Levitation: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOAUTOLINKS__
{| class="creature"
{| class="creature"
|+
|+
Line 18: Line 19:
!Spell Description
!Spell Description
|-
|-
|You and a number of creatures of your choice no greater than your magic attribute [[levitate]] into the air. You and each creature that you choose rise up to 20 ft directly up, and up to 5 ft in one horizontal direction of your choice, all moving the same distance. Creatures affected by this spell have a Speed of 0 and cannot move of their own volition. However, they can spend 2 AP on their turn to make a CHA attack vs your WILL; if they succeed, then they escape the effects of this spell.
|You and a number of creatures of your choice no greater than your magic attribute levitate into the air. You and each creature that you choose rise up to 20 ft directly up, and up to 5 ft in one horizontal direction of your choice, all moving the same distance. Creatures affected by this spell have a Speed of 0 and cannot move of their own volition. However, they can spend 2 AP on their turn to make a CHA attack vs your WILL; if they succeed, then they escape the effects of this spell.
This lasts until the end of your next turn, but you may spend 3 additional AP on your next turn to extend the effects to your subsequent turn, up to a total of 1 minute.
This lasts until the end of your next turn, but you may spend 3 additional AP on your next turn to extend the effects to your subsequent turn, up to a total of 1 minute.
|}
|}


[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

Revision as of 08:20, 2 July 2024

Levitation

Divine Spell, Altering
APC: 3
SPC: 32
Range: 20 ft
Requires: Gesture, Visual
Duration: Up to 1 minute
Spell Description
You and a number of creatures of your choice no greater than your magic attribute levitate into the air. You and each creature that you choose rise up to 20 ft directly up, and up to 5 ft in one horizontal direction of your choice, all moving the same distance. Creatures affected by this spell have a Speed of 0 and cannot move of their own volition. However, they can spend 2 AP on their turn to make a CHA attack vs your WILL; if they succeed, then they escape the effects of this spell.

This lasts until the end of your next turn, but you may spend 3 additional AP on your next turn to extend the effects to your subsequent turn, up to a total of 1 minute.

[Back to Divine Magic]