Riding Horse: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


__NOTOC__
{{LineageInfobox|image=RidingHorse.png}}__NOTOC__


Powerful animals that are excellent domesticated creatures, horses can work in versatile settings. Some may plow fields, while others charge the front lines in warfare.
Powerful animals that are excellent domesticated creatures, horses can work in versatile settings. Some may plow fields, while others charge the front lines in warfare.
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| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10  
| colspan="3" |'''[[Armor]] Rating''' 10  
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |
|-
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| colspan="3" |'''Hit Points''' 24
| colspan="3" |'''Hit Points''' 24
| colspan="3" |'''Immune''' Info
| colspan="3" |
|-
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| colspan="3" |'''Speed''' 50 ft
| colspan="3" |'''Speed''' 50 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
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| colspan="3" |'''[[Skills]]''' (STR) Sprinting +6; (END) Distance Running +6, Forced March +6
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +6; (END) Distance Running +6, Forced March +6
| colspan="3" |'''Traits''' Info
|-
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Move.''' The Riding Horse moves up to its speed.
| colspan="6" |'''Move.''' The Riding Horse moves up to its speed.
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 9 (2d6+2) blunt, and +2 vs FORT. '''Hit:''' creature falls Prone.
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 9 (2d6+2) blunt, and make a secondary attack +2 vs FORT. '''Hit:''' The creature falls Prone.
 
'''Kick.''' The Riding Horse prepares a Kick reactive action.
'''Kick.''' The Riding Horse prepares a Kick reactive action.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Kick.''' If the Riding Horse has prepared its Kick action, when a creature first moves into Melee distance of the Riding Horse, it may make a Trample attack.
| colspan="6" |'''Kick.''' If the Riding Horse has prepared its Kick action, when a creature first moves into melee distance of the Riding Horse, it may make a Trample attack.
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Latest revision as of 19:48, 29 April 2024

[Back to creatures]

Powerful animals that are excellent domesticated creatures, horses can work in versatile settings. Some may plow fields, while others charge the front lines in warfare.

Riding Horse

Monster Level: 2
Large. Beast
STR DEX END AWR INT CHA
2 2 2 0 -3 -3
Ref: 12 Fort: 12 Ant: 10 Log: 7 Will: 7
Armor Rating 10
Hit Points 24
Speed 50 ft
Skills (STR) Sprinting +6; (END) Distance Running +6, Forced March +6
Features
Beast of Burden. A Riding Horse Horse can carry 2 additional Unwieldy items before becoming Encumbered.

Mount. While riding a Riding Horse, a creature has 3 MCAP.

Actions

The Riding Horse can MOVE and take ONE of the following actions.

Move. The Riding Horse moves up to its speed.

Trample. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 9 (2d6+2) blunt, and make a secondary attack +2 vs FORT. Hit: The creature falls Prone.

Kick. The Riding Horse prepares a Kick reactive action.

Reactions
Kick. If the Riding Horse has prepared its Kick action, when a creature first moves into melee distance of the Riding Horse, it may make a Trample attack.