FAQ & Quick Reference: Difference between revisions

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=== Where do I even begin? ===
=== Where do I even begin? ===
Check out [[Getting Started]] and [[Character Creation]]!
Check out [[Getting Started]] and [[Character Creation]]!
=== What is the difference between Coordination and Dexterity? ===
Dexterity refers to your characters nimbleness, reflexes, balance, etc. This attribute is your character's ability to be light on their feet. This impacts your dexterity based skills and your Reflex defense. Coordination is your characters ability, both mentally and physically, to process information and act upon it. This is what determines how many AP your will have at the beginning of your turn in combat.


== Skills ==
== Skills ==
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== Talents, Abilities, and Features ==
== Talents, Abilities, and Features ==
=== What is a talent? ===
Talents are one of the things that makes your character unique! Every level (including level 1) you get to choose a talent for your character to give them a unique quality/ability/skill.


=== Do I need to take a class entry? ===
=== Do I need to take a class entry? ===
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=== If my feature or ability recharges based on my attribute, and that attribute is zero, does that mean I can't use it? ===
=== If my feature or ability recharges based on my attribute, and that attribute is zero, does that mean I can't use it? ===
You can always use an ability at least one time, even if your relevant attribute is 0 or less.
You can always use an ability at least one time, even if your relevant attribute is 0 or less.
== Gameplay ==
=== What is AP? ===
AP or Action Points determine how much you character can do during a round of battle. Each character starts with 3 AP which can be increased with the Coordination Attribute. Each round you perform [[Actions]] and detract them from your AP total. You are allowed to hold over AP = 1/2 your level + 1 (Rounded up) that you can use towards Reactive Actions, if you have them, or add into your pool for the next turn. You can read more in [[Action Points]].
=== Is there a limit to the number of spells/attacks I can do per turn? ===
The only thing that limits the number of spells or attacks you do is the cost.  As long as you have the AP/SP in order to do that action, you can do it during your turn.


== Lore ==
== Lore ==

Revision as of 14:03, 17 June 2024


General Character Creation

Where do I even begin?

Check out Getting Started and Character Creation!

What is the difference between Coordination and Dexterity?

Dexterity refers to your characters nimbleness, reflexes, balance, etc. This attribute is your character's ability to be light on their feet. This impacts your dexterity based skills and your Reflex defense. Coordination is your characters ability, both mentally and physically, to process information and act upon it. This is what determines how many AP your will have at the beginning of your turn in combat.

Skills

What does an asterisk mean next to a skill?

Skills followed by an asterisk are tool-dependent, meaning that you cannot utilize them to their fullest extent without the relevant type of tools.

Talents, Abilities, and Features

What is a talent?

Talents are one of the things that makes your character unique! Every level (including level 1) you get to choose a talent for your character to give them a unique quality/ability/skill.

Do I need to take a class entry?

While most adventurers gain classes at some point in their career. You do not have to take a class. You could choose to simply keep taking specialization talents and/or magic talents and focus on abilities granted outside of class talents.

What is the difference between a Stack and a Track?

A stack denotes a larger subset of tracks. For example, the Pugilist stack contains the Constitute, Martial Arts, Pummeling, and Wrestling tracks.

What is a Capstone?

Classes also have several talents with the Capstone tag. Capstone talents are especially powerful ways to define your character. You can only ever have one Capstone talent.

What does (X/Rest) mean?

Note that many abilities can only be used a certain number of times and have a recharge. 2/Rest means that you can use an ability 2 times, regaining it when you Take a Rest. Similarly, AWR/Recoup means that you can use an ability a number of times equal to your AWR, regaining all expended uses when you Recoup. You can always use an ability at least one time, even if your relevant attribute is 0 or less.

If my feature or ability recharges based on my attribute, and that attribute is zero, does that mean I can't use it?

You can always use an ability at least one time, even if your relevant attribute is 0 or less.

Gameplay

What is AP?

AP or Action Points determine how much you character can do during a round of battle. Each character starts with 3 AP which can be increased with the Coordination Attribute. Each round you perform Actions and detract them from your AP total. You are allowed to hold over AP = 1/2 your level + 1 (Rounded up) that you can use towards Reactive Actions, if you have them, or add into your pool for the next turn. You can read more in Action Points.

Is there a limit to the number of spells/attacks I can do per turn?

The only thing that limits the number of spells or attacks you do is the cost. As long as you have the AP/SP in order to do that action, you can do it during your turn.

Lore

What is Ancerra?

Many lineages, backgrounds, professions, class options, and magic abilities may reference Ancerra. Ancerra is the primary planet in MythCraft’s current default campaign setting.