Starlight Nebula: Difference between revisions

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!Spell Description
!Spell Description
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|By generating curative starlight, you regain 1d8 HP. Then make a d20 roll, adding your magic attribute; if you roll a 10 or higher, then one creature within range also regains 1d8 HP. If you succeed, make another magic roll, increasing the threshold by +2 (to 12).
|By generating curative starlight, you regain 1d8 HP.
Repeat this process until you miss a magic roll (the difficulty increases to 14, 16, etc) or until you run out of creatures that you wish to target. You cannot heal the same creature multiple times from a single instance of casting this spell.
Then make a magic attribute check; if you roll a 10 or higher, then one creature within range also regains 1d8 HP. If you succeed, make another magic attribute check, increasing the DC by +2 (to 12).
 
Repeat this process until you miss a magic attribute check (the difficulty increases to 14, 16, etc.) or until you run out of creatures that you wish to target. You cannot heal the same creature multiple times from a single instance of casting this spell.
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[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

Latest revision as of 10:51, 1 August 2025

Starlight Nebula

Divine Spell, Evoking
APC: 2
SPC: 12
Range: 80 ft
Requires: Gesture, Verbal
Duration: Instantaneous
Spell Description
By generating curative starlight, you regain 1d8 HP.

Then make a magic attribute check; if you roll a 10 or higher, then one creature within range also regains 1d8 HP. If you succeed, make another magic attribute check, increasing the DC by +2 (to 12).

Repeat this process until you miss a magic attribute check (the difficulty increases to 14, 16, etc.) or until you run out of creatures that you wish to target. You cannot heal the same creature multiple times from a single instance of casting this spell.


[Back to Divine Magic]