Demonologist: Difference between revisions

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| colspan="6" |'''Move.''' The Demonologist can move up to its speed.
| colspan="6" |'''Move.''' The Demonologist can move up to its speed.
'''Mace.''' ''Range 5 ft Hand-and-a-Half Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) blunt, or 4 (1d8) if two-handed.
'''Mace.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) blunt, or 4 (1d8) if two-handed.
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Revision as of 16:33, 3 May 2024


[Back to creatures]

Demonologist

Monster Level: 2
Medium. Humanoid
STR DEX END AWR INT CHA
0 0 0 2 3 2
Ref: 10 Fort: 10 Ant: 12 Log: 13 Will: 12
Armor Rating 10 Resist Charmed 5, Frightened 5
Hit Points 16
Speed 30 ft
Skills (AWR) Intuiting +4; (INT) Arcana +2, Astrology +2, Investigating +2, Religion [Inferno] +6; (CHA) Empathy +2
Features
Gooseflesh. The Demonologist is instinctively and nonmagically aware when within 30 ft of a fiend. The Demonologist is similarly aware when on land desecrated by a fiend within the past 24 hours.

Researcher. Given 8 hours in a library or well-resourced religious center, the Demonologist can uncover any commonly known information about any fiend or celestial. Exorcist in Training. Given 1 hour in a settled area, the Demonologist can retrieve all of the materials needed to cast the Exorcism ritual. It can cast the Exorcism ritual 1/year, but must roll at least 2 dice on the exorcism table even if the casting would not typically warrant a roll.

Actions

The Demonologist can take MOVE and take ONE of the following actions.

Move. The Demonologist can move up to its speed.

Mace. Reach 5 ft Hand-and-a-Half Weapon. +0 vs AR. Hit: 3 (1d6) blunt, or 4 (1d8) if two-handed.