Screech Owl: Difference between revisions
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| colspan="3" |'''[[Armor]] Rating''' 12 | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Darkvision 900 ft | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 12 | | colspan="3" |'''Hit Points''' 12 | ||
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|- | |- | ||
| colspan="3" |'''Speed''' 10 ft, Fly 45 ft | | colspan="3" |'''Speed''' 10 ft, Fly 45 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' (AWR) Perceiving +4 | | colspan="3" |'''[[Skills]]''' (AWR) Perceiving +4 | ||
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==== '''''OR''' the Screech Owl can take the following action.'' ==== | ==== '''''OR''' the Screech Owl can take the following action.'' ==== | ||
|- | |- | ||
| colspan="6" |'''Nightmarish Shriek (Recharge 5).''' ''Ranged | | colspan="6" |'''Nightmarish Shriek (Recharge 5).''' ''Ranged 60 ft Natural Weapon.'' +1 vs WILL. '''Hit:''' A creature is Paralyzed until the end of its next turn. | ||
|} | |} | ||
Latest revision as of 18:12, 29 April 2024
Birds come in a tremendous variety of shapes, sizes, and coloration. Some have superstitions associated with them, such as being omens of good luck or a bountiful harvest. Others are trained to help hunters track prey, and carrion birds are known to circle dead or dying prey like a menacing omen.
Screech Owl | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Tiny. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 1 | 0 | 3 | -3 | 1 |
| Ref: 12 | Fort: 10 | Ant: 13 | Log: 7 | Will: 11 | |
| Armor Rating 12 | Senses Darkvision 900 ft | ||||
| Hit Points 12 | |||||
| Speed 10 ft, Fly 45 ft | |||||
| Skills (AWR) Perceiving +4 | |||||
| Features | |||||
| Keen Eye. The Screech Owl doubles its Perceiving skill when making an AWR/Perceiving check based on eyesight.
Divebomb. If the Screech Owl has moved at least 40 ft straight down on its turn and makes a Talons attack, it rolls 2d20 and uses whichever is higher. | |||||
| Actions | |||||
The Screech Owl can MOVE and take ONE of the following actions. | |||||
| Move. The Owl can move up to its speed.
Talons. Reach 5 ft Natural Weapon. +1 vs ANT. Hit: 4 (2d3+1) sharp. | |||||
OR the Screech Owl can take the following action. | |||||
| Nightmarish Shriek (Recharge 5). Ranged 60 ft Natural Weapon. +1 vs WILL. Hit: A creature is Paralyzed until the end of its next turn. | |||||