Veteran Soldier: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
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{| class="creature"
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Grizzled.''' When Bloodied, the Veteran has TA on all attacks.
| colspan="6" |'''Grizzled.''' When Bloodied, the Veteran [[Soldier]] has TA on all attacks.
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| colspan="6" |'''Kite [[Shield]].''' The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.
| colspan="6" |'''Kite [[Shield]].''' The Veteran Soldier can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.
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| colspan="6" |'''Grit.''' When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.
| colspan="6" |'''Grit.''' When the Veteran Soldier Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |
| colspan="6" |
==== ''The Veteran can MOVE and take ONE of the following actions. ====
==== ''The Veteran Soldier can MOVE and take ONE of the following actions. '' ====
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| colspan="6" |'''Move.''' The Veteran can move up to its speed.
| colspan="6" |'''Move.''' The Veteran Soldier can move up to its speed.
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| colspan="6" |'''Claymore.''' ''Reach 5 ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12 + 3) sharp.
| colspan="6" |'''Claymore.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12 + 3) sharp.
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| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
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| colspan="6" |'''Recurve Bow.''' ''Ranged (200 ft) Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
| colspan="6" |'''Recurve Bow.''' ''Ranged 200 ft Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
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| colspan="6" |'''Duel.''' The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.
| colspan="6" |'''Duel.''' The Veteran Soldier assumes a stance that allows it to Exploit before the start of its next turn if provoked.
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| colspan="6" |
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |
| colspan="6" |
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| colspan="6" |'''Exploit.''' If the Veteran used Duel on its last turn, then it can Exploit
| colspan="6" |'''Exploit.''' If the Veteran used Duel on its last turn, then it can [[Actions#Advanced Maneuvers|Exploit]]
|}
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Latest revision as of 13:45, 3 May 2024


[Back to creatures]

Veteran Soldier

Monster Level: 3
Medium. Humanoid
STR DEX END AWR INT CHA
3 0 2 3 0 -1
Ref: 9 Fort: 12 Ant: 13 Log: 10 Will: 9
Armor Rating 15 (field plate armor)
Hit Points 32
Speed 25 ft
Skills (STR) Applied Force +2, Menace +2; (END) Forced March +4; (AWR) Perceiving +4
Features
Grizzled. When Bloodied, the Veteran Soldier has TA on all attacks.
Kite Shield. The Veteran Soldier can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.
Grit. When the Veteran Soldier Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.
Actions

The Veteran Soldier can MOVE and take ONE of the following actions.

Move. The Veteran Soldier can move up to its speed.
Claymore. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 9 (1d12 + 3) sharp.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
Recurve Bow. Ranged 200 ft Weapon. +0 vs AR. Hit: 3 (1d6) sharp.
Duel. The Veteran Soldier assumes a stance that allows it to Exploit before the start of its next turn if provoked.
Reactions
Exploit. If the Veteran used Duel on its last turn, then it can Exploit