Miraculous Word: Difference between revisions

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!Spell Description
!Spell Description
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|You cause tremendous change to immediately take effect. You may choose any Spell from any of the five Sources of magic that costs 40 or fewer SP. You immediately cast that spell without spending additional SP.
|You cause tremendous change to immediately take effect. You may choose any spell from any of the five Sources of Magic that costs 40 or fewer SP. You immediately cast that spell without spending additional SP.
Alternatively, you may impose a substantial but reasonable change on the [[weather]], natural terrain, or a nonliving object or structure within range. Examples include but are not limited to:
Alternatively, you may impose a substantial but reasonable change on the weather, natural terrain, or a nonliving object or structure within range. Examples include but are not limited to:


Changing the day from stormy to sunny
* Changing the day from stormy to sunny.
* Causing stars to shine visibly even during the day.
* Removing thick mist from a region.
* Magically reinforcing a stone wall, boosting its DT.
* Causing the axles of wagons in an enemy encampment to all snap.


• Causing stars to shine visibly even during the day
You may suggest additional effects that this spell might allow, and your MC will adjudicate if and to what extent such effects are viable.
 
• Removing thick [[mist]] from a region
 
• Magically reinforcing a stone wall, boosting its DT
 
• Causing the axles of wagons in an enemy encampment to all snap
 
You may suggest additional effects that this Spell might allow, and your MC will adjudicate if and to what extent such effects are viable.
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[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

Latest revision as of 10:43, 1 August 2025

Miraculous Word

Divine Spell, Altering
APC: 6
SPC: 60
Range: Sight
Requires: Gesture, Visual
Duration: Instantaneous
Spell Description
You cause tremendous change to immediately take effect. You may choose any spell from any of the five Sources of Magic that costs 40 or fewer SP. You immediately cast that spell without spending additional SP.

Alternatively, you may impose a substantial but reasonable change on the weather, natural terrain, or a nonliving object or structure within range. Examples include but are not limited to:

  • Changing the day from stormy to sunny.
  • Causing stars to shine visibly even during the day.
  • Removing thick mist from a region.
  • Magically reinforcing a stone wall, boosting its DT.
  • Causing the axles of wagons in an enemy encampment to all snap.

You may suggest additional effects that this spell might allow, and your MC will adjudicate if and to what extent such effects are viable.

[Back to Divine Magic]