Fleetfoot: Difference between revisions

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|When you cast this chant and are at a higher power tier, the chant becomes stronger:
|When you cast this chant and are at a higher power tier, the chant becomes stronger:
'''Tier 2''': +5 ft speed.
'''Tier 2''': +5 ft walking speed.


'''Tier 3:''' Hazardous terrain does not hinder your movement, but still damages you.
'''Tier 3:''' Hazardous terrain does not hinder your movement, but still damages you.


'''Tier 4:''' +5 ft speed.
'''Tier 4:''' +5 ft walking speed.


'''Tier 5:''' +5 ft speed.
'''Tier 5:''' +5 ft walking speed.


'''Tier 6:''' Hazardous terrain does not damage you unless it is liquid.
'''Tier 6:''' Hazardous terrain does not damage you unless it is liquid.
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|}
[[Primal Spells|[Back to Primal Spells]]]<br>
[[Primal Spells|[Back to Primal Spells]]]<br>

Revision as of 14:09, 5 July 2024

Fleetfoot

Primal Chant, Altering, Intrinsic, Nature
APC: 1
Range: Self
Requires: Gesture
Duration: 1 round
Spell Description
Difficult terrain does not hinder your movement until the end of your next turn.
Primal Tiers
When you cast this chant and are at a higher power tier, the chant becomes stronger:

Tier 2: +5 ft walking speed.

Tier 3: Hazardous terrain does not hinder your movement, but still damages you.

Tier 4: +5 ft walking speed.

Tier 5: +5 ft walking speed.

Tier 6: Hazardous terrain does not damage you unless it is liquid.

[Back to Primal Spells]