Dire Octopus: Difference between revisions
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| colspan="3" |'''[[Armor]] Rating''' 11 | | colspan="3" |'''[[Armor]] Rating''' 11 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Darkvision 30 ft | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 60 | | colspan="3" |'''Hit Points''' 60 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' 10 ft, 30 ft | | colspan="3" |'''Speed''' 10 ft, Swim 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +5; (DEX) Sneaking +5 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
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==== '''''OR''' the Dire Octopus can take the following action if it is at least half submerged in water.'' ==== | ==== '''''OR''' the Dire Octopus can take the following action if it is at least half submerged in water.'' ==== | ||
|- | |- | ||
| colspan="6" |'''Ink (Recharge 6).''' ''20 ft Radius'' | | colspan="6" |'''Ink (Recharge 6).''' ''20 ft Radius Natural Weapon.'' The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed. | ||
|} | |} | ||
Latest revision as of 18:15, 29 April 2024
Cephalopods are predatory aquatic creatures with many tentacles, such as an octopus or squid.
Dire Octopus | |||||
|---|---|---|---|---|---|
| Monster Level: 8 | |||||
| Large. Giant, Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 3 | 4 | 1 | -2 | -3 |
| Ref: 13 | Fort: 14 | Ant: 11 | Log: 8 | Will: 7 | |
| Armor Rating 11 | Senses Darkvision 30 ft | ||||
| Hit Points 60 | |||||
| Speed 10 ft, Swim 30 ft | |||||
| Skills (STR) Applied Force +5; (DEX) Sneaking +5 | |||||
| Features | |||||
| Camouflage. The Dire Octopus can change its coloration to naturally match its terrain. While motionless, it has an additional +10 on Sneaking and Evading checks. | |||||
| Actions | |||||
The Dire Octopus can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Dire Octopus can move up to its speed.
Tentacle. Reach 10 ft, Natural Weapon. +4 vs REF. Hit: 6 (1d6+3) blunt and the creature is Grappled. The Dire Octopus cannot grapple more than four creatures at once in this way. | |||||
OR the Dire Octopus can take the following action if it is at least half submerged in water. | |||||
| Ink (Recharge 6). 20 ft Radius Natural Weapon. The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed. | |||||