Cyclops: Difference between revisions

(Created page with "[Back to creatures] __NOTOC__ Cyclopes are one-eyed giant humanoids that tend to live alone or in small family units. They are usually pastoral, tending flocks that they use for food or clothing, and commonly live in caves. Quite resilient and adaptive, Cyclopes can be found in most natural environments. They are territorial and will attack other humanoids that enter their domain, and are not opposed to eating such intruders. {| class="creature" |+ !...")
 
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| colspan="6" |'''Poor Eyesight.''' The Cyclops has -2 on AWR checks that rely on eyesight.  
| colspan="6" |'''Poor Eyesight.''' The Cyclops has -2 on AWR checks that rely on eyesight.  
'''Crafter.''' The Cyclops has +2 in one skill of the MC's choice with the Crafting tag.  
'''Crafter.''' The Cyclops has +2 in one skill of the MC's choice with the Crafting tag.
 
'''Vengeful.''' After rolling [[Initiative]], the Cyclops has TA on creatures that it has fought previously within a 7-day period. It also crits on a roll of 19-20 against such creatures.  
'''Vengeful.''' After rolling [[Initiative]], the Cyclops has TA on creatures that it has fought previously within a 7-day period. It also crits on a roll of 19-20 against such creatures.  
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==== ''The CYCLOPS can MOVE and take ONE of the following actions.'' ====
==== ''The Cyclops can MOVE and take ONE of the following actions.'' ====
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| colspan="6" |'''Move.'''  The Cyclops can move up to its speed.  
| colspan="6" |'''Move.'''  The Cyclops can move up to its speed.  

Latest revision as of 20:47, 12 February 2024

[Back to creatures]


Cyclopes are one-eyed giant humanoids that tend to live alone or in small family units. They are usually pastoral, tending flocks that they use for food or clothing, and commonly live in caves. Quite resilient and adaptive, Cyclopes can be found in most natural environments. They are territorial and will attack other humanoids that enter their domain, and are not opposed to eating such intruders.

Cyclops

Monster Level: 4
Large. Abominable Humanoid
STR DEX END AWR INT CHA
3 2 3 -1 -1 -1
Ref: 12 Fort: 13 Ant: 9 Log: 9 Will: 9
Armor Rating 13 Resist Radiant 2
Hit Points 40 Senses Low-Light Vision 30 ft
Speed 30 ft
Skills (STR) Athletics +2, Menacing +2; (AWR) Foraging +2
Features
Poor Eyesight. The Cyclops has -2 on AWR checks that rely on eyesight.

Crafter. The Cyclops has +2 in one skill of the MC's choice with the Crafting tag.

Vengeful. After rolling Initiative, the Cyclops has TA on creatures that it has fought previously within a 7-day period. It also crits on a roll of 19-20 against such creatures.

Actions

The Cyclops can MOVE and take ONE of the following actions.

Move. The Cyclops can move up to its speed.

Club. Reach 10 ft Two-Handed Weapon. +3 vs AR. Hit: 8 (1d10+3) blunt.

Hurl. Ranged (40 ft) Improvised Weapon. +2 vs REF. Hit: 7 (2d6) blunt and the creature is Dazed until the end of its turn.