Minotaur: Difference between revisions

(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


__NOTOC__
Half humanoid, half bull, minotaurs usually look rather menacing. While many lean into their savage appearance and seek employ as mercenaries or bouncers, other Minotaurs pursue their more intuitive side. Minotaurs have an uncanny sense of direction, so they are highly valuable in confusing underground tunnels and are often welcome aboard ships as chief navigators.__NOTOC__
 
Info


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Minotaur ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 3''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid, Monstrosity''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 21: Line 19:
!CHA
!CHA
|-
|-
!0
!2
!0
!1
!0
!2
!0
!2
!0
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 11
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 12
!Log: 10
!Log: 10
!Will: 10
!Will: 10
Line 38: Line 36:
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 30
| colspan="3" |'''Immune''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 40 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +5, Menacing +3; (INT) Navigating +10
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Bull Rush.''' If the Minotaur moved at least 10 ft towards a hostile creature that is Large or smaller before making a Gore attack, and hit with the attack, the Minotaur deals 3 (1d6) additional sharp [[damage]].
'''Maze-Dweller.''' While on land, the Minotaur cannot become lost, except by magical means.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Minotaur can '''MOVE''' and take '''ONE''' of the following actions'''.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Minotaur can move up to its speed.
|-
'''Gore.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 5 (1d6+2) sharp.
| colspan="6" |
 
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
'''Battle Axe.''' ''Reach 5 ft, Hand-and-a-Half Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp, or 7 (1d10+2) sharp if using two hands.
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' The Minotaur can [[Actions#Advanced Maneuvers|Exploit.]]
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 18:16, 14 April 2024

[Back to creatures]

Half humanoid, half bull, minotaurs usually look rather menacing. While many lean into their savage appearance and seek employ as mercenaries or bouncers, other Minotaurs pursue their more intuitive side. Minotaurs have an uncanny sense of direction, so they are highly valuable in confusing underground tunnels and are often welcome aboard ships as chief navigators.

Minotaur

Monster Level: 3
Medium. Humanoid, Monstrosity
STR DEX END AWR INT CHA
2 1 2 2 0 0
Ref: 11 Fort: 12 Ant: 12 Log: 10 Will: 10
Armor Rating 12
Hit Points 30
Speed 40 ft
Skills (STR) Applied Force +5, Menacing +3; (INT) Navigating +10
Features
Bull Rush. If the Minotaur moved at least 10 ft towards a hostile creature that is Large or smaller before making a Gore attack, and hit with the attack, the Minotaur deals 3 (1d6) additional sharp damage.

Maze-Dweller. While on land, the Minotaur cannot become lost, except by magical means.

Actions

The Minotaur can MOVE and take ONE of the following actions.

Move. The Minotaur can move up to its speed.

Gore. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp.

Battle Axe. Reach 5 ft, Hand-and-a-Half Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp, or 7 (1d10+2) sharp if using two hands.

Reactions
Exploit (1/Round). The Minotaur can Exploit.