Riding Horse: Difference between revisions
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[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
__NOTOC__ | {{LineageInfobox|image=RidingHorse.png}}__NOTOC__ | ||
Powerful animals that are excellent domesticated creatures, horses can work in versatile settings. Some may plow fields, while others charge the front lines in warfare. | Powerful animals that are excellent domesticated creatures, horses can work in versatile settings. Some may plow fields, while others charge the front lines in warfare. | ||
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| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 10 | | colspan="3" |'''[[Armor]] Rating''' 10 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 24 | | colspan="3" |'''Hit Points''' 24 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' 50 ft | | colspan="3" |'''Speed''' 50 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Sprinting +6; (END) Distance Running +6, Forced March +6 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Move.''' The Riding Horse moves up to its speed. | | colspan="6" |'''Move.''' The Riding Horse moves up to its speed. | ||
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 9 (2d6+2) blunt, and +2 vs FORT. '''Hit:''' creature falls Prone. | '''Trample.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 9 (2d6+2) blunt, and make a secondary attack +2 vs FORT. '''Hit:''' The creature falls Prone. | ||
'''Kick.''' The Riding Horse prepares a Kick reactive action. | '''Kick.''' The Riding Horse prepares a Kick reactive action. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Kick.''' If the Riding Horse has prepared its Kick action, when a creature first moves into | | colspan="6" |'''Kick.''' If the Riding Horse has prepared its Kick action, when a creature first moves into melee distance of the Riding Horse, it may make a Trample attack. | ||
|} | |} | ||
Latest revision as of 19:48, 29 April 2024
Powerful animals that are excellent domesticated creatures, horses can work in versatile settings. Some may plow fields, while others charge the front lines in warfare.
Riding Horse | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Large. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 2 | 2 | 0 | -3 | -3 |
| Ref: 12 | Fort: 12 | Ant: 10 | Log: 7 | Will: 7 | |
| Armor Rating 10 | |||||
| Hit Points 24 | |||||
| Speed 50 ft | |||||
| Skills (STR) Sprinting +6; (END) Distance Running +6, Forced March +6 | |||||
| Features | |||||
| Beast of Burden. A Riding Horse Horse can carry 2 additional Unwieldy items before becoming Encumbered.
Mount. While riding a Riding Horse, a creature has 3 MCAP. | |||||
| Actions | |||||
The Riding Horse can MOVE and take ONE of the following actions. | |||||
| Move. The Riding Horse moves up to its speed.
Trample. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 9 (2d6+2) blunt, and make a secondary attack +2 vs FORT. Hit: The creature falls Prone. Kick. The Riding Horse prepares a Kick reactive action. | |||||
| Reactions | |||||
| Kick. If the Riding Horse has prepared its Kick action, when a creature first moves into melee distance of the Riding Horse, it may make a Trample attack. | |||||