Wall of Briars: Difference between revisions

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Thorny briars sprout in a line between those two points. The briars are 5 ft thick and 15 ft tall. Moving through the briars is considered moving through Hazardous Terrain (6d4 sharp). Furthermore, when a creature attempts to move through the briars, make a magic attack against their FORT. On a hit, the creature is Restrained (escape DC 10 + your magic attribute).
Thorny briars sprout in a line between those two points. The briars are 5 ft thick and 15 ft tall. Moving through the briars is considered moving through Hazardous Terrain (6d4 sharp). Furthermore, when a creature attempts to move through the briars, make a magic attack against their FORT. On a hit, the creature is Restrained (escape DC 10 + your magic attribute).


The wall provides partial cover (+3) against all ranged attacks. The briars can be destroyed or burned. Each 5 ft<sup>3</sup> of the briars has the following health statistics:
The wall provides Partial Cover (+3) against all ranged attacks. The briars can be destroyed or burned. Each 5 ft<sup>3</sup> of the briars has the following health statistics:


'''HP''' 20 '''AR''' 14
'''HP''' 20 '''AR''' 14

Revision as of 14:20, 7 July 2024

Wall of Briars

Primal Spell, Alchemy, Extrinsic, Nature, Conjuring 2
APC: 8
SPC: 16
Range: 100 ft
Requires: Gesture, Visual
Duration: 10 minutes
Spell Description
Choose a point within range, then choose a second point within range that is no more than 20 ft from the first point.

Thorny briars sprout in a line between those two points. The briars are 5 ft thick and 15 ft tall. Moving through the briars is considered moving through Hazardous Terrain (6d4 sharp). Furthermore, when a creature attempts to move through the briars, make a magic attack against their FORT. On a hit, the creature is Restrained (escape DC 10 + your magic attribute).

The wall provides Partial Cover (+3) against all ranged attacks. The briars can be destroyed or burned. Each 5 ft3 of the briars has the following health statistics:

HP 20 AR 14

Resist Blunt 6, Cold 3, Immune Psychic, Sonic

Vulnerable Fire 4

DT 10

Upcharge
Upcharge: +5 ft length of the wall per +4 SP.

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