Guard (NPC): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
| Line 9: | Line 9: | ||
| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
Latest revision as of 03:50, 12 September 2024
Guard | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 0 | 1 | 1 | 0 | 0 |
| Ref: 10 | Fort: 11 | Ant: 11 | Log: 10 | Will: 10 | |
| Armor Rating 14 (half plate) | |||||
| Hit Points 15 | |||||
| Speed 30 ft | |||||
| Skills (STR) Applied Force +1; (AWR) Perceiving +2 | |||||
| Features | |||||
| Nap. If the Guard takes a nap for 10 minutes, it regains all of its health and gains +2 on its Perceiving checks for the next hour.
Light Sleeper. The Guard can still make Perceiving checks while unconscious as long as it does not have 0 HP. When doing so, it must roll 2d20 and use the lower result. | |||||
| Actions | |||||
The Guard can MOVE and take ONE of the following actions. | |||||
| Move. The Guard can move up to its speed. | |||||
| Pike. Reach 15 ft Two-Handed Weapon. +1 vs AR. Hit: 6 (1d10+1) sharp. | |||||
| Crossbow. Reach 200 ft Two-Handed Weapon. +0 vs AR. Hit: 3 (1d6) sharp. | |||||