivener V | Apocrypha III, Scrivener IV | Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag.
Your spell scrolls no longer require you to expend any SP. |
Cleric, Theologian |
| Holy Lectionary | Scrivener V | You are renowned as a tremendous scrivener who creates beautiful illuminated manuscripts and is deeply knowledgeable in religious matters. Your texts are often used in liturgical ceremonies throughout the land.
Your Scrivener scrolls last for 48 hours before losing magic. When you use your Scrivener ability, you can also use your Holy Lectionary ability.
|
Cleric, Theologian, Capstone |
| Divine Icon | Magic |
|---|---|
| Ambition | Sonorous Voice (occult chant) |
| Austerity | Ignore Pain (psionic spell) |
| Bravery | Cornered Frenzy (primal spell) |
| Cultivation | Nature’s Bounty (primal spell) |
| Darkness | Darkness (occult spell) |
| Death | Grave Whisper (arcane cantrip) |
| Decay | Decay (arcane spell) |
| Fate | Sense Danger (psionic spell) |
| Freedom | Levitate (psionic spell) |
| Hedonism | Bountiful Joy (primal chant) |
| Honor | Circle of Power (arcane spell) |
| Knowledge | Scry (occult ritual) |
| Light | Glimmer (primal chant) |
| Love | Charm Person (psionic spell) |
| Nature | Summon Beast (primal spell) |
| Order | Arcane Swap (arcane spell) |
| Redemption | Relaxing Presence (primal spell) |
| Revenge | Cultic Revenge (occult chant) |
| Salvation | Mage Armor (arcane spell) |
| Serenity | Silence (occult spell) |
| Wisdom | Detect Truth (psionic spell) |
| Wrath | Boarish Savagery (primal spell) |
Divine Icon Track
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Icons | Cleric Entry or Vessel Entry | Repeatable. Gain access to two additional Divine Icon abilities, choosing from Icons that you already have access to. | Divine Icon, Repeatable |
| Polytheism | Cleric Entry | Repeatable. Choose one deity and gain access to their three Icons. Gain one Icon ability whose prerequisite is only that you have access to that Icon. | Cleric, Divine Icon, Repeatable |
| Siphon Divinity | Vessel Entry | Repeatable. Choose one new Divine Icon. You gain access to that Icon and get one of its abilities. | Vessel, Divine Icon, Repeatable |
Divine Icon Abilities List
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Ambition: Silver Tongue | Gain the Silver Tongue ability.
|
Divine Icon - Ambition, Level 1 Icon | |
| Ambition: Silver Tongue II | Silver Tongue | The bonus from Silver Tongue now equals CHA. | Divine Icon - Ambition, Level 2 Icon |
| Ambition: Vendetta | Gain the Vendetta ability.
|
Divine Icon - Ambition, Level 1 Icon | |
| Ambition: Vendetta II | Vendetta | Vendetta becomes CHA/Recoup. | Divine Icon - Ambition, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Austerity: Fasting | Gain the Fasting ability.
|
Divine Icon - Austerity, Level 1 Icon | |
| Austerity: Provision | Gain the Provision ability.
|
Divine Icon - Austerity, Level 1 Icon | |
| Austerity: Provision II | Provision | Provision becomes 2/Recoup. | Divine Icon - Austerity, Level 2 Icon |
| Austerity: Provision III | Provision II | Provision becomes CHA/Recoup. | Divine Icon - Austerity, Level 3 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Bravery: Courage | Gain the Courage ability.
|
Divine Icon - Bravery, Level 1 Icon | |
| Bravery: Courage II | Courage | Courage becomes 2/Recoup. | Divine Icon - Bravery, Level 2 Icon |
| Bravery: Courage III | Courage II | Courage becomes 2/Catch Breath. | Divine Icon - Bravery, Level 3 Icon |
| Bravery: Courage IV | Courage III | Courage becomes CHA/Catch Breath. | Divine Icon - Bravery, Level 4 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Cultivation: Legacy | Gain the Legacy ability.
|
Divine Icon - Cultivation, Level 1 Icon | |
| Cultivation: Nurturance | Gain the Nurturance ability.
|
Divine Icon - Cultivation, Level 1 Icon | |
| Cultivation: Nurturance II | Nurturance | Nurturance lasts for 2d6 rounds. | Divine Icon - Cultivation, Level 2 Icon |
| Cultivation: Nurturance III | Nurturance II | Nurturance becomes 2/Recoup. | Divine Icon - Cultivation, Level 3 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Darkness: Blinding Dark | Gain the Blinding Dark ability.
|
Divine Icon - Darkness, Level 1 Icon | |
| Darkness: Blinding Dark II | Blinding Dark | Blinding Dark becomes 2/Recoup. | Divine Icon - Darkness, Level 2 Icon |
| Darkness: Blinding Dark III | Blinding Dark II | Blinding Dark lasts until the end of your next turn. | Divine Icon - Darkness, Level 3 Icon |
| Darkness: Blinding Dark IV | Blinding Dark III | Blinding Dark becomes CHA/Recoup. | Divine Icon - Darkness, Level 4 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Death: Last Rites | Gain the Last Rites ability.
|
Divine Icon - Death, Level 1 Icon | |
| Death: Last Rites II | Last Rites | One willing creature you touch also gains the Shield HP. | Divine Icon - Death, Level 2 Icon |
| Death: Gravemaster | Gain the Gravemaster ability.
|
Divine Icon - Death, Level 1 Icon | |
| Death: Gravemaster II | Gravemaster | You may now target two allies with Gravemaster. | Divine Icon - Death, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Decay: Withering | Gain the Withering ability.
|
Divine Icon - Decay, Level 1 Icon | |
| Decay: Withering II | Withering | Withering becomes 2/Recoup. | Divine Icon - Decay, Level 2 Icon |
| Decay: Trembling | Gain the Trembling ability.
|
Divine Icon - Decay, Level 1 Icon | |
| Decay: Trembling II | Trembling | Trembling becomes 2/Recoup. | Divine Icon - Decay, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Fate: Minor Weal | When you roll a crit on a spell, regain 1 SP. This cannot exceed your max SP. | Divine Icon - Fate, Level 1 Icon | |
| Fate: Destiny's Touch | Gain the Destiny’s Touch ability.
|
Divine Icon - Fate, Level 1 Icon | |
| Fate: Prophetic Glimpse | When you finish Taking a Rest, choose a number between 1 and 20. The first time you roll that number on a d20 roll, gain 1d4 Shield HP. | Divine Icon - Fate, Level 1 Icon | |
| Fate: Prophetic Glimpse II | Prophetic Glimpse | When you finish Recouping, you may pick an additional number to activate Prophetic Glimpse. | Divine Icon - Fate, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Freedom: Uncontainable | Gain the Uncontainable ability.
|
Divine Icon - Freedom, Level 1 Icon | |
| Freedom: Uncontainable II | Uncontainable | Uncontainable becomes CHA/Recoup. | Divine Icon - Freedom, Level 2 Icon |
| Freedom: Unstoppable | Gain the Unstoppable ability.
|
Divine Icon - Freedom, Level 1 Icon | |
| Freedom: Unstoppable II | Unstoppable | Unstoppable also allows you to cancel Staggered. | Divine Icon - Freedom, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Hedonism: Gluttony | Gain the Gluttony ability.
|
Divine Icon - Hedonism, Level 1 Icon | |
| Hedonism: Gluttony II | Gluttony | Gluttony becomes CHA/Catch Breath. | Divine Icon - Hedonism, Level 2 Icon |
| Hedonism: Bloodlust | Gain the Bloodlust ability.
|
Divine Icon - Hedonism, Level 1 Icon | |
| Hedonism: Bloodlust II | Bloodlust | Bloodlust becomes 2/Recoup. | Divine Icon - Hedonism, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Honor: Vow of Enmity | Gain the Vow of Enmity ability.
|
Divine Icon - Honor, Level 1 Icon | |
| Honor: Binding Oath | Gain the Binding Oath ability.
|
Divine Icon - Honor, Level 1 Icon | |
| Honor: Binding Oath II | Binding Oath | You no longer gain the Charmed condition from Binding Oath. | Divine Icon - Honor, Level 2 Icon |
| Honor: Binding Oath III | Binding Oath II | Binding Oath becomes CHA/Recoup. | Divine Icon - Honor, Level 3 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Knowledge: Debate | Gain the Debate ability.
|
Divine Icon - Knowledge, Level 1 Icon | |
| Knowledge: Debate II | Debate | Debate becomes CHA/Rest. | Divine Icon - Knowledge, Level 2 Icon |
| Knowledge: Divine Recollection | Gain the Divine Recollection ability.
|
Divine Icon - Knowledge, Level 1 Icon | |
| Knowledge: Divine Recollection II | Divine Recollection | Divine Recollection becomes 2/Recoup. | Divine Icon - Knowledge, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Light: Clear Eye | Gain the Clear Eye ability.
|
Divine Icon - Light, Level 1 Icon | |
| Light: Reveal | Gain the Reveal ability.
|
Divine Icon - Light, Level 1 Icon | |
| Light: Reveal II | Reveal | Reveal becomes 2/Recoup. | Divine Icon - Light, Level 2 Icon |
| Light: Illumine | Gain the Illumine ability.
|
Divine Icon - Light, Level 1 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Love: Sacrificial | Gain the Sacrificial ability.
|
Divine Icon - Love, Level 1 Icon | |
| Love: Enrapture | Gain the Enrapture ability.
|
Divine Icon - Love, Level 1 Icon | |
| Love: Enrapture II | Enrapture | Enrapture becomes 2/Rest. | Divine Icon - Love, Level 2 Icon |
| Love: Enrapture III | Enrapture II | Enrapture causes a target creature to become Enthralled, instead of Charmed. | Divine Icon - Love, Level 3 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Nature: Blossom | You learn the Bloom primal chant. It counts as divine when cast by you. | Divine Icon - Nature, Level 1 Icon | |
| Nature: Blossom II | Blossom | Gain the Blossom ability.
|
Divine Icon - Nature, Level 2 Icon |
| Nature: Survivor | Gain the Survivor ability.
|
Divine Icon - Nature, Level 1 Icon | |
| Nature: Survivor II | Survivor | Survivor becomes 2/Recoup. | Divine Icon - Nature, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Order: Even the Scales | Gain the Even the Scales ability.
|
Divine Icon - Order, Level 1 Icon | |
| Order: Even the Scales II | Even the Scales | You may now choose which condition each creature removes when using Balance the Scales. | Divine Icon - Order, Level 2 Icon |
| Order: Rebalance | Gain the Rebalance ability.
|
Divine Icon - Order, Level 1 Icon | |
| Order: Rebalance II | Rebalance | When you use Rebalance, you can touch two willing creatures to let them take the average of their HP. | Divine Icon - Order, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Redemption: Repentance | Gain the Repentance ability.
|
Divine Icon - Redemption, Level 1 Icon | |
| Redemption: Redeeming Fervor | Gain the Redeeming Fervor ability.
|
Divine Icon - Redemption, Level 1 Icon | |
| Redemption: Redeeming Fervor II | Redeeming Fervor | When you use Redeeming Fervor, the creature also gains +1 TA and +1 damage for the duration. | Divine Icon - Redemption, Level 2 Icon |
| Redemption: Redeeming Fervor III | Redeeming Fervor II | Redeeming Fervor becomes 2/Recoup. | Divine Icon - Redemption, Level 3 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Revenge: Aggressive Taunt | Gain the Aggressive Taunt ability.
|
Divine Icon - Revenge, Level 1 Icon | |
| Revenge: Vengeful | Gain the Vengeful ability.
|
Divine Icon - Revenge, Level 1 Icon | |
| Revenge: Vengeful II | Vengeful | Vengeful becomes “Each time you hit it before the end of your next turn.” | Divine Icon - Revenge, Level 2 Icon |
| Revenge: Vengeful III | Vengeful II | Vengeful costs 0 Reactive AP. | Divine Icon - Revenge, Level 3 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Salvation: Rescue | Gain the Rescue ability.
|
Divine Icon - Salvation, Level 1 Icon | |
| Salvation: Rescue II | Rescue | Rescue becomes 2/Recoup. | Divine Icon - Salvation, Level 2 Icon |
| Salvation: Rescue III | Rescue II | Rescue’s range increases by +30 ft. | Divine Icon - Salvation, Level 3 Icon |
| Salvation: Rescue IV | Rescue III | Rescue becomes CHA/Recoup. | Divine Icon - Salvation, Level 4 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Serenity: Levelheaded | Gain the Levelheaded ability.
|
Divine Icon - Serenity, Level 1 Icon | |
| Serenity: Levelheaded II | Levelheaded | Levelheaded becomes CHA/Rest. | Divine Icon - Serenity, Level 2 Icon |
| Serenity: Keep your Wit | Gain the Keep Your Wit ability.
|
Divine Icon - Serenity, Level 1 Icon | |
| Serenity: Keep your Wit II | Keep your Wit | Keep Your Wit becomes 2/Recoup. | Divine Icon - Serenity, Level 2 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Wisdom: Aphobia | Gain the Aphobia ability.
|
Divine Icon - Wisdom, Level 1 Icon | |
| Wisdom: Astute | Gain the Astute ability.
|
Divine Icon - Wisdom, Level 1 Icon | |
| Wisdom: Astute II | Astute | Astute becomes CHA/Rest. | Divine Icon - Wisdom, Level 2 Icon |
| Wisdom: Astute III | Astute II | The bonus from Astute becomes +5. | Divine Icon - Wisdom, Level 3 Icon |
| Ability | PreReq | Description | Tags |
|---|---|---|---|
| Wrath: Rage | Gain the Rage ability.
|
Divine Icon - Wrath, Level 1 Icon | |
| Wrath: Rage II | Rage | The damage from your Rage ability becomes +4. | Divine Icon - Wrath, Level 2 Icon |
| Wrath: War Cry | Gain the War Cry ability.
|
Divine Icon - Wrath, Level 1 Icon | |
| Wrath: War Cry II | War Cry | War Cry becomes 2/Recoup. | Divine Icon - Wrath, Level 2 Icon |
*Updated to v1.2
Additional Subclass Tracks
Mythological Domain Track
Source: Harker's Guide to Vampire Hunting
Woven within the tales of the gods are mentions of mythological beasts aiding them on their endeavors. As a cleric of the mythological domain, you have been gifted similar aid. You have the ability to summon creatures of a mythological nature with your soul’s Essence, granting you extraordinary skills. You are a vessel for these entities, carrying them inside of you wherever you go. Summoning them means laying your soul bare, making you more vulnerable, but in return you gain divine gifts that will aid you on your journey. It’s a symbiotic relationship, mutually beneficial for both parties. You can take comfort in knowing that you will never be truly alone as long as you keep your faith.
Inside you are four different mythological entities: A falcon (Avian), a wolf (Predator), a beetle (Insect), and a snake (Reptile). You may discuss with your DM to change the animals to suit your character, as long as they fit the category. Avians, Predators, and Reptiles are the size of the animal they represent, while Insects range in size from that of a large beetle to a housecat. A creature’s specific appearance is up to you, and may even change each time it is called forth.
Avian: The Avian is generally perceptive, level-headed, and disciplined. They follow orders well and do not make rash decisions, even under pressure. They keep their judgment to themselves, though if you have bonded with your Avian properly, you will be able to tell when they’re silently judging something or someone.
Predator: The Predator is generally protective, assertive, and loyal. They put other people’s safety first and are often eager to jump into combat. They are friendly towards you and anyone you deem an ally, but will need a little while to trust them, worried that they might hurt you somehow. Occasionally they might let their guard down and demand some affection.
Insect: The Insect is generally crafty, curious, and eager. They don’t easily back away from new things and if you’re someone who likes to take a risk with creative solutions, your Insect companion will likely be happy to assist.
Reptile: The Reptile is generally confident, surreptitious, and clever. They like to glean information about others by watching them or by eavesdropping. They’re not as action- oriented as the other entities and prefer to watch and wait, thinking things through more properly. They often act a little cold, but if you choose to bond with them more, they will develop a soft spot for you.
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Animal Spirit | Cleric Entry | You may spend 2 AP to call forth one of the four spirits that dwells within you. This spirit takes on a corporeal form within 5 ft of you. It remains for 2 minutes or until you dismiss it early for 1 AP. It also vanishes if you die. Spirits summoned in this way have no HP and cannot be targeted by attacks.
On each of your turns, the spirit may act; this may be at the start of your turn, end of your turn, or during your turn. When it acts, it may move up to its speed, then take one action of its choice. Any number of times on your turn while the spirit is within 120 ft of you, you may spend 1 AP to allow the spirit to act again, choosing from any of its actions that do not make an attack roll against another creature. You may only have one spirit active at a time. You may summon spirits in this way 2/Recoup. In the animal spirit stat blocks, X = your magic attribute. |
Cleric, Mythological Domain |
| Avian
Tiny, Small, or Medium. Celestial Speed 10 ft, Fly 30 ft Actions Move. The Avian can move up to its speed. Talons. Reach 5 ft Natural Weapon. +X vs REF. Hit: 1d4+X sharp Airlift. The Avian picks you or a willing creature within 5 ft of it. The Avian then moves up to its speed, carrying the target creature with it and dropping it at the end of this movement. |
| Insect
Diminutive, Tiny, or Small. Celestial Speed 20 ft, Climb 20 ft, Fly 20 ft Actions Move. The Insect can move up to its speed. Swarm. Reach 5 ft Natural Weapon. +X vs WILL. Hit: Target creature is Shaken until the end of its next turn. Hivemind. The Insect telepathically sends you a brief mental image of what it can see based on its current location. |
| Predator
Medium or Large. Celestial Speed 40 ft Actions Move. The Predator can move up to its speed. Pounce. Reach 5 ft Natural Weapon. +X vs AR. Hit: 1d6+X sharp, then make a secondary attack: +X vs FORT. Hit: Target creature falls Prone. |
| Reptile
Small, Medium or Large. Celestial Speed 20 ft, Swim 20 ft Actions Move. The Reptile can move up to its speed. Savage Bite. Reach 5 ft Natural Weapon. +X vs AR. Hit: 1d8+X sharp Intercede. The Reptile chooses one creature within 5 ft of it. The next time that creature is the target of an attack roll before the end of your next turn, the attacker suffers 3 TD. |
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Primal Affinity | Animal Spirit | Repeatable. Gain two chants, invocations, and/or spells from the following list of primal magic. This talent gives you +1 Primal Power each time you take it.
Chants: Bloom, Catclaw, Commune with Beast, Fleetfoot, Instinctive Attack, Springstep Invocations: Photosynthesis, Predict Weather, Reorient, Warden’s Navigation Spells: Animal Bond, Avianism, Boarish Savagery, Bullish Strength, Hunter’s Quarry, Nighteye, Padfoot, Piscism, Polymorph, Summon Beast, Summon Monster |
Cleric, Mythological Domain, Repeatable |
| Spirit Enhancement | Animal Spirit | Repeatable. Gain one enhancement for an animal spirit from the following list. Each enhancement can be gained by each creature type only once.
Beacon: The spirit type that you chose gains the Beacon action, allowing it to shed dim light for 10 ft, or bright light for 10 ft and dim light for 10 ft, or to stop shedding any light. Pack Tactics: The spirit type that you chose grants +1 TA to you and your allies whenever attacking a creature within 5 ft of your spirit. Protective: The spirit type that you chose may spend its action to give +1 AR to one creature of its choice within 5 ft of it. Radiant Strikes: The spirit type that you chose adds +1d4 radiant damage to its attacks. Speedy: The spirit type that you chose increases each of its speeds by +5 ft. |
Cleric, Mythological Domain, Repeatable |
| Manifest Mythology | Animal Spirit | When you finish Taking a Rest, choose one of your four animal spirits. That spirit is especially watchful over you. Until you use this feature again, you gain +2 Skill Points in three skills, based on the spirit you selected.
Avian: Appraising, Intuiting, Perceiving Insect: Any one crafting skill, Foraging, Forced March Predator: Nature, Sneaking, Tracking Reptile: Deceiving, Intimidating, Savoir Faire |
Cleric, Mythological Domain |
| Spiritual Summons | Manifest Mythology | Gain the Spiritual Summons ability.
|
Cleric, Mythological Domain |
| Spell Link | Spiritual Summons | You may cast prayers and spells as though they originate from your animal spirit, provided that your animal spirit is within 120 ft of you. This costs the animal spirit’s action in addition to the magic ability’s normal APC. | Cleric, Mythological Domain |
| Morph | Spell Link | Gain the Morph ability.
|
Cleric, Mythological Domain |
| Animal Spirit II | Morph | You may have two animal spirits active at one time, and they may be the same or different types. If you would summon a third animal spirit, choose which previous spirit disappears. | Cleric, Mythological Domain |
| Manifest Mythology II | Animal Spirit II | You may use Manifest Mythology upon completing a Recoup. The bonus to your skills increases to +4. | Cleric, Mythological Domain |
| Bestial Awareness | Manifest Mythology II | When you Catch your Breath, you may spend 5 SP to become supernaturally aware of the natural world around you. You learn if the number of creatures with the abominable, beast, fiend, monstrosity, and/or undead tags within a 2 mile radius of you is less than typical, more than typical, or typical.
Additionally, gain +4 Skill Points that you may spend on any skills with the observation or survival tag. |
Cleric, Mythological Domain |
| Team Effort | Bestial Awareness | When you have multiple animal spirits active and you spend 1 AP to command a spirit to use one of its actions, each other spirit may use its Move action. | Cleric, Mythological Domain |
| Overwhelm | Team Effort | Gain the Overwhelm ability.
Your Overwhelm ability’s range, target defense, and damage depends on which animal spirit is active. The Overwhelm ability originates from you or your animal spirit. X = your magic attribute. Avian: 15 ft Cone Natural Weapon: +X vs REF. Hit: 6d4 radiant damage. Miss: ½ damage Insect: 10 ft Radius Natural Weapon: +X vs WILL. Hit: 6d4 radiant damage. Miss: ½ damage Predator: 30 ft Line Natural Weapon: +X vs FORT. Hit: 6d6 radiant damage. Miss: ½ damage Reptile: Reach 5 ft Natural Weapon: +X vs ANT. 6d8 radiant damage. Miss: ½ damage |
Cleric, Mythological Domain |
| Spiritual Summons II | Overwhelm | Spiritual Summons becomes 1⁄2 CHA/Rest. When you use Spiritual Summons, you or a creature that you touch gains Shield HP equal to the number of talents you have with the mythological domain tag. | Cleric, Mythological Domain |
| Manifest Mythology III | Spiritual Summons II | You may use Manifest Mythology upon a Recoup. The bonus to your skills increases to +6 and can now exceed your +20 skill cap. | Cleric, Mythological Domain |
| Animal Spirit III | Manifest Mythology III | Animal Spirit becomes 1⁄2 CHA/Recoup (min 2).
You may have three animal spirits active at one time, and they may be the same or different types. |
Cleric, Mythological Domain |
| Team Effort II | Animal Spirit III | Team Effort becomes: When you have multiple animal spirits active and you spend 1 AP to command a spirit to use one of its actions, each other spirit may use one of its actions that does not involve making an attack roll. | Cleric, Mythological Domain |
| Mythological Myriad | Team Effort II | Your connection with mythological animals is unparalleled. You are almost never seen without one.
You may now spend 1 AP to allow your animal spirit to make its attack. You may have a number of animal spirits active at one time equal to 1⁄2 your CHA.
|
Cleric, Mythological Domain, Capstone |