Lepidloth: Difference between revisions

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=== Name ===
=== Lepidloth ===
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| colspan="6" |''Monster Level: 10''
| colspan="6" |''Monster Level: 10''
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| colspan="3" |'''[[Armor]] Rating''' 13  
| colspan="3" |'''[[Armor]] Rating''' 13  
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| colspan="3" |'''Senses''' Low-Light Vision 90 ft
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| colspan="3" |'''Hit Points''' 72
| colspan="3" |'''Hit Points''' 72
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| colspan="3" |'''Speed''' 5 ft, Fly 35 ft
| colspan="3" |'''Speed''' 5 ft, Fly 35 ft
| colspan="3" |'''Senses''' Low-Light Vision 90 ft
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Lepidloth can move up to its speed.
| colspan="6" |'''Move.''' The Lepidloth can move up to its speed.
'''Piercing Proboscis.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make another attack: +2 vs FORT. '''Hit:''' 3 (1d6) Toxic and the creature is Sickened for 1 hour.
'''Piercing Proboscis.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make another attack: +2 vs FORT. '''Hit:''' 3 (1d6) toxic and the creature is Sickened for 1 hour.


'''Hypnotic Pattern.''' ''Ranged (60 ft), Natural Weapon.'' +4 vs WILL. '''Hit:''' Stunned for 1 minute. A creature can make a DC 14 CHA check at the end of each of its turns, ending the condition on a success.
'''Hypnotic Pattern.''' ''Ranged 60 ft Natural Weapon.'' +4 vs WILL. '''Hit:''' Stunned for 1 minute. A creature can make a DC 14 CHA check at the end of each of its turns, ending the condition on a success.
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Latest revision as of 13:49, 6 November 2024

[Back to creatures]

Born from a twisted metamorphosis, the Lepidloth bursts forth from a chrysalis fashioned from the remains of a fallen creature. Its velvety wings hold patternings and markings reminiscent of the creature from which it emerged. Lepidloth wings are known to have hypnotic properties, making it easier for the mothlike creature to feast on enraptured prey.

The Lepidloth begins its life cycle as an Arthidloth, which is a large caterpillar with rows of inward-curving hooked teeth that it uses to burrow into its victims. It first ensnares unsuspecting creatures with its strong, silky webs, and once it has gathered enough nutrients from its victim, it spins a cocoon within the warmth and safety of its prey’s carcass.

Lepidloth

Monster Level: 10
Medium. Fae, Monstrosity
STR DEX END AWR INT CHA
0 4 2 2 -3 4
Ref: 14 Fort: 12 Ant: 12 Log: 7 Will: 14
Armor Rating 13 Senses Low-Light Vision 90 ft
Hit Points 72
Speed 5 ft, Fly 35 ft
Actions

The Lepidloth can take THREE of the following actions, or take the same action three times.

Move. The Lepidloth can move up to its speed.

Piercing Proboscis. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 6 (1d6+3) sharp, and make another attack: +2 vs FORT. Hit: 3 (1d6) toxic and the creature is Sickened for 1 hour.

Hypnotic Pattern. Ranged 60 ft Natural Weapon. +4 vs WILL. Hit: Stunned for 1 minute. A creature can make a DC 14 CHA check at the end of each of its turns, ending the condition on a success.