Blood Effigy: Difference between revisions

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| colspan="3" |'''Resist''' Occult 7
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| colspan="3" |'''[[Armor]] Rating''' 13  
| colspan="3" |'''[[Armor]] Rating''' 13  
| colspan="3" |'''Vulnerable''' [[Divine]] 2
| colspan="3" |'''Resist''' Occult 7 '''Immune''' Nonmagical Weapons
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| colspan="3" |'''Hit Points''' 72
| colspan="3" |'''Hit Points''' 72
| colspan="3" |'''DR''' 2/Magical [[Weapons]]
| colspan="3" |'''Vulnerable''' [[Divine]] 2 '''DR''' 2/Magical [[Weapons]]
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Immune''' Nonmagical Weapons
| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''Senses''' Darkvision 30ft
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| colspan="3" |'''Traits''' Immutable, Unerring Mind, Regen 3
| colspan="3" |'''Traits''' Immutable, Unerring Mind, Regen 3
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| colspan="6" |'''Move.''' The Blood Effigy can move up to its speed
| colspan="6" |'''Move.''' The Blood Effigy can move up to its speed
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| colspan="6" |'''Blood Splash.''' ''Reach 5ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) fire.
| colspan="6" |'''Blood Splash.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) fire.
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==== '''''OR''' the Blood Effigy can MOVE and take the following action'''.''''' ====
==== '''''OR''' the Blood Effigy can MOVE and take the following action'''.''''' ====
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| colspan="6" |'''Exsanguinate.''' ''Reach 5ft Natural Weapon.'' +4 vs FORT. '''Hit:''' 7 (1d6+4) fire and the Blood Effigy regains HP equal to the damage it dealt. Additionally, the target’s HP maximum is lowered by the amount of damage dealt. If creature’s maximum HP reaches 0, it immediately dies. Maximum HP lost by Exsanguinate is restored by a Lesser Restoration ritual or similar magic, or by Taking a Rest.
| colspan="6" |'''Exsanguinate.''' ''Reach 5 ft Natural Weapon.'' +4 vs FORT. '''Hit:''' 7 (1d6+4) fire and the Blood Effigy regains HP equal to the damage it dealt. Additionally, the target’s HP maximum is lowered by the amount of damage dealt. If creature’s maximum HP reaches 0, it immediately dies. Maximum HP lost by Exsanguinate is restored by a [[Lesser Restoration]] ritual or similar magic, or by Taking a Rest.
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=== Features ===
'''Boiling Blood.''' Any creature that makes a successful melee attack against the Blood Effigy must make a DC 14 FORT check or take 2 (1d4) fire damage.
'''Malleable Form.''' The Blood Effigy can use its move action to pass through spaces as small as 1 inch, but cannot end its turn in any space too small for a Medium sized creature. If it does, it takes 13 (2d12) blunt damage.
=== Actions ===
''The '''Blood Effigy''' can take '''THREE''' of the following actions, or take the same action '''three times.'''''
'''Move.''' The Blood Effigy can move up to its speed
'''Blood Splash.''' ''Reach 5ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) fire.
'''''OR''' the Blood Effigy can '''MOVE''' and take the following action.''
'''Exsanguinate.''' ''Reach 5ft Natural Weapon.'' +4 vs FORT. '''Hit:''' 7 (1d6+4) fire and the Blood Effigy regains HP equal to the damage it dealt. Additionally, the target’s HP maximum is lowered by the amount of damage dealt. If creature’s maximum HP reaches 0, it immediately dies. Maximum HP lost by Exsanguinate is restored by a Lesser Restoration ritual or similar magic, or by Taking a Rest.

Latest revision as of 21:51, 2 April 2024

[Back to creatures]


Blood Effigies are created through a foul ritual in which a humanoid is sacrificed and drained of all their blood. A fiend then forms a solid body out of the blood. While the ritual is utterly despicable, it is not terribly difficult, so common folk tend to be more aware of Blood Effigies than other demons. Given the bright red color of a young Blood Effigy and the darker burgundy color of an older Blood Effigy, this has led to the incorrect stereotype that all demons are red.

Blood Effigy

Monster Level: 10
Medium. Humanoid Fiend (Occult)
STR DEX END AWR INT CHA
2 4 4 2 2 1
Ref: 14 Fort: 14 Ant: 12 Log: 12 Will: 11
Armor Rating 13 Resist Occult 7 Immune Nonmagical Weapons
Hit Points 72 Vulnerable Divine 2 DR 2/Magical Weapons
Speed 30 ft Senses Darkvision 30 ft
Traits Immutable, Unerring Mind, Regen 3
Features
Boiling Blood. Any creature that makes a successful melee attack against the Blood Effigy must make a DC 14 FORT check or take 2 (1d4) fire damage.
Malleable Form. The Blood Effigy can use its move action to pass through spaces as small as 1 inch, but cannot end its turn in any space too small for a Medium sized creature. If it does, it takes 13 (2d12) blunt damage.
Actions

The Blood Effigy can take THREE of the following actions, or take the same action three times.

Move. The Blood Effigy can move up to its speed
Blood Splash. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) fire.

OR the Blood Effigy can MOVE and take the following action.

Exsanguinate. Reach 5 ft Natural Weapon. +4 vs FORT. Hit: 7 (1d6+4) fire and the Blood Effigy regains HP equal to the damage it dealt. Additionally, the target’s HP maximum is lowered by the amount of damage dealt. If creature’s maximum HP reaches 0, it immediately dies. Maximum HP lost by Exsanguinate is restored by a Lesser Restoration ritual or similar magic, or by Taking a Rest.