Vodyanoy Hunter: Difference between revisions
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Amphibious.''' The Vodyanoy can breathe air and water. | | colspan="6" |'''Amphibious.''' The Vodyanoy [[Hunter]] can breathe air and water. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The Vodyanoy can MOVE and take ONE of the following actions.'' ==== | ==== ''The Vodyanoy Hunter can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The Vodyanoy can move up to its speed. | | colspan="6" |'''Move.''' The Vodyanoy Hunter can move up to its speed. | ||
'''Claw.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp. | '''Claw.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp. | ||
'''Trident.''' ''Thrown 20 ft One-Handed Weapon''. +3 vs AR. '''Hit:''' 7 (1d8+3) sharp. | '''Trident.''' ''Thrown 20 ft One-Handed Weapon''. +3 vs AR. '''Hit:''' 7 (1d8+3) sharp. | ||
'''Pursue.''' The Vodyanoy assumes a stance that allows it to Exploit. | '''Pursue.''' The Vodyanoy Hunter assumes a stance that allows it to Exploit. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |'''Exploit (1/Turn).''' If the Vodyanoy used Pursue on its last turn, it can Exploit. | | colspan="6" |'''Exploit (1/Turn).''' If the Vodyanoy Hunter used Pursue on its last turn, it can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||
Revision as of 17:20, 27 April 2024
Vodyanoys are violent amphibious creatures that have spiked frills and sharp claws. They form colonies in shallow oceanic waters, bringing them into frequent conflict with seafaring merchant vessels and even more intense conflict with fishers.
Several Vodyanoy are particularly noteworthy as instigators of trouble between land-dwelling and sea- dwelling coastal settlements.
Hunter
Vodyanoy Hunters will often venture out of the ocean to hunt coastal creatures like seagulls, tidepool crustaceans, and creatures that make their home in brackish waters. They will typically not shy away from fighting humanoids whom they encounter.
Vodyanoy Hunter | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 3 | 0 | 0 | -1 | -1 |
| Ref: 13 | Fort: 10 | Ant: 10 | Log: 9 | Will: 9 | |
| Armor Rating 12 (kelp armor) | Senses Low-Light Vision 60 ft | ||||
| Hit Points 20 | |||||
| Speed 30 ft, Swim 30 ft | |||||
| Skills (DEX) Sneaking +4; (AWR) Perceiving +4 | |||||
| Features | |||||
| Amphibious. The Vodyanoy Hunter can breathe air and water. | |||||
| Actions | |||||
The Vodyanoy Hunter can MOVE and take ONE of the following actions. | |||||
| Move. The Vodyanoy Hunter can move up to its speed.
Claw. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. Trident. Thrown 20 ft One-Handed Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp. Pursue. The Vodyanoy Hunter assumes a stance that allows it to Exploit. | |||||
| Reactions | |||||
| Exploit (1/Turn). If the Vodyanoy Hunter used Pursue on its last turn, it can Exploit. | |||||