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| colspan="6" |'''Many Headed Menace.''' The Hydra gains one additional use of its Bite or Breath actions per turn for each head. Additionally, it has a number of Snap reactions equal to its number of heads. | | colspan="6" |'''Many Headed Menace.''' The Hydra gains one additional use of its Bite or Breath actions per turn for each head. Additionally, it has a number of Snap reactions equal to its number of heads. | ||
'''Too Horrific to Die.''' The Hydra regenerates one lost limb at the start of each of its turns. | '''Too Horrific to Die.''' The Hydra regenerates one lost limb at the start of each of its turns. | ||
'''[[Elemental]] Vulnerability.''' At the end of each of the Hydra’s turns, randomly determine an element by rolling 1d3 | |||
'''[[Elemental]] Vulnerability.''' At the end of each of the Hydra’s turns, randomly determine an element by rolling 1d3. The Hydra is Vulnerable 1 to that element until the start of its next turn. If it takes that damage before the start of its next turn, its Regen and Too Horrific to Die features do not work on its next turn. | |||
# Fire | # Fire | ||
# Cold | # Cold | ||
# | # Corrosive | ||
''' | '''Sightokinesis.''' If the Hydra takes 15 physical damage in one round, it loses one head. At the start of its next turn, two heads regrow in its place so long as the Hydra can use its Regen trait. If the Hydra loses all of its heads and does not [[regenerate]] on its next turn, it dies. | ||
# Lightning: | '''Elemental Lottery.''' Each time the Hydra gains a head, roll to determine what kind of element it can breathe. | ||
# Cold: | |||
# Fire: | # Lightning: 60 ft line | ||
# Corrosive: | # Cold: 30 ft cone | ||
# Fire: 30 ft cone | |||
# Corrosive: 60 ft line | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Hydra can move up to its speed. | | colspan="6" |'''Move.''' The Hydra can move up to its speed. | ||
'''Bite.''' ''Reach 10 ft, Natural Weapon.'' +6 vs AR. Hit: 10 (1d8+6) sharp. | '''Bite.''' ''Reach 10 ft, Natural Weapon.'' +6 vs AR. Hit: 10 (1d8+6) sharp. | ||
'''Breath Weapon (Recharge 6 per head).''' ''Natural Weapon.'' +6 vs REF of each creature in the area determined by the head’s Elemental Lottery. '''Hit:''' 10 (1d8+6) elemental (depending on the head’s Elemental Lottery). | '''Breath Weapon (Recharge 6 per head).''' ''Natural Weapon.'' +6 vs REF of each creature in the area determined by the head’s Elemental Lottery. '''Hit:''' 10 (1d8+6) elemental (depending on the head’s Elemental Lottery). | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |'''Snap (Heads/Round).''' The Hydra can Exploit | | colspan="6" |'''Snap (Heads/Round).''' The Hydra can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||