Carcass Shambler: Difference between revisions
(Created page with "[Back to creatures] __NOTOC__ Sometimes, when fiendish presences manage to perforate the thick wards surrounding Ancerra, they latch onto rotting carcasses, animating them in zombific fashion. Carcass Shamblers are mindless undead creatures that seek only to consume and to grow in size, for when they happen upon a kill that is not fresh, they can absorb it into themselves. {| class="creature" |+ ! colspan="6" | === Carcass Shambler === |- | colspan="...") |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 52: | Line 52: | ||
|- | |- | ||
| colspan="6" |'''Drawn to Blood.''' The Carcass's speed increases by +5 ft if it is moving towards a Bloodied creature that it can see. | | colspan="6" |'''Drawn to Blood.''' The Carcass's speed increases by +5 ft if it is moving towards a Bloodied creature that it can see. | ||
'''Carcass Consumption.''' When the Carcass spends 10 minutes eating a corpse that has been dead for at least 24 hours, the Carcass's current and maximum HP both increase by 10. For each 30 HP that the Carcass gains in this way, its Size increases by 1 and it gains 1 additional monster action. | '''Carcass Consumption.''' When the Carcass spends 10 minutes eating a corpse that has been dead for at least 24 hours, the Carcass's current and maximum HP both increase by 10. For each 30 HP that the Carcass gains in this way, its Size increases by 1 and it gains 1 additional monster action. | ||
'''Shambling Dead.''' When the Carcass is reduced to 0 HP, and is not reduced to 0 HP by a critical hit or [[damage]] to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Carcass falls Prone and regains 1 HP. On a roll of 8 or higher, the Carcass dies. | '''Shambling Dead.''' When the Carcass is reduced to 0 HP, and is not reduced to 0 HP by a critical hit or [[damage]] to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Carcass falls Prone and regains 1 HP. On a roll of 8 or higher, the Carcass dies. | ||
|- | |- | ||
| Line 58: | Line 59: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Carcass Shambler can MOVE and take TWO of the following actions, or the same action twice.'' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The Carcass can move up to its speed. | | colspan="6" |'''Move.''' The Carcass can move up to its speed. | ||
'''Rend.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) blunt. On a crit, the creature also gains Bleeding 1d6. | '''Rend.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) blunt. On a crit, the creature also gains Bleeding 1d6. | ||
|} | |} | ||
Latest revision as of 20:47, 12 February 2024
Sometimes, when fiendish presences manage to perforate the thick wards surrounding Ancerra, they latch onto rotting carcasses, animating them in zombific fashion. Carcass Shamblers are mindless undead creatures that seek only to consume and to grow in size, for when they happen upon a kill that is not fresh, they can absorb it into themselves.
Carcass Shambler | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Large. Abominable Undead Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 0 | 4 | 1 | -3 | -3 |
| Ref: 10 | Fort: 14 | Ant: 11 | Log: 7 | Will: 7 | |
| Armor Rating 12 | Vulnerable Radiant 1, Bleeding 1, Burning 1 | ||||
| Hit Points 45 | Immune Psychic | ||||
| Speed 30 ft | Senses Low-Light Vision 60 ft | ||||
| Traits Immutable, Iron Will, Steel Mind | |||||
| Features | |||||
| Drawn to Blood. The Carcass's speed increases by +5 ft if it is moving towards a Bloodied creature that it can see.
Carcass Consumption. When the Carcass spends 10 minutes eating a corpse that has been dead for at least 24 hours, the Carcass's current and maximum HP both increase by 10. For each 30 HP that the Carcass gains in this way, its Size increases by 1 and it gains 1 additional monster action. Shambling Dead. When the Carcass is reduced to 0 HP, and is not reduced to 0 HP by a critical hit or damage to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Carcass falls Prone and regains 1 HP. On a roll of 8 or higher, the Carcass dies. | |||||
| Actions | |||||
The Carcass Shambler can MOVE and take TWO of the following actions, or the same action twice. | |||||
| Move. The Carcass can move up to its speed.
Rend. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) blunt. On a crit, the creature also gains Bleeding 1d6. | |||||