Warden's Trap: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
No edit summary
No edit summary
Line 20: Line 20:
|-
|-
|You carefully lay the groundwork to snare an unsuspecting foe.
|You carefully lay the groundwork to snare an unsuspecting foe.
Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. If they fail, then they are Restrained and Grounded (escape DC 10 + your magic attribute). When a creature becomes restrained in this manner, if you are on the same plane of existence as the trap, you become magically aware that a creature is restrained but do not automatically know anything further about the creature. The creature can repeat the save every minute. Creatures with a ML greater than half of your Character Level gain +1 to their escape check every 10 minutes. Taking damage immediately ends the restraint.
Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. If they fail, then they are Restrained and Grounded (escape DC 10 + your magic attribute). When a creature becomes Restrained in this manner, if you are on the same plane of existence as the trap, you become magically aware that a creature is Restrained but do not automatically know anything further about the creature. The creature can repeat the save every minute. Creatures with a ML greater than half of your Character Level gain +1 to their escape check every 10 minutes. Taking damage immediately ends the restraint.


When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more traps active than your Primal Power; any attempt to create an additional trap with this invocation fails.
When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more traps active than your Primal Power; any attempt to create an additional trap with this invocation fails.
|}
|}
[[Primal Spells|[Back to Primal Spells]]]<br>
[[Primal Spells|[Back to Primal Spells]]]<br>

Revision as of 14:37, 7 July 2024

Warden's Trap

Primal Invocation, Alchemy, Intrinsic, Nature
Casting Time: 10 minutes
Range: Touch
Materials: At least 5 ft of rope, vine, twine, or a similar substance that can be used to bind
Requires: Gesture, Visual
Duration: Indefinite
Spell Description
You carefully lay the groundwork to snare an unsuspecting foe.

Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. If they fail, then they are Restrained and Grounded (escape DC 10 + your magic attribute). When a creature becomes Restrained in this manner, if you are on the same plane of existence as the trap, you become magically aware that a creature is Restrained but do not automatically know anything further about the creature. The creature can repeat the save every minute. Creatures with a ML greater than half of your Character Level gain +1 to their escape check every 10 minutes. Taking damage immediately ends the restraint.

When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more traps active than your Primal Power; any attempt to create an additional trap with this invocation fails.

[Back to Primal Spells]