Screech Owl: Difference between revisions

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| colspan="3" |'''[[Armor]] Rating''' 12  
| colspan="3" |'''[[Armor]] Rating''' 12  
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| colspan="3" |'''Senses''' Darkvision 900 ft
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| colspan="3" |'''Hit Points''' 12
| colspan="3" |'''Hit Points''' 12
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| colspan="3" |'''Speed''' 10 ft, Fly 45 ft
| colspan="3" |'''Speed''' 10 ft, Fly 45 ft
| colspan="3" |'''Senses''' Darkvision 900 ft
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| colspan="3" |'''[[Skills]]''' (AWR) Perceiving +4
| colspan="3" |'''[[Skills]]''' (AWR) Perceiving +4
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==== '''''OR''' the Screech Owl can take the following action.'' ====
==== '''''OR''' the Screech Owl can take the following action.'' ====
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| colspan="6" |'''Nightmarish Shriek (Recharge 5).''' ''Ranged (60 ft) Natural Weapon.'' +1 vs WILL. '''Hit:''' A creature is Paralyzed until the end of its next turn.
| colspan="6" |'''Nightmarish Shriek (Recharge 5).''' ''Ranged 60 ft Natural Weapon.'' +1 vs WILL. '''Hit:''' A creature is Paralyzed until the end of its next turn.
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Latest revision as of 18:12, 29 April 2024

[Back to creatures]


Birds come in a tremendous variety of shapes, sizes, and coloration. Some have superstitions associated with them, such as being omens of good luck or a bountiful harvest. Others are trained to help hunters track prey, and carrion birds are known to circle dead or dying prey like a menacing omen.

Screech Owl

Monster Level: 1
Tiny. Beast
STR DEX END AWR INT CHA
0 1 0 3 -3 1
Ref: 12 Fort: 10 Ant: 13 Log: 7 Will: 11
Armor Rating 12 Senses Darkvision 900 ft
Hit Points 12
Speed 10 ft, Fly 45 ft
Skills (AWR) Perceiving +4
Features
Keen Eye. The Screech Owl doubles its Perceiving skill when making an AWR/Perceiving check based on eyesight.

Divebomb. If the Screech Owl has moved at least 40 ft straight down on its turn and makes a Talons attack, it rolls 2d20 and uses whichever is higher.

Actions

The Screech Owl can MOVE and take ONE of the following actions.

Move. The Owl can move up to its speed.

Talons. Reach 5 ft Natural Weapon. +1 vs ANT. Hit: 4 (2d3+1) sharp.

OR the Screech Owl can take the following action.

Nightmarish Shriek (Recharge 5). Ranged 60 ft Natural Weapon. +1 vs WILL. Hit: A creature is Paralyzed until the end of its next turn.