Heavenly Fire: Difference between revisions

(Created page with "''Divine spell, Evoking, Sacrament, Conjuring 1'' '''APC:''' 5 '''SPC:''' 20 '''Range:''' 100 ft '''Requirements:''' Visual, Gesture '''Duration:''' Instantaneous Make a magic attack against the FORT of all creatures within a 20 ft radius of a point that you choose within range. Creatures take 4d10 radiant damage if you hit, and take 1⁄2 damage if you miss. Additionally, if you hit, a creature is Blinded until the end of its next turn. '''Sacrament:''' If you us...")
 
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''[[Divine]] spell, Evoking, Sacrament, Conjuring 1''
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== '''Heavenly Fire''' ==
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| ''[[Divine]] Spell, Evoking, Sacrament, Conjuring 1''
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|'''APC:''' 5
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|'''SPC:''' 20
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|'''Range:''' 100 ft
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|'''Requires:''' Gesture, Visual
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|'''Duration:''' Instantaneous
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!Spell Description
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|Make a magic attack against the FORT of all creatures within a 20 ft radius of a point that you choose within range. On a hit, deal 4d10 radiant damage and the creature is Blinded until the end of its next turn. On a miss, deal 1⁄2 damage and they are not Blinded.
|-
!Sacrament
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|'''Sacrament:''' If you use a diamond worth at least 100 sc as part of casting this spell, then you can ignore the conjuring requirement and its APC is reduced by 2.
|}


'''APC:''' 5
[[Divine Spells|[Back to Divine Magic]]]
 
'''SPC:''' 20
 
'''Range:''' 100 ft
 
'''Requirements:''' Visual, Gesture
 
'''Duration:''' Instantaneous
 
Make a magic attack against the FORT of all creatures within a 20 ft radius of a point that you choose within range. Creatures take 4d10 radiant [[damage]] if you hit, and take 1⁄2 damage if you miss. Additionally, if you hit, a creature is Blinded until the end of its next turn.
 
'''Sacrament:''' If you use a diamond worth at least 100 sc as part of casting this spell, then

Latest revision as of 14:59, 14 June 2025

Heavenly Fire

Divine Spell, Evoking, Sacrament, Conjuring 1
APC: 5
SPC: 20
Range: 100 ft
Requires: Gesture, Visual
Duration: Instantaneous
Spell Description
Make a magic attack against the FORT of all creatures within a 20 ft radius of a point that you choose within range. On a hit, deal 4d10 radiant damage and the creature is Blinded until the end of its next turn. On a miss, deal 1⁄2 damage and they are not Blinded.
Sacrament
Sacrament: If you use a diamond worth at least 100 sc as part of casting this spell, then you can ignore the conjuring requirement and its APC is reduced by 2.

[Back to Divine Magic]