Cornered Frenzy: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Primal Spell, Altering, Intrinsic, Nature'' '''APC:''' 4 '''SPC:''' 4 '''Range:''' Self (5 ft radius) '''Requirements:''' Gesture '''Duration:''' Instantaneous You embrace the fearsome aspect of a cornered predator, lashing out against all about you. You can only use this spell when you are Bloodied. With a weapon that you are holding, make an attack roll against the AR of each creature within the spell’s radius. Make separate attacks against each creature, bu...") |
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''[[Primal]] Spell, Altering, Intrinsic, Nature'' | __NOAUTOLINKS__ | ||
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== <big>'''Cornered Frenzy'''</big> == | |||
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|''[[Primal]]'' ''Spell, Altering, Intrinsic, Nature'' | |||
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|'''APC:''' 4 | |||
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|'''SPC:''' 4 | |||
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|'''Range:''' 5 ft radius | |||
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|'''Requires:''' Gesture | |||
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|'''Duration:''' Instantaneous | |||
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!Spell Description | |||
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|You embrace the fearsome aspect of a cornered predator, lashing out against all about you. | |||
You can only use this spell when you are Bloodied. | |||
With a weapon that you are holding or with a natural weapon, make an attack roll against the AR of each creature within the spell’s radius. Make separate attacks against each creature, but roll damage once; creatures that you hit take full damage, and creatures that you miss take 1⁄2 damage. If you crit a creature, deal critical damage as you normally would with a weapon. | |||
If you are dual wielding, roll damage for both weapons, but still only make one attack per creature to determine whether you hit, using the weapon modifier of your choice. | |||
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[[Primal Spells|[Back to Primal Spells]]]<br> | |||
If you are dual wielding, roll damage for both | |||
Latest revision as of 15:50, 1 August 2025
Cornered Frenzy |
| Primal Spell, Altering, Intrinsic, Nature |
| APC: 4 |
| SPC: 4 |
| Range: 5 ft radius |
| Requires: Gesture |
| Duration: Instantaneous |
| Spell Description |
|---|
| You embrace the fearsome aspect of a cornered predator, lashing out against all about you.
You can only use this spell when you are Bloodied. With a weapon that you are holding or with a natural weapon, make an attack roll against the AR of each creature within the spell’s radius. Make separate attacks against each creature, but roll damage once; creatures that you hit take full damage, and creatures that you miss take 1⁄2 damage. If you crit a creature, deal critical damage as you normally would with a weapon. If you are dual wielding, roll damage for both weapons, but still only make one attack per creature to determine whether you hit, using the weapon modifier of your choice. |