Peregrine Falcon: Difference between revisions

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| colspan="3" |'''[[Armor]] Rating''' 12  
| colspan="3" |'''[[Armor]] Rating''' 12  
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| colspan="3" |'''Senses''' Darkvision 300 ft
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| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 10
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| colspan="3" |'''Speed''' 10 ft, Fly 90 ft
| colspan="3" |'''Speed''' 10 ft, Fly 90 ft
| colspan="3" |'''Senses''' Darkvision 300 ft
| colspan="3" |
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| colspan="3" |'''[[Skills]]''' (AWR) Perceiving +3
| colspan="3" |'''[[Skills]]''' (AWR) Perceiving +3

Latest revision as of 18:10, 29 April 2024

[Back to creatures]

Birds come in a tremendous variety of shapes, sizes, and coloration. Some have superstitions associated with them, such as being omens of good luck or a bountiful harvest. Others are trained to help hunters track prey, and carrion birds are known to circle dead or dying prey like a menacing omen.

Peregrine Falcon

Monster Level: 1
Tiny. Beast
STR DEX END AWR INT CHA
0 2 0 3 -3 -1
Ref: 12 Fort: 10 Ant: 13 Log: 7 Will: 9
Armor Rating 12 Senses Darkvision 300 ft
Hit Points 10
Speed 10 ft, Fly 90 ft
Skills (AWR) Perceiving +3
Features
Flyby. The Peregrine Falcon does not provoke reactive attacks.

Divebomb. If the Peregrine Falcon has moved at least 60 ft straight down on its turn and makes a Talons attack, it rolls 2d20 and uses whichever is higher.

Actions

The Peregrine Falcon can MOVE and take ONE of the following actions.

Move. The Falcon can move up to its speed.

Talons. Reach 5 ft, Natural Weapon. +2 vs ANT. Hit: 5 (2d3+2) sharp.