Ponycorn: Difference between revisions

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| colspan="6" |'''Move.''' The Ponycorn can move up to its speed.
| colspan="6" |'''Move.''' The Ponycorn can move up to its speed.
'''Bray.''' One creature that the Ponycorn sees as a friend gains TA on its next roll.
'''Bray.''' One creature that the Ponycorn sees as a friend gains TA on its next roll.
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 5 (1d6+2) blunt, and make another attack: +2 vs FORT. '''Hit:''' Creature falls Prone.
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 5 (1d6+2) blunt, and make another attack: +2 vs FORT. '''Hit:''' Creature falls Prone.



Revision as of 14:47, 18 April 2024

[Back to creatures]

Squat little ponies with cheerful dispositions, Ponycorns are widely known and sought after as desirable animal companions. They tend to be quite playful and make excellent pets for children of any age. A Ponycorn’s horn looks to be wrought of delicate porcelain, sparkles in the sunlight, and is very faintly translucent, serving as a prism that can cause the appearance of rainbows. A gentle boop from a Ponycorn’s horn is known to also bolster a creature’s vitality.

Ponycorn

Monster Level: 5
Medium. Celestial, Beast
STR DEX END AWR INT CHA
0 2 3 1 -3 3
Ref: 12 Fort: 13 Ant: 11 Log: 7 Will: 13
Armor Rating 10
Hit Points 48
Speed 40 ft
Skills (CHA) Performance +4 Traits Steel Mind
Features
Mount. A Ponycorn can allow a creature to ride it. Such a creature gains 2 MCAP. The Ponycorn counts as a Large creature for the purposes of determining what size of creature can ride it.
Actions

The Ponycorn can take TWO of the following actions, or take the same action twice.

Move. The Ponycorn can move up to its speed.

Bray. One creature that the Ponycorn sees as a friend gains TA on its next roll.

Trample. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 5 (1d6+2) blunt, and make another attack: +2 vs FORT. Hit: Creature falls Prone.

Kick. The Ponycorn prepares a Kick reactive action.

OR the Ponycorn can take the following action.

Healing Horn (1/Recoup). The Ponycorn may touch a creature suffering from poison or disease. The next creature that attempts to treat the poison or disease rolls 2d20 and uses the higher.
Reactions
Kick (1/Round). If the Ponycorn prepared its Kick action on its last turn, when a creature first moves into Melee distance of the Ponycorn, it may make a Trample attack.