Vodyanoy Hunter: Difference between revisions

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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Turn).''' If the Vodyanoy Hunter used Pursue on its last turn, it can [[Actions#Advanced Maneuvers|Exploit]].
| colspan="6" |'''Exploit (1/Round).''' If the Vodyanoy Hunter used Pursue on its last turn, it can [[Actions#Advanced Maneuvers|Exploit]].
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Latest revision as of 05:15, 28 April 2024

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Vodyanoys are violent amphibious creatures that have spiked frills and sharp claws. They form colonies in shallow oceanic waters, bringing them into frequent conflict with seafaring merchant vessels and even more intense conflict with fishers.

Several Vodyanoy are particularly noteworthy as instigators of trouble between land-dwelling and sea- dwelling coastal settlements.

Hunter

Vodyanoy Hunters will often venture out of the ocean to hunt coastal creatures like seagulls, tidepool crustaceans, and creatures that make their home in brackish waters. They will typically not shy away from fighting humanoids whom they encounter.

Vodyanoy Hunter

Monster Level: 2
Medium. Humanoid
STR DEX END AWR INT CHA
1 3 0 0 -1 -1
Ref: 13 Fort: 10 Ant: 10 Log: 9 Will: 9
Armor Rating 12 (kelp armor) Senses Low-Light Vision 60 ft
Hit Points 20
Speed 30 ft, Swim 30 ft
Skills (DEX) Sneaking +4; (AWR) Perceiving +4
Features
Amphibious. The Vodyanoy Hunter can breathe air and water.
Actions

The Vodyanoy Hunter can MOVE and take ONE of the following actions.

Move. The Vodyanoy Hunter can move up to its speed.

Claw. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Trident. Thrown 20 ft One-Handed Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp.

Pursue. The Vodyanoy Hunter assumes a stance that allows it to Exploit.

Reactions
Exploit (1/Round). If the Vodyanoy Hunter used Pursue on its last turn, it can Exploit.