Cornered Frenzy: Difference between revisions

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''[[Primal]] Spell, Altering, Intrinsic, Nature''
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== <big>'''Cornered Frenzy'''</big> ==
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|''[[Primal]]'' ''Spell, Altering, Intrinsic, Nature''
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|'''APC:''' 4
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|'''SPC:''' 4
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|'''Range:''' 5 ft radius
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|'''Requires:''' Gesture
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|'''Duration:''' Instantaneous
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!Spell Description
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|You embrace the fearsome aspect of a cornered predator, lashing out against all about you.
You can only use this spell when you are Bloodied.


'''APC:''' 4
With a weapon that you are holding or with a natural weapon, make an attack roll against the AR of each creature within the spell’s radius. Make separate attacks against each creature, but roll damage once; creatures that you hit take full damage, and creatures that you miss take 1⁄2 damage. If you crit a creature, deal critical damage as you normally would with a weapon.


'''SPC:''' 4
If you are dual wielding, roll damage for both weapons, but still only make one attack per creature to determine whether you hit, using the weapon modifier of your choice.
 
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'''Range:''' Self (5 ft radius)
[[Primal Spells|[Back to Primal Spells]]]<br>
 
'''Requirements:''' Gesture
 
'''Duration:''' Instantaneous
 
You embrace the fearsome aspect of a cornered predator, lashing out against all about you.
 
You can only use this spell when you are Bloodied. With a weapon that you are holding, make an attack roll against the AR of each creature within the spell’s radius. Make separate attacks against each creature, but roll [[damage]] once; creatures that you hit take full damage, and creatures that you miss take 1⁄2 damage. If you crit a creature, deal critical damage as you normally would with a weapon.
 
If you are dual wielding, roll damage for both [[weapons]], but still only make one attack per creature to determine whether you hit, using the weapon modifier of your choice.
 
 
[[Primal Spells|[Back to Primal Spells]]]

Latest revision as of 15:50, 1 August 2025

Cornered Frenzy

Primal Spell, Altering, Intrinsic, Nature
APC: 4
SPC: 4
Range: 5 ft radius
Requires: Gesture
Duration: Instantaneous
Spell Description
You embrace the fearsome aspect of a cornered predator, lashing out against all about you.

You can only use this spell when you are Bloodied.

With a weapon that you are holding or with a natural weapon, make an attack roll against the AR of each creature within the spell’s radius. Make separate attacks against each creature, but roll damage once; creatures that you hit take full damage, and creatures that you miss take 1⁄2 damage. If you crit a creature, deal critical damage as you normally would with a weapon.

If you are dual wielding, roll damage for both weapons, but still only make one attack per creature to determine whether you hit, using the weapon modifier of your choice.

[Back to Primal Spells]