Fleetfoot: Difference between revisions

(Created page with "''Primal Chant, Altering, Intrinsic, Nature'' '''APC:''' 1 '''Range:''' Self '''Requirements''': Gesture '''Duration:''' Until the end of your next turn Difficult terrain does not hinder your movement. When you cast this chant and are at a higher power tier, the chant becomes stronger: '''Tier 2''': +5 ft speed. '''Tier 3:''' Hazardous terrain does not hinder your movement, but still damages you. '''Tier 4:''' +5 ft speed. '''Tier 5:''' +5 ft speed. '''Tier 6...")
 
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''[[Primal]] Chant, Altering, Intrinsic, Nature''
__NOAUTOLINKS__
{| class="creature"
|+
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== <big>'''Fleetfoot'''</big> ==
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|''[[Primal]] Chant, Altering, Intrinsic, Nature''
|-
|'''APC:''' 1
|-
|'''Range:''' Self
|-
|'''Requires:''' Gesture
|-
|'''Duration:''' 1 round
|-
!Spell Description
|-
|Difficult Terrain does not hinder your movement.
|-
!Primal Tiers
|-
|When you cast this chant and are at a higher power tier, the chant becomes stronger:
'''Tier 2''': +5 ft walking speed.


'''APC:''' 1
'''Tier 3:''' Hazardous Terrain does not hinder your movement, but still damages you.


'''Range:''' Self
'''Tier 4:''' +5 ft walking speed.


'''Requirements''': Gesture
'''Tier 5:''' +5 ft walking speed.


'''Duration:''' Until the end of your next turn
'''Tier 6:''' Hazardous Terrain does not damage you unless it is liquid.
 
|}
Difficult terrain does not hinder your movement.
[[Primal Spells|[Back to Primal Spells]]]<br>
 
When you cast this chant and are at a higher power tier, the chant becomes stronger:
 
'''Tier 2''': +5 ft speed.
 
'''Tier 3:''' Hazardous terrain does not hinder your movement, but still damages you.
 
'''Tier 4:''' +5 ft speed.
 
'''Tier 5:''' +5 ft speed.
 
'''Tier 6:''' Hazardous terrain does not [[damage]] you unless it is liquid.

Latest revision as of 15:13, 1 August 2025

Fleetfoot

Primal Chant, Altering, Intrinsic, Nature
APC: 1
Range: Self
Requires: Gesture
Duration: 1 round
Spell Description
Difficult Terrain does not hinder your movement.
Primal Tiers
When you cast this chant and are at a higher power tier, the chant becomes stronger:

Tier 2: +5 ft walking speed.

Tier 3: Hazardous Terrain does not hinder your movement, but still damages you.

Tier 4: +5 ft walking speed.

Tier 5: +5 ft walking speed.

Tier 6: Hazardous Terrain does not damage you unless it is liquid.

[Back to Primal Spells]