Knight Errant: Difference between revisions
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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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__NOTOC__ | __NOTOC__ | ||
[[Creature List|[Back to creatures]]] | |||
{{LineageInfobox|image=Knight.png}} | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Knight Errant === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 6'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 19: | ||
!CHA | !CHA | ||
|- | |- | ||
!3 | |||
!1 | |||
!2 | |||
!0 | !0 | ||
!0 | !0 | ||
! | !3 | ||
|- | |- | ||
| | | | ||
!Ref: 10 | !Ref: 10 | ||
!Fort: | !Fort: 12 | ||
!Ant: | !Ant: 12 | ||
!Log: | !Log: 12 | ||
!Will: | !Will: 15 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 15 (full plate) | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Physical 5 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 43 | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Iron Will, Steel Mind | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 25 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +3, Athletics +3, Sprinting +3; (END) Forced March +3; (AWR) Animal Handling +3; (INT) Law +3; (CHA) Leadership +3 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Unwavering Will.''' The [[Knight]] Errant gains +2 to mental defenses. | ||
'''Kite [[Shield]].''' The Knight Errant may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT. | |||
'''Melee Combatant.''' The Knight Errant deals +2 [[damage]] with melee attacks. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Knight Errant can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Knight Errant moves up to its speed. | ||
'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon''. +3 vs AR. '''Hit:''' 9 (1d8+5) sharp, or 10 (1d10+5) if using two hands. | |||
'''Recurve Bow.''' ''Ranged 200 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | |||
'''Duel.''' The Knight Errant assumes a stance that allows it to Exploit before the start of its next turn if provoked. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Knight Errant can MOVE and take '''ONE''' of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Run them Down.''' If the Knight Errant is mounted, they may move their mount 40 ft in a straight line and make a Lance attack against one target along the path. They do not provoke reactive attacks from that target during this action. | ||
'''Lance.''' ''Reach 10 ft One-Handed Weapon''. +3 vs AR. '''Hit''': 11 (1d12+5) sharp. | |||
'''Inspire.''' The Knight Errant may bolster the spirit of up to three allies. The targets gain +2 to hit until the end of their next turn and +8 Shield HP. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' If the Knight Errant used Duel on its last turn, then it can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||
Latest revision as of 16:09, 4 May 2024
Knight Errant | |||||
|---|---|---|---|---|---|
| Monster Level: 6 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 1 | 2 | 0 | 0 | 3 |
| Ref: 10 | Fort: 12 | Ant: 12 | Log: 12 | Will: 15 | |
| Armor Rating 15 (full plate) | Resist Physical 5 | ||||
| Hit Points 43 | Traits Iron Will, Steel Mind | ||||
| Speed 25 ft | |||||
| Skills (STR) Applied Force +3, Athletics +3, Sprinting +3; (END) Forced March +3; (AWR) Animal Handling +3; (INT) Law +3; (CHA) Leadership +3 | |||||
| Features | |||||
| Unwavering Will. The Knight Errant gains +2 to mental defenses.
Kite Shield. The Knight Errant may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT. Melee Combatant. The Knight Errant deals +2 damage with melee attacks. | |||||
| Actions | |||||
The Knight Errant can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Knight Errant moves up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 9 (1d8+5) sharp, or 10 (1d10+5) if using two hands. Recurve Bow. Ranged 200 ft Two-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp. Duel. The Knight Errant assumes a stance that allows it to Exploit before the start of its next turn if provoked. | |||||
OR the Knight Errant can MOVE and take ONE of the following actions. | |||||
| Run them Down. If the Knight Errant is mounted, they may move their mount 40 ft in a straight line and make a Lance attack against one target along the path. They do not provoke reactive attacks from that target during this action.
Lance. Reach 10 ft One-Handed Weapon. +3 vs AR. Hit: 11 (1d12+5) sharp. Inspire. The Knight Errant may bolster the spirit of up to three allies. The targets gain +2 to hit until the end of their next turn and +8 Shield HP. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Knight Errant used Duel on its last turn, then it can Exploit. | |||||