Saltwater Crocodile: Difference between revisions

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| colspan="3" |'''[[Armor]] Rating''' 15  
| colspan="3" |'''[[Armor]] Rating''' 15  
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| colspan="3" |'''Senses''' Low-Light Vision 30 ft
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| colspan="3" |'''Hit Points''' 60
| colspan="3" |'''Hit Points''' 60
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| colspan="3" |'''Speed''' 30 ft, Swim 40 ft
| colspan="3" |'''Speed''' 30 ft, Swim 40 ft
| colspan="3" |'''Senses''' Low-Light Vision 30 ft
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|-
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| colspan="3" |'''[[Skills]]''' (DEX) Sneaking +6; (INT) Disguising +6, Evading +6
| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +6; (INT) Disguising +6, Evading +6
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! colspan="6" |Features
! colspan="6" |Features
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==== '''''OR''' the Saltwater Crocodile '''MOVE''' and take the following action.'' ====
==== '''''OR''' the Saltwater Crocodile can '''MOVE''' and take the following action.'' ====
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| colspan="6" |'''Death Roll.''' The Saltwater Crocodile deals 13 (2d8+4) sharp [[damage]] to a creature that it has grappled. That creature is Sickened and Staggered until the start of the Saltwater Crocodile’s next turn.
| colspan="6" |'''Death Roll.''' The Saltwater Crocodile deals 13 (2d8+4) sharp [[damage]] to a creature that it has grappled. That creature is Sickened and Staggered until the start of the Saltwater Crocodile’s next turn.
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Latest revision as of 00:36, 3 July 2025

[Back to creatures]


Crocodilians are large lizards that dwell in swamps and similar environments that offer a mixture of both water to hide in and land for its prey to live on.

Saltwater Crocodile

Monster Level: 8
Huge. Beast
STR DEX END AWR INT CHA
4 1 4 4 -3 -3
Ref: 11 Fort: 14 Ant: 14 Log: 7 Will: 7
Armor Rating 15 Senses Low-Light Vision 30 ft
Hit Points 60
Speed 30 ft, Swim 40 ft
Skills (DEX) Sneaking +6; (INT) Disguising +6, Evading +6
Features
Natural Disguise. The Saltwater Crocodile does not need tools to make INT/Disguising checks. It can disguise itself as scummy, barnacle-covered rocks and detritus typical of coastlines.

Ambush Predator. The Saltwater Crocodile gains +8 on Initiative rolls. On the first round of combat, the Saltwater Crocodile targets a creature’s ANT instead of their AR. If it hits a creature that has not acted yet in combat, it counts as a crit.

Actions

The Saltwater Crocodile can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Saltwater Crocodile can move up to its speed.

Bite. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) sharp, and the creature is Grappled if it is Large or smaller.

OR the Saltwater Crocodile can MOVE and take the following action.

Death Roll. The Saltwater Crocodile deals 13 (2d8+4) sharp damage to a creature that it has grappled. That creature is Sickened and Staggered until the start of the Saltwater Crocodile’s next turn.