Assassin: Difference between revisions
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[[Creature List|[Back to creatures]]] | |||
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| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
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!DEX | !DEX | ||
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| colspan="3" |'''Hit Points''' 55 | | colspan="3" |'''Hit Points''' 55 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Darkvision 30 ft | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30 ft, Climb 30 ft | | colspan="3" |'''Speed''' 30 ft, Climb 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
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| colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (DEX) Balancing +6, Contorting +4, Sneaking +8; (AWR) Eavesdropping +4, Investigating +2, Perceiving +6, Tracking +4 | | colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (DEX) Balancing +6, Contorting +4, Sneaking +8; (AWR) Eavesdropping +4, Investigating +2, Perceiving +6, Tracking +4 | ||
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| colspan="6" |'''Move.''' The Assassin can move up to its speed | | colspan="6" |'''Move.''' The Assassin can move up to its speed | ||
'''Dagger.''' ''Thrown (20 ft) One-handed Weapon.'' +6 vs AR. '''Hit''': 8 (1d4+6) sharp. | |||
'''Aim.''' The Assassin give itself TA against a target it can see within 60 ft of it. | |||
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! colspan="6" | | |||
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| colspan="6" | | | colspan="6" | | ||
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| colspan="6" |'''Move.''' The Assassin can move up to its speed | | colspan="6" |'''Move.''' The Assassin can move up to its speed | ||
'''Dagger.''' ''Thrown (20 ft) One-handed Weapon.'' +6 vs AR. '''Hit''': 8 (1d4+6) sharp. | |||
'''Aim.''' The Assassin give itself TA against a target it can see within 60 ft of it. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
|- | |- | ||
| colspan="6" |'''Heavy Crossbow.''' ''Ranged | | colspan="6" |'''Heavy Crossbow.''' ''Ranged 500 ft Two-handed Weapon.'' +6 vs AR. '''Hit''': 11 (1d10+6) sharp. | ||
'''[[Poison]].''' The Assassin coats a dagger or crossbow bolt with poison. The next time it hits with an attack, it deals an additional 7 (2d6) toxic damage. | |||
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! colspan="6" | | |||
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| colspan="6" | | | colspan="6" | | ||
==== ''OR the Assassin can take TWO of the following actions, or take the same action twice.''==== | ==== ''OR the Assassin can take TWO of the following actions, or take the same action twice.''==== | ||
|- | |- | ||
| colspan="6" |'''Heavy Crossbow.''' | | colspan="6" |'''Heavy Crossbow.''' ''Ranged 500 ft Two-handed Weapon.'' +6 vs AR. '''Hit''': 11 (1d10+6) sharp. | ||
'''[[Poison]].''' The Assassin coats a dagger or crossbow bolt with poison. The next time it hits with an attack, it deals an additional 7 (2d6) toxic damage. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
Latest revision as of 15:10, 26 September 2025
Assassin | |||||
|---|---|---|---|---|---|
| Monster Level: 14 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 6 | 2 | 5 | 3 | 0 |
| Ref: 16 | Fort: 12 | Ant: 15 | Log: 13 | Will: 10 | |
| Armor Rating 14 (Evasive) | Resist Toxic 3 | ||||
| Hit Points 55 | Senses Darkvision 30 ft | ||||
| Speed 30 ft, Climb 30 ft | |||||
| Skills (STR) Sprinting +4; (DEX) Balancing +6, Contorting +4, Sneaking +8; (AWR) Eavesdropping +4, Investigating +2, Perceiving +6, Tracking +4 | |||||
| Features | |||||
| Sneak Attack. When the Assassin has TA against a target, it deal 14 (4d6) additional damage. | |||||
| Ambusher. The Assassin has +8 Initiative rolls. When it hits a creature that has not yet acted in Initiative, it counts as a crit. | |||||
| Actions | |||||
The Assassin can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Assassin can move up to its speed
Dagger. Thrown (20 ft) One-handed Weapon. +6 vs AR. Hit: 8 (1d4+6) sharp. Aim. The Assassin give itself TA against a target it can see within 60 ft of it. | |||||
OR the Assassin can take ONE of the following actions... | |||||
| Move. The Assassin can move up to its speed
Dagger. Thrown (20 ft) One-handed Weapon. +6 vs AR. Hit: 8 (1d4+6) sharp. Aim. The Assassin give itself TA against a target it can see within 60 ft of it. | |||||
...AND take ONE of the following actions. | |||||
| Heavy Crossbow. Ranged 500 ft Two-handed Weapon. +6 vs AR. Hit: 11 (1d10+6) sharp.
Poison. The Assassin coats a dagger or crossbow bolt with poison. The next time it hits with an attack, it deals an additional 7 (2d6) toxic damage. | |||||
OR the Assassin can take TWO of the following actions, or take the same action twice. | |||||
| Heavy Crossbow. Ranged 500 ft Two-handed Weapon. +6 vs AR. Hit: 11 (1d10+6) sharp.
Poison. The Assassin coats a dagger or crossbow bolt with poison. The next time it hits with an attack, it deals an additional 7 (2d6) toxic damage. | |||||
| Reactions | |||||
| Retreat (1/Round). When a creature misses the Assassin with an attack, the Assassin can move up to its speed | |||||