7,689
edits
No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 66: | Line 66: | ||
'''Recurve Bow.''' ''Ranged 200 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | '''Recurve Bow.''' ''Ranged 200 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | ||
'''Duel.''' The Knight Errant assumes a stance that allows it to | '''Duel.''' The Knight Errant assumes a stance that allows it to Exploit before the start of its next turn if provoked. | ||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Knight Errant can MOVE and take '''ONE''' of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Run them Down.''' If the Knight Errant is mounted, they may move their mount 40 ft in a straight line and make a Lance attack against one target along the path. They do not provoke reactive attacks from that target during this action. | ||
'''Lance.''' ''Reach 10 ft One-Handed Weapon''. +3 vs AR. '''Hit''': 11 (1d12+5) sharp. | |||
'''Inspire.''' The Knight Errant may bolster the spirit of up to three allies. The targets gain +2 to hit until the end of their next turn and +8 Shield HP. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' If the Knight Errant used Duel on its last turn, then it can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||