Dancing Scimitar: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
(Created page with "{| class="creature" |+ ! colspan="6" | === Acheri === |- | colspan="6" |''Monster Level: 12'' |- | colspan="6" |''Small. Undead Eldritch'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !-2 !4 !0 !5 !3 !5 |- | !Ref: 14 !Fort: 10 !Ant: 15 !Log: 13 !Will: 15 |- | colspan="6" | |- | colspan="3" |'''Armor Rating''' 13 | colspan="3" |'''Resist''' Occult 5 |- | colspan="3" |'''Hit Points''' 80 | colspan="3" |'''Vulnerable''' Radiant 1 |- | colspan="3" |'''Speed''' 30 f...")
 
(Actually made the page, the last one was fulty)
Line 1: Line 1:
''DEX Weapon, One-Handed, Light, Magical, Rare, Essence 20''
'''Range:''' Melee
'''APC:''' 5-DEX (min 3)
'''[[Damage]]:''' 1d6+2 Sharp
This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Acheri ===
=== Dancing Scimitar ===
|-
|-
| colspan="6" |''Monster Level: 12''
| colspan="6" |''Monster Level: 1''
|-
|-
| colspan="6" |''Small. [[Undead]] Eldritch''
| colspan="6" |''Tiny, Constructed''
|-
|-
!'''STR'''
!'''STR'''
Line 15: Line 24:
!CHA
!CHA
|-
|-
!-2
!-3
!4
!3
!0
!0
!0
!5
!-3
!3
!-3
!5
|-
|-
|
|
!Ref: 14
!Ref: 13
!Fort: 10
!Fort: 10
!Ant: 15
!Ant: 10
!Log: 13
!Log: 7
!Will: 15
!Will: 7
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 13
| colspan="3" |'''[[Armor]] Rating''' 15
| colspan="3" |'''Resist''' [[Occult]] 5
| colspan="3" |
|-
|-
| colspan="3" |'''Hit Points''' 80
| colspan="3" |'''Hit Points''' 20
| colspan="3" |'''Vulnerable''' Radiant 1
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft (Hover)
| colspan="3" |'''Senses''' Darkvision 60 ft
| colspan="3" |'''Senses''' Darkvision 60 ft
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Traits''' Unerring Mind
| colspan="3" |'''Traits''' Ummutable, Iron Will, Steal Mind
|-
! colspan="6" |Features
|-
| colspan="6" |'''Creature of the Night.''' The [[Acheri]] takes 16 (3d10) fire whenever it starts its turn in direct sunlight.
|-
| colspan="6" |'''Undead Host (1/Day).''' The Acheri may spend one hour summoning 1d4 Skeletons and 1d4 [[Zombies]]. They are under the Acheri's direct control and take their turn immediately after it. The Acheri may only maintain a maximum of 8 summoned creatures with this feature.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The Acheri can take '''FOUR''' of the following actions, or take the same action '''four times.''''' ====
==== ''The Acheri can take two of the following actions, or take the same action twice'''.''''' ====
|-
| colspan="6" |'''Move.''' The Acheri can move up to its speed.
|-
| colspan="6" |'''Touch of [[Decay]].''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) toxic and the creature is Sickened for 1 hour. A creature Sickened in this way may spend 1 AP on their turn to make a DC 15 END check, ending the effect on a success.
|-
| colspan="6" |'''[[Order]] the Host.''' The Acheri may choose one target within 30 ft of it. All Undead under its control become Focused against that target until the start of the Acheri's next turn.
|-
! colspan="6" |
|-
| colspan="6" |
==== '''''OR''' the Acheri can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
| colspan="6" |'''Move.''' The Acheri can move up to its speed.
|-
|-
| colspan="6" |'''Song of the Damned.''' ''60 ft Radius Natural Weapon.'' +5 vs WILL of each creature in the radius. '''Hit:''' 10 (1d10+5) psychic. Living targets hit by this attack become Enthralled for 1 hour. Enthralled targets may make a DC 15 CHA check at the end of their turn to end this effect. If a creature was Enthralled and ends this effect, they become immune to becoming Enthralled from this attack for 24 hours.
| colspan="6" |'''Move.''' The [[Acheri]] can move up to its speed.
|-
|-
| colspan="6" |'''Call of the Grave.''' The Acheri grants +2 to attack and [[damage]] rolls of all Undead under its control within 30 ft of it until the start of the Acheri's next turn.
| colspan="6" |'''Slash.''' Natural Melee Weapon. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
|}
|}
[[Magic Items|Back to Magic Items]]

Revision as of 19:24, 3 May 2024

DEX Weapon, One-Handed, Light, Magical, Rare, Essence 20

Range: Melee

APC: 5-DEX (min 3)

Damage: 1d6+2 Sharp

This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.

Dancing Scimitar

Monster Level: 1
Tiny, Constructed
STR DEX END AWR INT CHA
-3 3 0 0 -3 -3
Ref: 13 Fort: 10 Ant: 10 Log: 7 Will: 7
Armor Rating 15
Hit Points 20
Speed 30 ft (Hover) Senses Darkvision 60 ft
Traits Ummutable, Iron Will, Steal Mind
Actions

The Acheri can take two of the following actions, or take the same action twice.

Move. The Acheri can move up to its speed.
Slash. Natural Melee Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Back to Magic Items