Courtier: Difference between revisions
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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__NOTOC__ | __NOTOC__ | ||
[[Creature List|[Back to creatures]]] | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Courtier === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 2'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 22: | Line 20: | ||
|- | |- | ||
!0 | !0 | ||
!2 | |||
!0 | !0 | ||
! | !1 | ||
! | !2 | ||
! | !2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: | !Ant: 11 | ||
!Log: | !Log: 12 | ||
!Will: | !Will: 12 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 11 (leather armor) | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Steel Mind | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 18 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (AWR) Eavesdropping +4, Intuiting +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +4, Persuading +6 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Political Skill.''' The Courtier has +6 in politics of the relevant region. | ||
'''Arrangement (1/Week).''' The Courtier can secure an audience with any NPC that has 4 or fewer professional ranks in the aristocrat, mercantile or military occupations. There may be up to a 4 hour delay between the arrangements being made and the meeting being held. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Courtier can MOVE and take '''ONE''' of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Courtier can move up to its speed. | ||
'''Rapier.''' ''Reach 5 ft One-Handed Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp. | |||
'''[[Order]].''' The Courtier casts the [[Commandment]] [[divine]] spell using CHA. This does not count as magical. | |||
'''Riposte.''' The Courtier assumes a stance that allows it to Exploit if circumstances permit. | |||
|- | |- | ||
! colspan="6" |Reactions | |||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' If the Courtier used Riposte on its last turn, then it can [[Actions#Advanced Maneuvers|Exploit]]. | ||
| | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 16:28, 3 May 2024
Courtier | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 2 | 0 | 1 | 2 | 2 |
| Ref: 13 | Fort: 10 | Ant: 11 | Log: 12 | Will: 12 | |
| Armor Rating 11 (leather armor) | Traits Steel Mind | ||||
| Hit Points 18 | |||||
| Speed 30 ft | |||||
| Skills (AWR) Eavesdropping +4, Intuiting +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +4, Persuading +6 | |||||
| Features | |||||
| Political Skill. The Courtier has +6 in politics of the relevant region.
Arrangement (1/Week). The Courtier can secure an audience with any NPC that has 4 or fewer professional ranks in the aristocrat, mercantile or military occupations. There may be up to a 4 hour delay between the arrangements being made and the meeting being held. | |||||
| Actions | |||||
The Courtier can MOVE and take ONE of the following actions. | |||||
| Move. The Courtier can move up to its speed.
Rapier. Reach 5 ft One-Handed Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp. Order. The Courtier casts the Commandment divine spell using CHA. This does not count as magical. Riposte. The Courtier assumes a stance that allows it to Exploit if circumstances permit. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Courtier used Riposte on its last turn, then it can Exploit. | |||||